|
@ -19,6 +19,7 @@ |
|
|
public GameObject winParticles; |
|
|
public GameObject winParticles; |
|
|
|
|
|
|
|
|
int _selectReward, _coins, count = 0, cost = 300; |
|
|
int _selectReward, _coins, count = 0, cost = 300; |
|
|
|
|
|
string _sceneName = ""; |
|
|
AudioSource[] audSource; |
|
|
AudioSource[] audSource; |
|
|
WheelPart[] wheelParts; |
|
|
WheelPart[] wheelParts; |
|
|
DotLight[] lightObjs; |
|
|
DotLight[] lightObjs; |
|
@ -46,6 +47,9 @@ |
|
|
set |
|
|
set |
|
|
{ |
|
|
{ |
|
|
_selectReward = Mathf.Clamp(value, 0, FortuneWheelConfig.Instance.prizes.Length); |
|
|
_selectReward = Mathf.Clamp(value, 0, FortuneWheelConfig.Instance.prizes.Length); |
|
|
|
|
|
_sceneName = FortuneWheelConfig.Instance.prizes[_selectReward]; |
|
|
|
|
|
Debug.Log("Set scene name: " + _sceneName); |
|
|
|
|
|
/* |
|
|
if (spinning) |
|
|
if (spinning) |
|
|
{ |
|
|
{ |
|
|
// selectedText.text = FortuneWheelConfig.GetValueFormated(FortuneWheelConfig.Instance.prizes[_selectReward]);
|
|
|
// selectedText.text = FortuneWheelConfig.GetValueFormated(FortuneWheelConfig.Instance.prizes[_selectReward]);
|
|
@ -54,6 +58,7 @@ |
|
|
{ |
|
|
{ |
|
|
selectedText.text = ""; |
|
|
selectedText.text = ""; |
|
|
} |
|
|
} |
|
|
|
|
|
*/ |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
public void onClickSpinNow() |
|
|
public void onClickSpinNow() |
|
|