Browse Source

better colors, before testing at WV

combinedRaceAndNameDropper
Josh 1 year ago
parent
commit
2fe8f2e361
  1. 8
      namedropper/Assets/Fonts/narrow/IMPACT SDF.asset
  2. 90
      namedropper/Assets/Scenes/Game.unity
  3. 34
      namedropper/Assets/Scenes/Ontology.unity
  4. 35
      namedropper/Assets/Scenes/RaceGame.unity
  5. 55
      namedropper/Assets/Scenes/Title.unity
  6. 100
      namedropper/Assets/Scenes/TopicSelect.unity
  7. 8
      namedropper/Assets/Scripts/GameManager.cs
  8. 16
      namedropper/Assets/Scripts/GameOverScreen.cs
  9. 6
      namedropper/Assets/Scripts/JoinPlayer.cs
  10. 12
      namedropper/Assets/Scripts/Level.cs
  11. 2
      namedropper/Assets/Scripts/Player.cs
  12. 2
      namedropper/Assets/Scripts/RoundOutro.cs
  13. 36
      namedropper/Assets/Scripts/TopicSelect.cs
  14. BIN
      namedropper/Assets/Sprites/checkers/checker_darkBlue.png
  15. BIN
      namedropper/Assets/Sprites/checkers/checker_lightBlue.png
  16. BIN
      namedropper/Assets/Sprites/pops/pop_darkblue.png
  17. BIN
      namedropper/Assets/Sprites/pops/pop_darkred.png
  18. BIN
      namedropper/Assets/Sprites/pops/pop_lightblue.png
  19. BIN
      namedropper/Assets/Sprites/pops/pop_lightred.png

