diff --git a/bumblebar/Assets/Cabinet.cs b/bumblebar/Assets/Cabinet.cs
index 8815ecd..f4d8798 100644
--- a/bumblebar/Assets/Cabinet.cs
+++ b/bumblebar/Assets/Cabinet.cs
@@ -5,12 +5,16 @@ using UnityEngine.UI;
public class Cabinet : MonoBehaviour
{
- [SerializeField] string Title;
+ [SerializeField] string _title;
+ [SerializeField] Genre _genre;
+ [SerializeField] Sprite _screenshot;
int _highScore = 100;
string _initials = "JLD";
int _year;
[SerializeField] Text _text;
+ [SerializeField] Image _screenshotScript;
+ [SerializeField] Text _textBottom;
public enum Genre
{
@@ -22,15 +26,16 @@ public class Cabinet : MonoBehaviour
STRATEGY
}
- [SerializeField] Genre _genre;
public int HighScore { get => _highScore; set => _highScore = value; }
public string Initials { get => _initials; set => _initials = value; }
+ public string Title { get => _title; }
// Start is called before the first frame update
void Start()
{
- _year = Random.RandomRange(1920, 2025);
+ _year = Random.Range(1920, 2025);
+ _screenshotScript.sprite = _screenshot;
HideText();
}
@@ -38,6 +43,13 @@ public class Cabinet : MonoBehaviour
public void HideText()
{
ShowText(false);
+ ShowScreenshotAndBottom(false);
+ }
+
+ public void ShowScreenshotAndBottom(bool visible = true)
+ {
+ _screenshotScript.gameObject.SetActive(visible);
+ _textBottom.gameObject.SetActive(visible);
}
public void ShowText(bool visible = true)
@@ -45,12 +57,23 @@ public class Cabinet : MonoBehaviour
_text.transform.parent.gameObject.SetActive(visible);
}
- public void ShowInfo(Player player)
+ public void ShowInfo(Player player, int hiScore, int xp)
{
_text.text = "" + Title.ToUpper() + "\n" +
_genre.ToString().ToUpper() + "\n" +
"HI-SCORE " + _initials.ToUpper() + " " + _highScore.ToString();
+ _textBottom.text = "Your hi-score: " + hiScore + "\n" +
+ "Your XP: " + xp + "\n";
+
+ ShowScreenshotAndBottom(true);
+ ShowText();
+ }
+
+
+ public void SetText(string text)
+ {
+ _text.text = text;
ShowText();
}
diff --git a/bumblebar/Assets/Player.cs b/bumblebar/Assets/Player.cs
index 8da756f..435d1f3 100644
--- a/bumblebar/Assets/Player.cs
+++ b/bumblebar/Assets/Player.cs
@@ -1,20 +1,52 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
+using UnityEngine.UI;
public class Player : MonoBehaviour
{
Rigidbody2D _rigidbody;
+ Cabinet _activeCabinet;
+ Dictionary _xp = new Dictionary();
+ Dictionary _personalHighScore = new Dictionary();
+ [SerializeField] Text _text;
+ [SerializeField] string _initials;
+ int _quarters = 3;
+
+
+ public enum State
+ {
+ CHILLIN,
+ PLAYIN,
+ DRINKIN
+ }
+
+ State _state = State.CHILLIN;
+
+ public string Initials { get => _initials; set => _initials = value; }
+ public int Quarters { get => _quarters; set => _quarters = value; }
+
// Start is called before the first frame update
void Start()
{
_rigidbody = GetComponent();
+ HideText();
}
// Update is called once per frame
void Update()
{
-
+ if (Input.GetKeyDown(KeyCode.Space))
+ {
+ if (_state == State.CHILLIN && _activeCabinet != null)
+ {
+ StartCoroutine(PlayRoutine());
+ }
+ else if (_state == State.PLAYIN && _activeCabinet != null)
+ {
+ StopPlaying();
+ }
+ }
}
void FixedUpdate()
@@ -35,14 +67,134 @@ public class Player : MonoBehaviour
{
_rigidbody.velocity += SPEED * Vector2.right;
}
+
+ }
+
+ void StopPlaying()
+ {
+ StopAllCoroutines();
+ _activeCabinet = null;
+ _state = State.CHILLIN;
+ HideText();
+ }
+
