diff --git a/bumblebar/Assets/Cabinet.cs b/bumblebar/Assets/Cabinet.cs index 8815ecd..f4d8798 100644 --- a/bumblebar/Assets/Cabinet.cs +++ b/bumblebar/Assets/Cabinet.cs @@ -5,12 +5,16 @@ using UnityEngine.UI; public class Cabinet : MonoBehaviour { - [SerializeField] string Title; + [SerializeField] string _title; + [SerializeField] Genre _genre; + [SerializeField] Sprite _screenshot; int _highScore = 100; string _initials = "JLD"; int _year; [SerializeField] Text _text; + [SerializeField] Image _screenshotScript; + [SerializeField] Text _textBottom; public enum Genre { @@ -22,15 +26,16 @@ public class Cabinet : MonoBehaviour STRATEGY } - [SerializeField] Genre _genre; public int HighScore { get => _highScore; set => _highScore = value; } public string Initials { get => _initials; set => _initials = value; } + public string Title { get => _title; } // Start is called before the first frame update void Start() { - _year = Random.RandomRange(1920, 2025); + _year = Random.Range(1920, 2025); + _screenshotScript.sprite = _screenshot; HideText(); } @@ -38,6 +43,13 @@ public class Cabinet : MonoBehaviour public void HideText() { ShowText(false); + ShowScreenshotAndBottom(false); + } + + public void ShowScreenshotAndBottom(bool visible = true) + { + _screenshotScript.gameObject.SetActive(visible); + _textBottom.gameObject.SetActive(visible); } public void ShowText(bool visible = true) @@ -45,12 +57,23 @@ public class Cabinet : MonoBehaviour _text.transform.parent.gameObject.SetActive(visible); } - public void ShowInfo(Player player) + public void ShowInfo(Player player, int hiScore, int xp) { _text.text = "" + Title.ToUpper() + "\n" + _genre.ToString().ToUpper() + "\n" + "HI-SCORE " + _initials.ToUpper() + " " + _highScore.ToString(); + _textBottom.text = "Your hi-score: " + hiScore + "\n" + + "Your XP: " + xp + "\n"; + + ShowScreenshotAndBottom(true); + ShowText(); + } + + + public void SetText(string text) + { + _text.text = text; ShowText(); } diff --git a/bumblebar/Assets/Player.cs b/bumblebar/Assets/Player.cs index 8da756f..435d1f3 100644 --- a/bumblebar/Assets/Player.cs +++ b/bumblebar/Assets/Player.cs @@ -1,20 +1,52 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using UnityEngine.UI; public class Player : MonoBehaviour { Rigidbody2D _rigidbody; + Cabinet _activeCabinet; + Dictionary _xp = new Dictionary(); + Dictionary _personalHighScore = new Dictionary(); + [SerializeField] Text _text; + [SerializeField] string _initials; + int _quarters = 3; + + + public enum State + { + CHILLIN, + PLAYIN, + DRINKIN + } + + State _state = State.CHILLIN; + + public string Initials { get => _initials; set => _initials = value; } + public int Quarters { get => _quarters; set => _quarters = value; } + // Start is called before the first frame update void Start() { _rigidbody = GetComponent(); + HideText(); } // Update is called once per frame void Update() { - + if (Input.GetKeyDown(KeyCode.Space)) + { + if (_state == State.CHILLIN && _activeCabinet != null) + { + StartCoroutine(PlayRoutine()); + } + else if (_state == State.PLAYIN && _activeCabinet != null) + { + StopPlaying(); + } + } } void FixedUpdate() @@ -35,14 +67,134 @@ public class Player : MonoBehaviour { _rigidbody.velocity += SPEED * Vector2.right; } + + } + + void StopPlaying() + { + StopAllCoroutines(); + _activeCabinet = null; + _state = State.CHILLIN; + HideText(); + } + + void SetPlayingText(string prefix, int lives, int score) + { + string livesText = ""; + for (int i = 0; i < lives; ++i) + { + livesText += "t"; + } + //pad with spaces + for (int i = lives; i < 3; ++i) + { + livesText += " "; + } + + SetText("Lives: " + livesText + " Score: " + score + "\n\n" + prefix); + } + + public void ShowText(bool visible = true) + { + _text.transform.parent.gameObject.SetActive(visible); + } + + public void HideText() + { + ShowText(false); + } + + void SetText(string text) + { + _text.text = text; + } + + void InitDictionaries() + { + if (_xp.ContainsKey(_activeCabinet.Title) == false) + { + _xp[_activeCabinet.Title] = 0; + } + if (_personalHighScore.ContainsKey(_activeCabinet.Title) == false) + { + _personalHighScore[_activeCabinet.Title] = 0; + } } + IEnumerator PlayRoutine() + { + _state = State.PLAYIN; + _activeCabinet.HideText(); + + while (Quarters > 0) + { + SetText("Inserting quarter.\n" + + "[" + Quarters + " left]"); + Quarters--; + ShowText(); + yield return new WaitForSeconds(1.9f); + + int score = 0; + int lives = 3; + InitDictionaries(); + + int xp = _xp[_activeCabinet.Title]; + float delay; + + do + { + const float DELAY_MULTIPLIER = .02f; + SetPlayingText("Playing.", lives, score); + delay = Random.Range((float)xp, 100.0f) * DELAY_MULTIPLIER; + score += Random.Range(xp, 100); + yield return new WaitForSeconds(delay); + SetPlayingText("Playing..", lives, score); + delay = Random.Range((float)xp, 100.0f) * DELAY_MULTIPLIER; + score += Random.Range(xp, 100); + yield return new WaitForSeconds(delay); + SetPlayingText("Playing...", lives, score); + delay = Random.Range((float)xp, 100.0f) * DELAY_MULTIPLIER; + score += Random.Range(xp, 100); + yield return new WaitForSeconds(delay); + + lives--; + } + while (lives > 0); + _xp[_activeCabinet.Title]++; + SetText("GAME OVER!\n\nScore: " + score); + yield return new WaitForSeconds(1.9f); + + if (score > _personalHighScore[_activeCabinet.Title]) + { + SetText("New personal best! " + score); + _personalHighScore[_activeCabinet.Title] = score; + } + yield return new WaitForSeconds(1.9f); + + if (score > _activeCabinet.HighScore) + { + SetText("New HI-SCORE! " + score); + _activeCabinet.HighScore = score; + _activeCabinet.Initials = Initials; + } + yield return new WaitForSeconds(1.9f); + + + } + SetText("Out of quarters"); + ShowText(); + yield return new WaitForSeconds(1.9f); + HideText(); + } + private void OnCollisionEnter2D(Collision2D collision) { Cabinet cabinet = collision.gameObject.transform.parent.gameObject.GetComponent(); if (cabinet) { - cabinet.ShowInfo(this); + _activeCabinet = cabinet; + InitDictionaries(); + cabinet.ShowInfo(this, _personalHighScore[_activeCabinet.Title], _xp[_activeCabinet.Title]); } } @@ -52,6 +204,8 @@ public class Player : MonoBehaviour if (cabinet) { cabinet.HideText(); + StopPlaying(); + } } } diff --git a/bumblebar/Assets/Prefabs.meta b/bumblebar/Assets/Prefabs.meta new file mode 100644 index 0000000..322150e --- /dev/null +++ b/bumblebar/Assets/Prefabs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5210ca9b2b3d5f94c9e5208f86626f72 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/bumblebar/Assets/Prefabs/Cabinet Prefab.prefab b/bumblebar/Assets/Prefabs/Cabinet Prefab.prefab new file mode 100644 index 0000000..b6db3cf --- /dev/null +++ b/bumblebar/Assets/Prefabs/Cabinet Prefab.prefab @@ -0,0 +1,535 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &3815373649196008178 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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