8
namedropper/Assets/Fonts/narrow/IMPACT SDF.asset

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@ -1946,6 +1978,7 @@ SpriteRenderer:
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m_LightProbeUsage: 1 m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
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m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 1499098757330260238} m_Father: {fileID: 1499098757330260238}
m_RootOrder: 1 m_RootOrder: 1
@ -2010,6 +2044,7 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: m_Children:
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@ -2048,6 +2083,7 @@ SpriteRenderer:
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m_ReceiveShadows: 0 m_ReceiveShadows: 0
m_DynamicOccludee: 1 m_DynamicOccludee: 1
m_StaticShadowCaster: 0
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m_LightProbeUsage: 1 m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
@ -2098,6 +2134,7 @@ Transform:
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m_LocalScale: {x: 2.5787544, y: 1, z: 1} m_LocalScale: {x: 2.5787544, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 1499098757079836144} m_Father: {fileID: 1499098757079836144}
m_RootOrder: 1 m_RootOrder: 1
@ -2171,6 +2208,7 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 188.99962} m_LocalPosition: {x: 0, y: 0, z: 188.99962}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 1499098757079836144} m_Father: {fileID: 1499098757079836144}
m_RootOrder: 2 m_RootOrder: 2
@ -2208,6 +2246,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: [] m_Children: []
m_Father: {fileID: 1499098757330260238} m_Father: {fileID: 1499098757330260238}
m_RootOrder: 2 m_RootOrder: 2
@ -2304,6 +2343,7 @@ Transform:
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m_LocalScale: {x: 2.5787544, y: 1, z: 1} m_LocalScale: {x: 2.5787544, y: 1, z: 1}
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m_Father: {fileID: 1499098758550182527} m_Father: {fileID: 1499098758550182527}
m_RootOrder: 1 m_RootOrder: 1
@ -2319,6 +2359,7 @@ SpriteRenderer:
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m_ReceiveShadows: 0 m_ReceiveShadows: 0
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m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
@ -2369,6 +2410,7 @@ Transform:
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m_Father: {fileID: 1499098757330260238} m_Father: {fileID: 1499098757330260238}
m_RootOrder: 0 m_RootOrder: 0
@ -2401,6 +2443,7 @@ SpriteRenderer:
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m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
@ -2469,6 +2512,7 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: m_Children:
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@ -2489,6 +2533,7 @@ SpriteRenderer:
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m_ReceiveShadows: 0 m_ReceiveShadows: 0
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m_StaticShadowCaster: 0
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m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
@ -2539,6 +2584,7 @@ Transform:
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m_Children: [] m_Children: []
m_Father: {fileID: 1499098757079836144} m_Father: {fileID: 1499098757079836144}
m_RootOrder: 0 m_RootOrder: 0
@ -2588,6 +2634,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 1499098758550182527} m_Father: {fileID: 1499098758550182527}
m_RootOrder: 2 m_RootOrder: 2
@ -2650,6 +2697,7 @@ SpriteRenderer:
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m_ReceiveShadows: 0 m_ReceiveShadows: 0
m_DynamicOccludee: 1 m_DynamicOccludee: 1
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m_MotionVectors: 1 m_MotionVectors: 1
m_LightProbeUsage: 1 m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
@ -2701,6 +2749,7 @@ SpriteRenderer:
m_CastShadows: 0 m_CastShadows: 0
m_ReceiveShadows: 0 m_ReceiveShadows: 0
m_DynamicOccludee: 1 m_DynamicOccludee: 1
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m_LightProbeUsage: 1 m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
@ -2752,6 +2801,7 @@ SpriteRenderer:
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m_ReceiveShadows: 0 m_ReceiveShadows: 0
m_DynamicOccludee: 1 m_DynamicOccludee: 1
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m_LightProbeUsage: 1 m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
@ -2803,6 +2853,7 @@ SpriteRenderer:
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m_ReceiveShadows: 0 m_ReceiveShadows: 0
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m_LightProbeUsage: 1 m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
@ -2854,6 +2905,7 @@ SpriteRenderer:
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@ -2905,6 +2957,7 @@ SpriteRenderer:
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m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
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m_Father: {fileID: 1499098757330260238} m_Father: {fileID: 1499098757330260238}
m_RootOrder: 4 m_RootOrder: 4
@ -3071,6 +3125,7 @@ Transform:
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8
namedropper/Assets/Scripts/GameManager.cs

@ -25,7 +25,7 @@ public class GameManager
public static int MVP = -1; public static int MVP = -1;
public static bool AllowUnlock = false; public static bool AllowUnlock = false;
bool _doubleBlueScores = false; bool _doubleGreenScores = false;
bool _doubleRedScores = false; bool _doubleRedScores = false;
public static void TurnOnGravity() public static void TurnOnGravity()
@ -57,7 +57,7 @@ public class GameManager
Score3 = 0; Score3 = 0;
Score4 = 0; Score4 = 0;
Round = 1; Round = 1;
DoubleBlueScores = false; DoubleGreenScores = false;
DoubleRedScores = false; DoubleRedScores = false;
for (int i = 0; i < 4; i++) for (int i = 0; i < 4; i++)
@ -68,7 +68,7 @@ public class GameManager
public void RestartGame() public void RestartGame()
{ {
GameObject.Destroy(GameObject.Find("/ScoreStackBlue")); GameObject.Destroy(GameObject.Find("/ScoreStackGreen"));
GameObject.Destroy(GameObject.Find("/ScoreStackRed")); GameObject.Destroy(GameObject.Find("/ScoreStackRed"));
Reset(); Reset();
GameDataManager.Instance.Reset(); GameDataManager.Instance.Reset();
@ -118,6 +118,6 @@ public class GameManager
} }
} }
public bool DoubleBlueScores { get => _doubleBlueScores; set => _doubleBlueScores = value; } public bool DoubleGreenScores { get => _doubleGreenScores; set => _doubleGreenScores = value; }
public bool DoubleRedScores { get => _doubleRedScores; set => _doubleRedScores = value; } public bool DoubleRedScores { get => _doubleRedScores; set => _doubleRedScores = value; }
} }

