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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.UI; |
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|
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public class CardDataDrawer : MonoBehaviour |
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{ |
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[SerializeField] GameObject[] _shapeSprites; |
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CardData _cardData; |
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|
|||
// Start is called before the first frame update
|
|||
void Start() |
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{ |
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_cardData = new CardData(); |
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_cardData.Randomize(); |
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|
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for (int i=0;i< _shapeSprites.Length;i++) |
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{ |
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_shapeSprites[i].GetComponent<Image>().sprite = _cardData.GetSprite(); |
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_shapeSprites[i].SetActive(i < _cardData._number); |
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} |
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} |
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|
|||
// Update is called once per frame
|
|||
void Update() |
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{ |
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|
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} |
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} |
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|||
using System; |
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using System.Runtime.InteropServices; |
|||
using TMPro; |
|||
using UnityEngine; |
|||
|
|||
public class CardData |
|||
{ |
|||
public enum Shape |
|||
{ |
|||
TRIANGLE, |
|||
CIRCLE, |
|||
DIAMOND |
|||
} |
|||
|
|||
public Shape _shape; |
|||
|
|||
public enum Fill |
|||
{ |
|||
NONE, |
|||
SOLID, |
|||
STRIPED |
|||
} |
|||
|
|||
public Fill _fill; |
|||
|
|||
public int _number; |
|||
|
|||
public void Randomize() |
|||
{ |
|||
_number = UnityEngine.Random.Range(1, 5); |
|||
|
|||
var rnd = new System.Random(Guid.NewGuid().GetHashCode()); |
|||
_shape = (Shape)rnd.Next(Enum.GetNames(typeof(Shape)).Length); |
|||
_fill = (Fill)rnd.Next(Enum.GetNames(typeof(Fill)).Length); |
|||
} |
|||
|
|||
public Sprite GetSprite() |
|||
{ |
|||
string filename = "shapes/" + _shape.ToString().ToLower() + "-" + _fill.ToString().ToLower(); |
|||
Debug.Log("loading: " + filename); |
|||
return Resources.Load<Sprite>(filename); |
|||
} |
|||
|
|||
} |
@ -0,0 +1,11 @@ |
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