+ void SetPlayingText(string prefix, int lives, int score)
+ {
+ string livesText = "";
+ for (int i = 0; i < lives; ++i)
+ {
+ livesText += "t";
+ }
+ //pad with spaces
+ for (int i = lives; i < 3; ++i)
+ {
+ livesText += " ";
+ }
+
+ SetText("Lives: " + livesText + " Score: " + score + "\n\n" + prefix);
+ }
+
+ public void ShowText(bool visible = true)
+ {
+ _text.transform.parent.gameObject.SetActive(visible);
+ }
+
+ public void HideText()
+ {
+ ShowText(false);
+ }
+
+ void SetText(string text)
+ {
+ _text.text = text;
+ }
+
+ void InitDictionaries()
+ {
+ if (_xp.ContainsKey(_activeCabinet.Title) == false)
+ {
+ _xp[_activeCabinet.Title] = 0;
+ }
+ if (_personalHighScore.ContainsKey(_activeCabinet.Title) == false)
+ {
+ _personalHighScore[_activeCabinet.Title] = 0;
+ }
}
+ IEnumerator PlayRoutine()
+ {
+ _state = State.PLAYIN;
+ _activeCabinet.HideText();
+
+ while (Quarters > 0)
+ {
+ SetText("Inserting quarter.\n" +
+ "[" + Quarters + " left]");
+ Quarters--;
+ ShowText();
+ yield return new WaitForSeconds(1.9f);
+
+ int score = 0;
+ int lives = 3;
+ InitDictionaries();
+
+ int xp = _xp[_activeCabinet.Title];
+ float delay;
+
+ do
+ {
+ const float DELAY_MULTIPLIER = .02f;
+ SetPlayingText("Playing.", lives, score);
+ delay = Random.Range((float)xp, 100.0f) * DELAY_MULTIPLIER;
+ score += Random.Range(xp, 100);
+ yield return new WaitForSeconds(delay);
+ SetPlayingText("Playing..", lives, score);
+ delay = Random.Range((float)xp, 100.0f) * DELAY_MULTIPLIER;
+ score += Random.Range(xp, 100);
+ yield return new WaitForSeconds(delay);
+ SetPlayingText("Playing...", lives, score);
+ delay = Random.Range((float)xp, 100.0f) * DELAY_MULTIPLIER;
+ score += Random.Range(xp, 100);
+ yield return new WaitForSeconds(delay);
+
+ lives--;
+ }
+ while (lives > 0);
+ _xp[_activeCabinet.Title]++;
+ SetText("GAME OVER!\n\nScore: " + score);
+ yield return new WaitForSeconds(1.9f);
+
+ if (score > _personalHighScore[_activeCabinet.Title])
+ {
+ SetText("New personal best! " + score);
+ _personalHighScore[_activeCabinet.Title] = score;
+ }
+ yield return new WaitForSeconds(1.9f);
+
+ if (score > _activeCabinet.HighScore)
+ {
+ SetText("New HI-SCORE! " + score);
+ _activeCabinet.HighScore = score;
+ _activeCabinet.Initials = Initials;
+ }
+ yield return new WaitForSeconds(1.9f);
+
+
+ }
+ SetText("Out of quarters");
+ ShowText();
+ yield return new WaitForSeconds(1.9f);
+ HideText();
+ }
+
private void OnCollisionEnter2D(Collision2D collision)
{
Cabinet cabinet = collision.gameObject.transform.parent.gameObject.GetComponent();
if (cabinet)
{
- cabinet.ShowInfo(this);
+ _activeCabinet = cabinet;
+ InitDictionaries();
+ cabinet.ShowInfo(this, _personalHighScore[_activeCabinet.Title], _xp[_activeCabinet.Title]);
}
}
@@ -52,6 +204,8 @@ public class Player : MonoBehaviour
if (cabinet)
{
cabinet.HideText();
+ StopPlaying();
+
}
}
}
diff --git a/bumblebar/Assets/Prefabs.meta b/bumblebar/Assets/Prefabs.meta
new file mode 100644
index 0000000..322150e
--- /dev/null
+++ b/bumblebar/Assets/Prefabs.meta
@@ -0,0 +1,8 @@
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diff --git a/bumblebar/Assets/Prefabs/Cabinet Prefab.prefab b/bumblebar/Assets/Prefabs/Cabinet Prefab.prefab
new file mode 100644
index 0000000..b6db3cf
--- /dev/null
+++ b/bumblebar/Assets/Prefabs/Cabinet Prefab.prefab
@@ -0,0 +1,535 @@
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