16
namedropper/Assets/Scripts/GameOverScreen.cs

@ -21,18 +21,18 @@ public class GameOverScreen : Level
} }
else else
{ {
ScoreStack blueScoreStack = GameObject.Find("/ScoreStackBlue").GetComponent<ScoreStack>(); ScoreStack greenScoreStack = GameObject.Find("/ScoreStackGreen").GetComponent<ScoreStack>();
ScoreStack redScoreStack = GameObject.Find("/ScoreStackRed").GetComponent<ScoreStack>(); ScoreStack redScoreStack = GameObject.Find("/ScoreStackRed").GetComponent<ScoreStack>();
//blueScoreStack.AddChecker(54, true); //greenScoreStack.AddChecker(54, true);
//redScoreStack.AddChecker(57, true); //redScoreStack.AddChecker(57, true);
const int scoreSize = 450; const int scoreSize = 450;
_gameOverMessage.text = "<color=blue><size=" + scoreSize + ">" + blueScoreStack.Score + "</size></color><color=white><size=100> to </size></color><color=red><size=" + scoreSize + ">" + redScoreStack.Score + "</size></color>\n"; _gameOverMessage.text = "<color=green><size=" + scoreSize + ">" + greenScoreStack.Score + "</size></color><color=white><size=100> to </size></color><color=red><size=" + scoreSize + ">" + redScoreStack.Score + "</size></color>\n";
if (blueScoreStack.Score > redScoreStack.Score) if (greenScoreStack.Score > redScoreStack.Score)
{ {
_gameOverMessage.text += "<color=blue>BLUE TEAM WINS!</color>"; _gameOverMessage.text += "<color=green>GREEN TEAM WINS!</color>";
} }
else if (redScoreStack.Score > blueScoreStack.Score) else if (redScoreStack.Score > greenScoreStack.Score)
{ {
_gameOverMessage.text += "<color=red>RED TEAM WINS!</color>"; _gameOverMessage.text += "<color=red>RED TEAM WINS!</color>";
} }
@ -78,13 +78,13 @@ public class GameOverScreen : Level
if (GameManager.Instance.Score1 > bestScore) if (GameManager.Instance.Score1 > bestScore)
{ {
bestScore = GameManager.Instance.Score1; bestScore = GameManager.Instance.Score1;
mvpName = "light blue"; mvpName = "light green";
bestPlayerNumber = 0; bestPlayerNumber = 0;
} }
if (GameManager.Instance.Score2 > bestScore) if (GameManager.Instance.Score2 > bestScore)
{ {
bestScore = GameManager.Instance.Score2; bestScore = GameManager.Instance.Score2;
mvpName = "dark blue"; mvpName = "dark green";
bestPlayerNumber = 1; bestPlayerNumber = 1;
} }
if (GameManager.Instance.Score3 > bestScore) if (GameManager.Instance.Score3 > bestScore)

6
namedropper/Assets/Scripts/JoinPlayer.cs

@ -77,11 +77,11 @@ public class JoinPlayer : MonoBehaviour
Invoke("Redo", 2f); Invoke("Redo", 2f);
} }
else if (GameManager.Instance.NumPlayers == 3){ else if (GameManager.Instance.NumPlayers == 3){
string color = "blue"; string color = "green";
if (GameManager.Instance.PlayerJoined[0] == false || GameManager.Instance.PlayerJoined[1] == false) if (GameManager.Instance.PlayerJoined[0] == false || GameManager.Instance.PlayerJoined[1] == false)
{ {
color = "blue"; color = "green";
GameManager.Instance.DoubleBlueScores = true; GameManager.Instance.DoubleGreenScores = true;
} }
else else
{ {

