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a/namedropper/Assets/_FortuneWheel/Scripts/DotForSound.cs.meta b/namedropper/Assets/_FortuneWheel/Scripts/DotForSound.cs.meta new file mode 100644 index 0000000..3afb5c3 --- /dev/null +++ b/namedropper/Assets/_FortuneWheel/Scripts/DotForSound.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 509539a3dce41f94193ad1f79f1de498 +timeCreated: 1484747158 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/namedropper/Assets/_FortuneWheel/Scripts/DotLight.cs b/namedropper/Assets/_FortuneWheel/Scripts/DotLight.cs new file mode 100644 index 0000000..ad1dc1d --- /dev/null +++ b/namedropper/Assets/_FortuneWheel/Scripts/DotLight.cs @@ -0,0 +1,8 @@ +namespace Curiologix +{ + using UnityEngine; + public class DotLight : MonoBehaviour + { + public SpriteRenderer spRend; + } +} \ No newline at end of file diff --git a/namedropper/Assets/_FortuneWheel/Scripts/DotLight.cs.meta b/namedropper/Assets/_FortuneWheel/Scripts/DotLight.cs.meta new file mode 100644 index 0000000..9bd0bbf --- /dev/null +++ b/namedropper/Assets/_FortuneWheel/Scripts/DotLight.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 678f99259d814724481826deffe342dc +timeCreated: 1504194960 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/namedropper/Assets/_FortuneWheel/Scripts/FortuneWheel.cs b/namedropper/Assets/_FortuneWheel/Scripts/FortuneWheel.cs new file mode 100644 index 0000000..b402253 --- /dev/null +++ b/namedropper/Assets/_FortuneWheel/Scripts/FortuneWheel.cs @@ -0,0 +1,272 @@ +namespace Curiologix +{ + using UnityEngine; + using System.Collections; + using UnityEngine.UI; + public class FortuneWheel : MonoBehaviour + { + [Header("UI Properties")] + + public Button spinButton; + public Text coinsText, selectedText; + public TimerForSpin timer4Spin; + public const string COINS_COUNT = "COINS_COUNT"; + [Space(20)] + [Header("Fortune Wheel Properties")] + public Transform wheelToRotate; + public Transform wheelPartsParent, lightsParent; + + public GameObject winParticles; + + int _selectReward, _coins, count = 0, cost = 300; + AudioSource[] audSource; + WheelPart[] wheelParts; + DotLight[] lightObjs; + Sprite[] dots = new Sprite[2]; + bool spinning; + float anglePerReward, anglePerLight; + + public int rewardCount { get { return FortuneWheelConfig.Instance.prizes.Length; } } + public int lightCount { get { return lightObjs.Length; } } + public int Coins + { + get { return _coins; } + set + { + _coins = value; + coinsText.text = FortuneWheelConfig.GetValueFormated(_coins); + } + } + public int SelectedReward + { + get + { + return _selectReward; + } + set + { + _selectReward = Mathf.Clamp(value, 0, FortuneWheelConfig.Instance.prizes.Length); + if (spinning) + { + // selectedText.text = FortuneWheelConfig.GetValueFormated(FortuneWheelConfig.Instance.prizes[_selectReward]); + } + else + { + selectedText.text = ""; + } + } + } + public void onClickSpinNow() + { + if (Coins >= cost) + { + Coins -= cost; + spinButton.interactable = false; + StartSpin(); + } + } + + void Awake() + { + dots[0] = FortuneWheelConfig.Instance.illuminatiDots[0]; + dots[1] = FortuneWheelConfig.Instance.illuminatiDots[1]; + Coins = PlayerPrefs.GetInt(COINS_COUNT, 3000); + timer4Spin.gameObject.SetActive(true); + spinButton.onClick.AddListener(onClickSpinNow); + spinning = false; + anglePerReward = 360 / rewardCount; + /* + wheelParts = wheelPartsParent.GetComponentsInChildren(); + for (int i = 0; i < rewardCount; i++) + { + wheelParts[i].transform.localEulerAngles = new Vector3(0, 0, (i * -anglePerReward)); + } + */ + lightObjs = lightsParent.GetComponentsInChildren(); + int lights = lightCount + 7; + anglePerLight = 360 / lights; + int objID = 0; + for (int i = 0; i < lights; i++) + { + if (i >= 7 && i <= 13) continue; + lightObjs[objID].transform.localEulerAngles = new Vector3(0, 0, (i * -anglePerLight)); + objID++; + } + audSource = new AudioSource[5]; + for (int i = 0; i < 5; i++) + { + AudioSource source = gameObject.AddComponent(); + source.playOnAwake = false; + source.loop = false; + audSource[i] = source; + } + AnimateWheel(true); + StartSpin(); + } + public int targetToStopOn { get { return Random.Range(0, 12); } } + public void StartSpin() + { + if (!spinning) + { + float maxAngle = 360 * FortuneWheelConfig.Instance.speedMultiplier + targetToStopOn * anglePerReward; + AnimateWheel(false); + StartCoroutine(RotateWheel(FortuneWheelConfig.Instance.duration, maxAngle)); + } + } + IEnumerator