From 0513e9248c403ac33a2270e164ba96a1ca574a29 Mon Sep 17 00:00:00 2001 From: Josh Date: Thu, 1 Jun 2023 10:48:53 -0400 Subject: [PATCH] starting point of Ontology game after returning from Peru --- namedropper/Assets/OntologyGame.cs | 56 + namedropper/Assets/OntologyGame.cs.meta | 11 + namedropper/Assets/OntologyWord.cs | 18 + namedropper/Assets/OntologyWord.cs.meta | 11 + .../Assets/Prefabs/OntologyWord Prefab.prefab | 182 + .../Prefabs/OntologyWord Prefab.prefab.meta | 7 + namedropper/Assets/Scenes/Ontology.unity | 5337 +++++++++++++++++ namedropper/Assets/Scenes/Ontology.unity.meta | 7 + namedropper/Assets/Scripts/Level.cs | 10 +- namedropper/Assets/Scripts/Wraparound.cs | 2 +- 10 files changed, 5639 insertions(+), 2 deletions(-) create mode 100644 namedropper/Assets/OntologyGame.cs create mode 100644 namedropper/Assets/OntologyGame.cs.meta create mode 100644 namedropper/Assets/OntologyWord.cs create mode 100644 namedropper/Assets/OntologyWord.cs.meta create mode 100644 namedropper/Assets/Prefabs/OntologyWord Prefab.prefab create mode 100644 namedropper/Assets/Prefabs/OntologyWord Prefab.prefab.meta create mode 100644 namedropper/Assets/Scenes/Ontology.unity create mode 100644 namedropper/Assets/Scenes/Ontology.unity.meta diff --git a/namedropper/Assets/OntologyGame.cs b/namedropper/Assets/OntologyGame.cs new file mode 100644 index 0000000..43e4b15 --- /dev/null +++ b/namedropper/Assets/OntologyGame.cs @@ -0,0 +1,56 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class OntologyGame : Level +{ + private float _timeToNextWord = 1f; + private GameObject _wordPrefab; + + // Start is called before the first frame update + void Start() + { + Physics2D.gravity = Vector2.zero; + base.Start(); + + //AssignTopicsToPlayers(); + } + + protected override void PostStartupProcess() + { + AssignTopicsToPlayers(); + SpawnWord(); + } + + void SpawnWord() + { + GameObject newWOrd = GameObject.Instantiate(_wordPrefab); + + + _timeToNextWord *= .9f; + + _timeToNextWord = Mathf.Min(_timeToNextWord, .1f); + Invoke("SpawnWord", _timeToNextWord); + + } + + void AssignTopicsToPlayers() + { + foreach (GameObject playerGo in _players) + { + Player player = playerGo.GetComponent(); + player.SetName(GameDataManager.Instance.GetRandomTopicData().Topic); + } + } + + private void Awake() + { + base.Awake(); + } + + // Update is called once per frame + void Update() + { + base.Update(); + } +} diff --git a/namedropper/Assets/OntologyGame.cs.meta b/namedropper/Assets/OntologyGame.cs.meta new file mode 100644 index 0000000..4f8813a --- /dev/null +++ b/namedropper/Assets/OntologyGame.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9383f872ed3906f4fae5a0433d6cf1ee +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/namedropper/Assets/OntologyWord.cs b/namedropper/Assets/OntologyWord.cs new file mode 100644 index 0000000..ededa4c --- /dev/null +++ b/namedropper/Assets/OntologyWord.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class OntologyWord : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/namedropper/Assets/OntologyWord.cs.meta b/namedropper/Assets/OntologyWord.cs.meta new file mode 100644 index 0000000..5279840 --- /dev/null +++ b/namedropper/Assets/OntologyWord.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4027171ca26eb5048ac80ece3558cdd2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/namedropper/Assets/Prefabs/OntologyWord Prefab.prefab b/namedropper/Assets/Prefabs/OntologyWord 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b/namedropper/Assets/Scenes/Ontology.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: ec616c0f27b0f8845836f55d5173b152 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/namedropper/Assets/Scripts/Level.cs b/namedropper/Assets/Scripts/Level.cs index 3ba12b9..7a47d1c 100644 --- a/namedropper/Assets/Scripts/Level.cs +++ b/namedropper/Assets/Scripts/Level.cs @@ -69,9 +69,15 @@ public class Level : MonoBehaviour yield return new WaitForSeconds(1f); if (Topic != null) Topic.gameObject.SetActive(false); + PostStartupProcess(); //Invoke("SpawnPowerup", Random.Range(8f, 12f)); } + protected virtual void PostStartupProcess() + { + + } + // Update is called once per frame public void Update() { @@ -100,7 +106,9 @@ public class Level : MonoBehaviour foreach (GameObject player in _players) { if (GameManager.Instance.PlayerJoined[player.GetComponent()._playerNumber] == true || - SceneManager.GetActiveScene().name == "Title") + SceneManager.GetActiveScene().name == "Title" || + SceneManager.GetActiveScene().name == "Ontology" + ) { player.SetActive(true); } diff --git a/namedropper/Assets/Scripts/Wraparound.cs b/namedropper/Assets/Scripts/Wraparound.cs index 8849ae3..4ecf338 100644 --- a/namedropper/Assets/Scripts/Wraparound.cs +++ b/namedropper/Assets/Scripts/Wraparound.cs @@ -31,7 +31,7 @@ public class Wraparound : MonoBehaviour return; } - if (SceneManager.GetActiveScene().name == "TopicSelect" || SceneManager.GetActiveScene().name == "Calibration" || SceneManager.GetActiveScene().name == "Title" || SceneManager.GetActiveScene().name == "GameOver" || SceneManager.GetActiveScene().name == "ChallengingStage") + if (SceneManager.GetActiveScene().name == "TopicSelect" || SceneManager.GetActiveScene().name == "Calibration" || SceneManager.GetActiveScene().name == "Title" || SceneManager.GetActiveScene().name == "GameOver" || SceneManager.GetActiveScene().name == "ChallengingStage" || SceneManager.GetActiveScene().name == "Ontology") { if (this.transform.position.x < 0) {