12
namedropper/Assets/Scripts/Level.cs

@ -7,7 +7,7 @@ using UnityEngine.UI;
public class Level : MonoBehaviour public class Level : MonoBehaviour
{ {
public List<GameObject> _players; public List<GameObject> _players;
ScoreStack _blueScoreStack; ScoreStack _greenScoreStack;
ScoreStack _redScoreStack; ScoreStack _redScoreStack;
[SerializeField] protected Text Timer; [SerializeField] protected Text Timer;
[SerializeField] protected Text RoundNumber; [SerializeField] protected Text RoundNumber;
@ -29,7 +29,7 @@ public class Level : MonoBehaviour
{ {
if (RoundNumber != null) if (RoundNumber != null)
RoundNumber.text = GameManager.Instance.GetRoundName(); RoundNumber.text = GameManager.Instance.GetRoundName();
_blueScoreStack = GameObject.Find("/ScoreStackBlue")?.GetComponent<ScoreStack>(); _greenScoreStack = GameObject.Find("/ScoreStackGreen")?.GetComponent<ScoreStack>();
_redScoreStack = GameObject.Find("/ScoreStackRed")?.GetComponent<ScoreStack>(); _redScoreStack = GameObject.Find("/ScoreStackRed")?.GetComponent<ScoreStack>();
if (Timer != null) if (Timer != null)
@ -121,18 +121,18 @@ public class Level : MonoBehaviour
{ {
if (player == 0) if (player == 0)
{ {
if (GameManager.Instance.DoubleBlueScores) if (GameManager.Instance.DoubleGreenScores)
amount *= 2; amount *= 2;
GameManager.Instance.Score1 += amount; GameManager.Instance.Score1 += amount;
_blueScoreStack.AddChecker(amount / 10, true); _greenScoreStack.AddChecker(amount / 10, true);
} }
else if (player == 1) else if (player == 1)
{ {
if (GameManager.Instance.DoubleBlueScores) if (GameManager.Instance.DoubleGreenScores)
amount *= 2; amount *= 2;
_blueScoreStack.AddChecker(amount / 10, false); _greenScoreStack.AddChecker(amount / 10, false);
GameManager.Instance.Score2 += amount; GameManager.Instance.Score2 += amount;
} }
else if (player == 2) else if (player == 2)

2
namedropper/Assets/Scripts/Player.cs

@ -53,7 +53,7 @@ public class Player : MonoBehaviour
public enum Team public enum Team
{ {
RED, RED,
BLUE GREEN
} }
public Rigidbody2D _rigidbody; public Rigidbody2D _rigidbody;

2
namedropper/Assets/Scripts/RoundOutro.cs

@ -11,7 +11,7 @@ public class RoundOutro : MonoBehaviour
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
_subtitle.text = "light blue" + " player may\nchoose the topic"; _subtitle.text = "light green" + " player may\nchoose the topic";
Invoke("Advance", 3f); Invoke("Advance", 3f);
} }

