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player.SetName(GameDataManager.Instance.GetRandomTopicData().Topic); + } + } + + private void Awake() + { + base.Awake(); + } + + // Update is called once per frame + void Update() + { + base.Update(); + } +} diff --git a/namedropper/Assets/OntologyGame.cs.meta b/namedropper/Assets/OntologyGame.cs.meta new file mode 100644 index 0000000..4f8813a --- /dev/null +++ b/namedropper/Assets/OntologyGame.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9383f872ed3906f4fae5a0433d6cf1ee +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/namedropper/Assets/OntologyWord.cs b/namedropper/Assets/OntologyWord.cs new file mode 100644 index 0000000..ededa4c --- /dev/null +++ b/namedropper/Assets/OntologyWord.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class OntologyWord : MonoBehaviour +{ + 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Level : MonoBehaviour yield return new WaitForSeconds(1f); if (Topic != null) Topic.gameObject.SetActive(false); + PostStartupProcess(); //Invoke("SpawnPowerup", Random.Range(8f, 12f)); } + protected virtual void PostStartupProcess() + { + + } + // Update is called once per frame public void Update() { @@ -100,7 +106,9 @@ public class Level : MonoBehaviour foreach (GameObject player in _players) { if (GameManager.Instance.PlayerJoined[player.GetComponent()._playerNumber] == true || - SceneManager.GetActiveScene().name == "Title") + SceneManager.GetActiveScene().name == "Title" || + SceneManager.GetActiveScene().name == "Ontology" + ) { player.SetActive(true); } diff --git a/namedropper/Assets/Scripts/Wraparound.cs b/namedropper/Assets/Scripts/Wraparound.cs index 8849ae3..4ecf338 100644 --- a/namedropper/Assets/Scripts/Wraparound.cs +++ b/namedropper/Assets/Scripts/Wraparound.cs @@ -31,7 +31,7 @@ public class Wraparound : MonoBehaviour return; } - if (SceneManager.GetActiveScene().name == "TopicSelect" || SceneManager.GetActiveScene().name == "Calibration" || SceneManager.GetActiveScene().name == "Title" || SceneManager.GetActiveScene().name == "GameOver" || SceneManager.GetActiveScene().name == "ChallengingStage") + if (SceneManager.GetActiveScene().name == "TopicSelect" || SceneManager.GetActiveScene().name == "Calibration" || SceneManager.GetActiveScene().name == "Title" || SceneManager.GetActiveScene().name == "GameOver" || SceneManager.GetActiveScene().name == "ChallengingStage" || SceneManager.GetActiveScene().name == "Ontology") { if (this.transform.position.x < 0) {