diff --git a/.gitignore b/bumblebar/.gitignore similarity index 100% rename from .gitignore rename to bumblebar/.gitignore diff --git a/bumblebar/.vsconfig b/bumblebar/.vsconfig new file mode 100644 index 0000000..d70cd98 --- /dev/null +++ b/bumblebar/.vsconfig @@ -0,0 +1,6 @@ +{ + "version": "1.0", + "components": [ + "Microsoft.VisualStudio.Workload.ManagedGame" + ] +} diff --git a/bumblebar/Assets/Cabinet.cs b/bumblebar/Assets/Cabinet.cs new file mode 100644 index 0000000..8815ecd --- /dev/null +++ b/bumblebar/Assets/Cabinet.cs @@ -0,0 +1,67 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class Cabinet : MonoBehaviour +{ + [SerializeField] string Title; + + int _highScore = 100; + string _initials = "JLD"; + int _year; + [SerializeField] Text _text; + + public enum Genre + { + SHOOTER, + FIGHTING, + SPORTS, + PUZZLE, + RHYTHM, + STRATEGY + } + + [SerializeField] Genre _genre; + + public int HighScore { get => _highScore; set => _highScore = value; } + public string Initials { get => _initials; set => _initials = value; } + + // Start is called before the first frame update + void Start() + { + _year = Random.RandomRange(1920, 2025); + HideText(); + + } + + public void HideText() + { + ShowText(false); + } + + public void ShowText(bool visible = true) + { + _text.transform.parent.gameObject.SetActive(visible); + } + + public void ShowInfo(Player player) + { + _text.text = "" + Title.ToUpper() + "\n" + + _genre.ToString().ToUpper() + "\n" + + "HI-SCORE " + _initials.ToUpper() + " " + _highScore.ToString(); + + ShowText(); + } + + public void Play() + { + _text.text = "Playing! Come back later"; + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/bumblebar/Assets/Cabinet.cs.meta b/bumblebar/Assets/Cabinet.cs.meta new file mode 100644 index 0000000..4f47a6e --- /dev/null +++ b/bumblebar/Assets/Cabinet.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e3804f24e123e514c8e4468fc99b52c7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/bumblebar/Assets/Fonts.meta b/bumblebar/Assets/Fonts.meta new file mode 100644 index 0000000..b37c0a3 --- /dev/null +++ b/bumblebar/Assets/Fonts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: fa93e0531d87f7c4ea26ba35bc905209 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/bumblebar/Assets/Fonts/RCR.ttf b/bumblebar/Assets/Fonts/RCR.ttf new file mode 100644 index 0000000..3e75fb7 Binary files /dev/null and b/bumblebar/Assets/Fonts/RCR.ttf differ diff --git a/bumblebar/Assets/Fonts/RCR.ttf.meta b/bumblebar/Assets/Fonts/RCR.ttf.meta new file mode 100644 index 0000000..363c19b --- /dev/null +++ b/bumblebar/Assets/Fonts/RCR.ttf.meta @@ -0,0 +1,21 @@ +fileFormatVersion: 2 +guid: ca1f040ac0edbe341a5bcefb5a0d1bb8 +TrueTypeFontImporter: + externalObjects: {} + serializedVersion: 4 + fontSize: 16 + forceTextureCase: -2 + characterSpacing: 0 + characterPadding: 1 + includeFontData: 1 + fontNames: + - RCR + fallbackFontReferences: [] + customCharacters: + fontRenderingMode: 0 + ascentCalculationMode: 1 + useLegacyBoundsCalculation: 0 + shouldRoundAdvanceValue: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git a/bumblebar/Assets/Player.cs b/bumblebar/Assets/Player.cs new file mode 100644 index 0000000..8da756f --- /dev/null +++ b/bumblebar/Assets/Player.cs @@ -0,0 +1,57 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Player : MonoBehaviour +{ + Rigidbody2D _rigidbody; + // Start is called before the first frame update + void Start() + { + _rigidbody = GetComponent(); + } + + // Update is called once per frame + void Update() + { + + } + + void FixedUpdate() + { + const float SPEED = 140f; + if (Input.GetKey(KeyCode.W)){ + _rigidbody.velocity += SPEED * Vector2.up; + } + if (Input.GetKey(KeyCode.A)) + { + _rigidbody.velocity += SPEED * Vector2.left; + } + if (Input.GetKey(KeyCode.S)) + { + _rigidbody.velocity += SPEED * Vector2.down; + } + if (Input.GetKey(KeyCode.D)) + { + _rigidbody.velocity += SPEED * Vector2.right; + } + } + + private void OnCollisionEnter2D(Collision2D collision) + { + Cabinet cabinet = collision.gameObject.transform.parent.gameObject.GetComponent(); + if (cabinet) + { + cabinet.ShowInfo(this); + } + } + + private void OnCollisionExit2D(Collision2D collision) + { + Cabinet cabinet = collision.gameObject.transform.parent.gameObject.GetComponent(); + if (cabinet) + 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