36
namedropper/Assets/Scripts/TopicSelect.cs

@ -61,31 +61,31 @@ public class TopicSelect : Level
if (WORST_TEAM_PICKS && GameManager.Instance.NumTeams > 1) if (WORST_TEAM_PICKS && GameManager.Instance.NumTeams > 1)
{ {
bool bluePicks = false; bool greenPicks = false;
ScoreStack blueScoreStack = GameObject.Find("/ScoreStackBlue").GetComponent<ScoreStack>(); ScoreStack greenScoreStack = GameObject.Find("/ScoreStackGreen").GetComponent<ScoreStack>();
ScoreStack redScoreStack = GameObject.Find("/ScoreStackRed").GetComponent<ScoreStack>(); ScoreStack redScoreStack = GameObject.Find("/ScoreStackRed").GetComponent<ScoreStack>();
string titleText = "<color=blue>" + blueScoreStack.Score + "</color><color=white> to </color><color=red>" + redScoreStack.Score + "</color>\n"; string titleText = "<color=green>" + greenScoreStack.Score + "</color><color=white> to </color><color=red>" + redScoreStack.Score + "</color>\n";
string text = ""; string text = "";
string text2 = ""; string text2 = "";
string first = ""; string first = "";
if (blueScoreStack.Score > redScoreStack.Score) if (greenScoreStack.Score > redScoreStack.Score)
{ {
text += "<color=blue>Blue team is in the lead\n</color>"; text += "<color=green>Green team is in the lead\n</color>";
bluePicks = false; greenPicks = false;
} }
else if (redScoreStack.Score > blueScoreStack.Score) else if (redScoreStack.Score > greenScoreStack.Score)
{ {
text += "<color=red>Red team is in the lead\n</color>"; text += "<color=red>Red team is in the lead\n</color>";
bluePicks = true; greenPicks = true;
} }
else else
{ {
bluePicks = Random.Range(0, 2) == 1; greenPicks = Random.Range(0, 2) == 1;
if (blueScoreStack.Score + redScoreStack.Score == 0) if (greenScoreStack.Score + redScoreStack.Score == 0)
{ {
//first round //first round
@ -98,13 +98,13 @@ public class TopicSelect : Level
{ {
_players[0].GetComponent<Player>().SetName("MVP"); _players[0].GetComponent<Player>().SetName("MVP");
_players[1].GetComponent<Player>().SetName("MVP"); _players[1].GetComponent<Player>().SetName("MVP");
bluePicks = true; greenPicks = true;
} }
else else
{ {
_players[2].GetComponent<Player>().SetName("MVP"); _players[2].GetComponent<Player>().SetName("MVP");
_players[3].GetComponent<Player>().SetName("MVP"); _players[3].GetComponent<Player>().SetName("MVP");
bluePicks = false; greenPicks = false;
} }
} }
//else //else
@ -123,13 +123,13 @@ public class TopicSelect : Level
} }
if (bluePicks) if (greenPicks)
{ {
text2 = "<color=blue>Blue team picks the " + first + "topic</color>"; text2 = "<color=green>Green team picks the " + first + "topic</color>";
if (GameManager.Instance.PlayerJoined[0]) if (GameManager.Instance.PlayerJoined[0])
{ {
if (GameManager.MVP == -1) if (GameManager.MVP == -1)
_players[0].GetComponent<Player>().SetName("blue team"); _players[0].GetComponent<Player>().SetName("green team");
_players[1].GetComponent<Player>().BecomeInvisible(); _players[1].GetComponent<Player>().BecomeInvisible();
_players[1].GetComponent<Player>().PassInputOnto = _players[0].GetComponent<Player>(); _players[1].GetComponent<Player>().PassInputOnto = _players[0].GetComponent<Player>();
@ -137,7 +137,7 @@ public class TopicSelect : Level
else else
{ {
if (GameManager.MVP == -1) if (GameManager.MVP == -1)
_players[1].GetComponent<Player>().SetName("blue team"); _players[1].GetComponent<Player>().SetName("green team");
} }
_players[2].SetActive(false); _players[2].SetActive(false);
@ -188,13 +188,13 @@ public class TopicSelect : Level
if (GameManager.Instance.Score1 < worstScore) if (GameManager.Instance.Score1 < worstScore)
{ {
worstScore = GameManager.Instance.Score1; worstScore = GameManager.Instance.Score1;
worstPlayerName = "light blue"; worstPlayerName = "light green";
worstPlayerNumber = 0; worstPlayerNumber = 0;
} }
if (GameManager.Instance.Score2 < worstScore) if (GameManager.Instance.Score2 < worstScore)
{ {
worstScore = GameManager.Instance.Score2; worstScore = GameManager.Instance.Score2;
worstPlayerName = "dark blue"; worstPlayerName = "dark green";
worstPlayerNumber = 1; worstPlayerNumber = 1;
} }
if (GameManager.Instance.Score3 < worstScore) if (GameManager.Instance.Score3 < worstScore)

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