Browse Source

better colors, before testing at WV

combinedRaceAndNameDropper
Josh 2 years ago
parent
commit
2fe8f2e361
  1. 8
      namedropper/Assets/Fonts/narrow/IMPACT SDF.asset
  2. 90
      namedropper/Assets/Scenes/Game.unity
  3. 34
      namedropper/Assets/Scenes/Ontology.unity
  4. 35
      namedropper/Assets/Scenes/RaceGame.unity
  5. 55
      namedropper/Assets/Scenes/Title.unity
  6. 100
      namedropper/Assets/Scenes/TopicSelect.unity
  7. 8
      namedropper/Assets/Scripts/GameManager.cs
  8. 16
      namedropper/Assets/Scripts/GameOverScreen.cs
  9. 6
      namedropper/Assets/Scripts/JoinPlayer.cs
  10. 12
      namedropper/Assets/Scripts/Level.cs
  11. 2
      namedropper/Assets/Scripts/Player.cs
  12. 2
      namedropper/Assets/Scripts/RoundOutro.cs
  13. 36
      namedropper/Assets/Scripts/TopicSelect.cs
  14. BIN
      namedropper/Assets/Sprites/checkers/checker_darkBlue.png
  15. BIN
      namedropper/Assets/Sprites/checkers/checker_lightBlue.png
  16. BIN
      namedropper/Assets/Sprites/pops/pop_darkblue.png
  17. BIN
      namedropper/Assets/Sprites/pops/pop_darkred.png
  18. BIN
      namedropper/Assets/Sprites/pops/pop_lightblue.png
  19. BIN
      namedropper/Assets/Sprites/pops/pop_lightred.png

8
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8
namedropper/Assets/Scripts/GameManager.cs

@ -25,7 +25,7 @@ public class GameManager
public static int MVP = -1;
public static bool AllowUnlock = false;
bool _doubleBlueScores = false;
bool _doubleGreenScores = false;
bool _doubleRedScores = false;
public static void TurnOnGravity()
@ -57,7 +57,7 @@ public class GameManager
Score3 = 0;
Score4 = 0;
Round = 1;
DoubleBlueScores = false;
DoubleGreenScores = false;
DoubleRedScores = false;
for (int i = 0; i < 4; i++)
@ -68,7 +68,7 @@ public class GameManager
public void RestartGame()
{
GameObject.Destroy(GameObject.Find("/ScoreStackBlue"));
GameObject.Destroy(GameObject.Find("/ScoreStackGreen"));
GameObject.Destroy(GameObject.Find("/ScoreStackRed"));
Reset();
GameDataManager.Instance.Reset();
@ -118,6 +118,6 @@ public class GameManager
}
}
public bool DoubleBlueScores { get => _doubleBlueScores; set => _doubleBlueScores = value; }
public bool DoubleGreenScores { get => _doubleGreenScores; set => _doubleGreenScores = value; }
public bool DoubleRedScores { get => _doubleRedScores; set => _doubleRedScores = value; }
}

16
namedropper/Assets/Scripts/GameOverScreen.cs

@ -21,18 +21,18 @@ public class GameOverScreen : Level
}
else
{
ScoreStack blueScoreStack = GameObject.Find("/ScoreStackBlue").GetComponent<ScoreStack>();
ScoreStack greenScoreStack = GameObject.Find("/ScoreStackGreen").GetComponent<ScoreStack>();
ScoreStack redScoreStack = GameObject.Find("/ScoreStackRed").GetComponent<ScoreStack>();
//blueScoreStack.AddChecker(54, true);
//greenScoreStack.AddChecker(54, true);
//redScoreStack.AddChecker(57, true);
const int scoreSize = 450;
_gameOverMessage.text = "<color=blue><size=" + scoreSize + ">" + blueScoreStack.Score + "</size></color><color=white><size=100> to </size></color><color=red><size=" + scoreSize + ">" + redScoreStack.Score + "</size></color>\n";
if (blueScoreStack.Score > redScoreStack.Score)
_gameOverMessage.text = "<color=green><size=" + scoreSize + ">" + greenScoreStack.Score + "</size></color><color=white><size=100> to </size></color><color=red><size=" + scoreSize + ">" + redScoreStack.Score + "</size></color>\n";
if (greenScoreStack.Score > redScoreStack.Score)
{
_gameOverMessage.text += "<color=blue>BLUE TEAM WINS!</color>";
_gameOverMessage.text += "<color=green>GREEN TEAM WINS!</color>";
}
else if (redScoreStack.Score > blueScoreStack.Score)
else if (redScoreStack.Score > greenScoreStack.Score)
{
_gameOverMessage.text += "<color=red>RED TEAM WINS!</color>";
}
@ -78,13 +78,13 @@ public class GameOverScreen : Level
if (GameManager.Instance.Score1 > bestScore)
{
bestScore = GameManager.Instance.Score1;
mvpName = "light blue";
mvpName = "light green";
bestPlayerNumber = 0;
}
if (GameManager.Instance.Score2 > bestScore)
{
bestScore = GameManager.Instance.Score2;
mvpName = "dark blue";
mvpName = "dark green";
bestPlayerNumber = 1;
}
if (GameManager.Instance.Score3 > bestScore)

6
namedropper/Assets/Scripts/JoinPlayer.cs

@ -77,11 +77,11 @@ public class JoinPlayer : MonoBehaviour
Invoke("Redo", 2f);
}
else if (GameManager.Instance.NumPlayers == 3){
string color = "blue";
string color = "green";
if (GameManager.Instance.PlayerJoined[0] == false || GameManager.Instance.PlayerJoined[1] == false)
{
color = "blue";
GameManager.Instance.DoubleBlueScores = true;
color = "green";
GameManager.Instance.DoubleGreenScores = true;
}
else
{