RotateWheel(float time, float maxAngle) + { + spinning = true; + float timer = 0.0f; + float startAngle = wheelToRotate.transform.eulerAngles.z; + maxAngle = maxAngle - startAngle; + while (timer < time) + { + //to calculate rotation + float angle = maxAngle * FortuneWheelConfig.Instance.animationCurve.Evaluate(timer / time); + wheelToRotate.transform.eulerAngles = new Vector3(0.0f, 0.0f, angle + startAngle); + timer += Time.deltaTime; + yield return 0; + } + wheelToRotate.transform.eulerAngles = new Vector3(0.0f, 0.0f, maxAngle + startAngle); + //StartCoroutine(ShowHideParticles()); + //StartCoroutine(IncrementCoroutine(coinsText, Coins + FortuneWheelConfig.Instance.prizes[SelectedReward], Coins)); + + } + void GivePrize() + { + AnimateWheel(true); + spinning = false; + spinButton.interactable = Coins >= cost; + //Coins += FortuneWheelConfig.Instance.prizes[SelectedReward]; + SelectedReward = 0; + } + IEnumerator ShowHideParticles() + { + winParticles.gameObject.SetActive(true); + yield return new WaitForSeconds(2.5f); + winParticles.gameObject.SetActive(false); + GivePrize(); + } + private IEnumerator IncrementCoroutine(Text l, int targetValue, int startingValue = 0) + { + float time = 0; + l.text = startingValue.ToString(); + float incrementTime = 1.5f; + while (time < incrementTime) + { + yield return null; + time += Time.deltaTime; + float factor = time / incrementTime; + l.text = FortuneWheelConfig.GetValueFormated((int)Mathf.Lerp(startingValue, targetValue, factor)); + } + l.text = FortuneWheelConfig.GetValueFormated(targetValue); + yield break; + } + internal void HitStart(SpriteRenderer sp) + { + PlayHitClip(); + } + public void AnimateWheel(bool playAnim) + { + StopAllCoroutines(); + foreach (var item in lightObjs) + { + item.spRend.sprite = dots[0]; + } + + if (playAnim) + { + StartCoroutine(PlayAnimationWhenStationary(dots[0], dots[1])); + } + else + { + StartCoroutine(LightAnimDuringSpinning(0)); + StartCoroutine(LightAnimDuringSpinning(10)); + StartCoroutine(LightAnimDuringSpinning(20)); + } + } + + IEnumerator PlayAnimationWhenStationary(Sprite sp1, Sprite sp2) + { + yield return new WaitForSeconds(0.2f); + count++; + for (int i = 0; i < lightObjs.Length; i++) + { + lightObjs[i].spRend.sprite = (i % 2 == 0) ? sp1 : sp2; + } + if (count < Random.Range(10, 30)) + { + StartCoroutine(PlayAnimationWhenStationary(sp2, sp1)); + } + else + { + StartCoroutine(SymetricLightMovement(0)); + } + } + IEnumerator LightAnimDuringSpinning(int index) + { + yield return new WaitForSeconds(0.05f); + if (index < lightObjs.Length - 1) + { + lightObjs[index].spRend.sprite = dots[1]; + lightObjs[index + 1].spRend.sprite = dots[1]; + yield return new WaitForSeconds(0.1f); + lightObjs[index].spRend.sprite = dots[0]; + lightObjs[index + 1].spRend.sprite = dots[0]; + StartCoroutine(LightAnimDuringSpinning(index + 2)); + } + else + { + StartCoroutine(LightAnimDuringSpinning(0)); + } + } + IEnumerator SymetricLightMovement(int index) + { + if (index >= lightObjs.Length) + { + count = 0; + StartCoroutine(PlayAnimationWhenStationary(dots[0], dots[1])); + } + else + { + lightObjs[index].spRend.sprite = dots[1]; + yield return new WaitForSeconds(0.05f); + lightObjs[index].spRend.sprite = dots[0]; + yield 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file mode 100644 index 0000000..b38fb9b --- /dev/null +++ b/namedropper/Assets/_FortuneWheel/Scripts/TimerForSpin.cs @@ -0,0 +1,52 @@ +namespace Curiologix +{ + using System; + using UnityEngine; + using UnityEngine.UI; + + public class TimerForSpin : MonoBehaviour + { + public Text timerText; + private static TimeSpan nextFreeTurn = new TimeSpan(0, 30, 0); + TimeSpan remainingTime; + public const string TIMER_KEY = "TIMER_KEY"; + private DateTime timeStamp; + private void OnEnable() + { + DateTime.TryParse(PlayerPrefs.GetString(TIMER_KEY, DateTime.Now.ToString()), out timeStamp); + } + void Update() + { + TimeSpan t = DateTime.Now - timeStamp; + try + { + remainingTime = nextFreeTurn - t; + timerText.text = string.Format("Next Free Spin: {0:D1}:{1:D2}:{2:D2}", + remainingTime.Hours, remainingTime.Minutes, remainingTime.Seconds); + if (remainingTime.TotalMinutes <= 0) + { + ActivateFreeSpin(); + } + } + catch (Exception e) + { + ActivateFreeSpin(); + print(e.StackTrace); + } + } + + 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