Josh
9 months ago
16 changed files with 230 additions and 0 deletions
@ -0,0 +1,2 @@ |
|||
# Normalize EOL for all files that Git considers text files. |
|||
* text=auto eol=lf |
@ -0,0 +1,2 @@ |
|||
# Godot 4+ specific ignores |
|||
.godot/ |
@ -0,0 +1,16 @@ |
|||
using Godot; |
|||
using System; |
|||
|
|||
public partial class Card : Node2D |
|||
{ |
|||
// Called when the node enters the scene tree for the first time.
|
|||
public override void _Ready() |
|||
{ |
|||
} |
|||
|
|||
// Called every frame. 'delta' is the elapsed time since the previous frame.
|
|||
public override void _Process(double delta) |
|||
{ |
|||
this.Position += new Vector2(12.0f * (float)delta,0f); |
|||
} |
|||
} |
@ -0,0 +1,8 @@ |
|||
using Godot; |
|||
using System; |
|||
using System.Runtime.CompilerServices; |
|||
|
|||
public partial class Ship : Node |
|||
{ |
|||
|
|||
} |
@ -0,0 +1,24 @@ |
|||
using Godot; |
|||
using System; |
|||
|
|||
public class ShipStats |
|||
{ |
|||
public string Name; |
|||
public int Cost; |
|||
public float Speed; |
|||
public float ROF; |
|||
public float Range; |
|||
public float BulletSpeed; |
|||
public float MaxHealth; |
|||
|
|||
int _health; |
|||
public float Health |
|||
{ |
|||
get => _health; |
|||
set |
|||
{ |
|||
_health = (int)Mathf.Clamp(value, 0, MaxHealth); |
|||
} |
|||
} |
|||
|
|||
} |
@ -0,0 +1,32 @@ |
|||
[gd_scene load_steps=2 format=3 uid="uid://0j42r27nq3qa"] |
|||
|
|||
[ext_resource type="Script" path="res://Card.cs" id="1_etv3e"] |
|||
|
|||
[node name="Card" type="Node2D"] |
|||
script = ExtResource("1_etv3e") |
|||
|
|||
[node name="ColorRect" type="ColorRect" parent="."] |
|||
offset_right = 250.0 |
|||
offset_bottom = 250.0 |
|||
|
|||
[node name="name" type="Label" parent="ColorRect"] |
|||
offset_left = -0.0592442 |
|||
offset_top = 17.0686 |
|||
offset_right = 249.941 |
|||
offset_bottom = 195.069 |
|||
rotation = 0.000558799 |
|||
theme_override_colors/font_color = Color(0, 0, 0, 1) |
|||
theme_override_font_sizes/font_size = 33 |
|||
text = "Scout" |
|||
horizontal_alignment = 1 |
|||
|
|||
[node name="cost" type="Label" parent="ColorRect"] |
|||
offset_left = -7.07186 |
|||
offset_top = -5.92755 |
|||
offset_right = 242.928 |
|||
offset_bottom = 172.072 |
|||
rotation = 0.000558799 |
|||
theme_override_colors/font_color = Color(0, 0.533333, 0, 1) |
|||
theme_override_font_sizes/font_size = 33 |
|||
text = "2" |
|||
horizontal_alignment = 2 |
@ -0,0 +1,8 @@ |
|||
<Project Sdk="Godot.NET.Sdk/4.2.1"> |
|||
<PropertyGroup> |
|||
<TargetFramework>net6.0</TargetFramework> |
|||
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework> |
|||
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework> |
|||
<EnableDynamicLoading>true</EnableDynamicLoading> |
|||
</PropertyGroup> |
|||
</Project> |
@ -0,0 +1,19 @@ |
|||
Microsoft Visual Studio Solution File, Format Version 12.00 |
|||
# Visual Studio 2012 |
|||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "cards", "cards.csproj", "{CAFED15B-89C9-4635-A5B3-6173DDA6A654}" |
|||
EndProject |
|||
Global |
|||
GlobalSection(SolutionConfigurationPlatforms) = preSolution |
|||
Debug|Any CPU = Debug|Any CPU |
|||
ExportDebug|Any CPU = ExportDebug|Any CPU |
|||
ExportRelease|Any CPU = ExportRelease|Any CPU |
|||
EndGlobalSection |
|||
GlobalSection(ProjectConfigurationPlatforms) = postSolution |
|||
{CAFED15B-89C9-4635-A5B3-6173DDA6A654}.Debug|Any CPU.ActiveCfg = Debug|Any CPU |
|||
{CAFED15B-89C9-4635-A5B3-6173DDA6A654}.Debug|Any CPU.Build.0 = Debug|Any CPU |
|||
{CAFED15B-89C9-4635-A5B3-6173DDA6A654}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU |
|||
{CAFED15B-89C9-4635-A5B3-6173DDA6A654}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU |
|||
{CAFED15B-89C9-4635-A5B3-6173DDA6A654}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU |
|||
{CAFED15B-89C9-4635-A5B3-6173DDA6A654}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU |
|||
EndGlobalSection |
|||
EndGlobal |
After Width: | Height: | Size: 950 B |
@ -0,0 +1,37 @@ |
|||
[remap] |
|||
|
|||
importer="texture" |
|||
type="CompressedTexture2D" |
|||
uid="uid://bwjvy0ue7u4sj" |
|||
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" |
|||
metadata={ |
|||
"vram_texture": false |
|||
} |
|||
|
|||
[deps] |
|||
|
|||
source_file="res://icon.svg" |
|||
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] |
|||
|
|||
[params] |
|||
|
|||
compress/mode=0 |
|||
compress/high_quality=false |
|||
compress/lossy_quality=0.7 |
|||
compress/hdr_compression=1 |
|||
compress/normal_map=0 |
|||
compress/channel_pack=0 |
|||
mipmaps/generate=false |
|||
mipmaps/limit=-1 |
|||
roughness/mode=0 |
|||
roughness/src_normal="" |
|||
process/fix_alpha_border=true |
|||
process/premult_alpha=false |
|||
process/normal_map_invert_y=false |
|||
process/hdr_as_srgb=false |
|||
process/hdr_clamp_exposure=false |
|||
process/size_limit=0 |
|||
detect_3d/compress_to=1 |
|||
svg/scale=1.0 |
|||
editor/scale_with_editor_scale=false |
|||
editor/convert_colors_with_editor_theme=false |
@ -0,0 +1,15 @@ |
|||
[gd_scene load_steps=3 format=3 uid="uid://dd1rbd75rjwcl"] |
|||
|
|||
[ext_resource type="PackedScene" uid="uid://0j42r27nq3qa" path="res://card.tscn" id="1_n48to"] |
|||
[ext_resource type="Texture2D" uid="uid://dud6h2mq6b52m" path="res://starfield.jpeg" id="2_s71fx"] |
|||
|
|||
[node name="Node2D" type="Node2D"] |
|||
|
|||
[node name="Starfield" type="Sprite2D" parent="."] |
|||
position = Vector2(960, 540) |
|||
texture = ExtResource("2_s71fx") |
|||
|
|||
[node name="LeftPlayerHand" type="Node2D" parent="."] |
|||
|
|||
[node name="Card" parent="." instance=ExtResource("1_n48to")] |
|||
position = Vector2(23, 189) |
@ -0,0 +1,6 @@ |
|||
using Godot; |
|||
using System; |
|||
|
|||
public partial class new_script : Node2D |
|||
{ |
|||
} |
@ -0,0 +1,25 @@ |
|||
; Engine configuration file. |
|||
; It's best edited using the editor UI and not directly, |
|||
; since the parameters that go here are not all obvious. |
|||
; |
|||
; Format: |
|||
; [section] ; section goes between [] |
|||
; param=value ; assign values to parameters |
|||
|
|||
config_version=5 |
|||
|
|||
[application] |
|||
|
|||
config/name="cards" |
|||
run/main_scene="res://main.tscn" |
|||
config/features=PackedStringArray("4.2", "C#", "Forward Plus") |
|||
config/icon="res://icon.svg" |
|||
|
|||
[display] |
|||
|
|||
window/size/viewport_width=1920 |
|||
window/size/viewport_height=1080 |
|||
|
|||
[dotnet] |
|||
|
|||
project/assembly_name="cards" |
After Width: | Height: | Size: 3.0 MiB |
@ -0,0 +1,34 @@ |
|||
[remap] |
|||
|
|||
importer="texture" |
|||
type="CompressedTexture2D" |
|||
uid="uid://dud6h2mq6b52m" |
|||
path="res://.godot/imported/starfield.jpeg-ae8ce81b389d8cac53ad5959cad5e59a.ctex" |
|||
metadata={ |
|||
"vram_texture": false |
|||
} |
|||
|
|||
[deps] |
|||
|
|||
source_file="res://starfield.jpeg" |
|||
dest_files=["res://.godot/imported/starfield.jpeg-ae8ce81b389d8cac53ad5959cad5e59a.ctex"] |
|||
|
|||
[params] |
|||
|
|||
compress/mode=0 |
|||
compress/high_quality=false |
|||
compress/lossy_quality=0.7 |
|||
compress/hdr_compression=1 |
|||
compress/normal_map=0 |
|||
compress/channel_pack=0 |
|||
mipmaps/generate=false |
|||
mipmaps/limit=-1 |
|||
roughness/mode=0 |
|||
roughness/src_normal="" |
|||
process/fix_alpha_border=true |
|||
process/premult_alpha=false |
|||
process/normal_map_invert_y=false |
|||
process/hdr_as_srgb=false |
|||
process/hdr_clamp_exposure=false |
|||
process/size_limit=0 |
|||
detect_3d/compress_to=1 |
Loading…
Reference in new issue