12
namedropper/Assets/Scripts/Level.cs

@ -7,7 +7,7 @@ using UnityEngine.UI;
public class Level : MonoBehaviour
{
public List<GameObject> _players;
ScoreStack _blueScoreStack;
ScoreStack _greenScoreStack;
ScoreStack _redScoreStack;
[SerializeField] protected Text Timer;
[SerializeField] protected Text RoundNumber;
@ -29,7 +29,7 @@ public class Level : MonoBehaviour
{
if (RoundNumber != null)
RoundNumber.text = GameManager.Instance.GetRoundName();
_blueScoreStack = GameObject.Find("/ScoreStackBlue")?.GetComponent<ScoreStack>();
_greenScoreStack = GameObject.Find("/ScoreStackGreen")?.GetComponent<ScoreStack>();
_redScoreStack = GameObject.Find("/ScoreStackRed")?.GetComponent<ScoreStack>();
if (Timer != null)
@ -121,18 +121,18 @@ public class Level : MonoBehaviour
{
if (player == 0)
{
if (GameManager.Instance.DoubleBlueScores)
if (GameManager.Instance.DoubleGreenScores)
amount *= 2;
GameManager.Instance.Score1 += amount;
_blueScoreStack.AddChecker(amount / 10, true);
_greenScoreStack.AddChecker(amount / 10, true);
}
else if (player == 1)
{
if (GameManager.Instance.DoubleBlueScores)
if (GameManager.Instance.DoubleGreenScores)
amount *= 2;
_blueScoreStack.AddChecker(amount / 10, false);
_greenScoreStack.AddChecker(amount / 10, false);
GameManager.Instance.Score2 += amount;
}
else if (player == 2)

2
namedropper/Assets/Scripts/Player.cs

@ -53,7 +53,7 @@ public class Player : MonoBehaviour
public enum Team
{
RED,
BLUE
GREEN
}
public Rigidbody2D _rigidbody;

2
namedropper/Assets/Scripts/RoundOutro.cs

@ -11,7 +11,7 @@ public class RoundOutro : MonoBehaviour
// Start is called before the first frame update
void Start()
{
_subtitle.text = "light blue" + " player may\nchoose the topic";
_subtitle.text = "light green" + " player may\nchoose the topic";
Invoke("Advance", 3f);
}

36
namedropper/Assets/Scripts/TopicSelect.cs

@ -61,31 +61,31 @@ public class TopicSelect : Level
if (WORST_TEAM_PICKS && GameManager.Instance.NumTeams > 1)
{
bool bluePicks = false;
ScoreStack blueScoreStack = GameObject.Find("/ScoreStackBlue").GetComponent<ScoreStack>();
bool greenPicks = false;
ScoreStack greenScoreStack = GameObject.Find("/ScoreStackGreen").GetComponent<ScoreStack>();
ScoreStack redScoreStack = GameObject.Find("/ScoreStackRed").GetComponent<ScoreStack>();
string titleText = "<color=blue>" + blueScoreStack.Score + "</color><color=white> to </color><color=red>" + redScoreStack.Score + "</color>\n";
string titleText = "<color=green>" + greenScoreStack.Score + "</color><color=white> to </color><color=red>" + redScoreStack.Score + "</color>\n";
string text = "";
string text2 = "";
string first = "";
if (blueScoreStack.Score > redScoreStack.Score)
if (greenScoreStack.Score > redScoreStack.Score)
{
text += "<color=blue>Blue team is in the lead\n</color>";
bluePicks = false;
text += "<color=green>Green team is in the lead\n</color>";
greenPicks = false;
}
else if (redScoreStack.Score > blueScoreStack.Score)
else if (redScoreStack.Score > greenScoreStack.Score)
{
text += "<color=red>Red team is in the lead\n</color>";
bluePicks = true;
greenPicks = true;
}
else
{
bluePicks = Random.Range(0, 2) == 1;
greenPicks = Random.Range(0, 2) == 1;
if (blueScoreStack.Score + redScoreStack.Score == 0)
if (greenScoreStack.Score + redScoreStack.Score == 0)
{
//first round
@ -98,13 +98,13 @@ public class TopicSelect : Level
{
_players[0].GetComponent<Player>().SetName("MVP");
_players[1].GetComponent<Player>().SetName("MVP");
bluePicks = true;
greenPicks = true;
}
else
{
_players[2].GetComponent<Player>().SetName("MVP");
_players[3].GetComponent<Player>().SetName("MVP");
bluePicks = false;
greenPicks = false;
}
}
//else
@ -123,13 +123,13 @@ public class TopicSelect : Level
}
if (bluePicks)
if (greenPicks)
{
text2 = "<color=blue>Blue team picks the " + first + "topic</color>";
text2 = "<color=green>Green team picks the " + first + "topic</color>";
if (GameManager.Instance.PlayerJoined[0])
{
if (GameManager.MVP == -1)
_players[0].GetComponent<Player>().SetName("blue team");
_players[0].GetComponent<Player>().SetName("green team");
_players[1].GetComponent<Player>().BecomeInvisible();
_players[1].GetComponent<Player>().PassInputOnto = _players[0].GetComponent<Player>();
@ -137,7 +137,7 @@ public class TopicSelect : Level
else
{
if (GameManager.MVP == -1)
_players[1].GetComponent<Player>().SetName("blue team");
_players[1].GetComponent<Player>().SetName("green team");
}
_players[2].SetActive(false);
@ -188,13 +188,13 @@ public class TopicSelect : Level
if (GameManager.Instance.Score1 < worstScore)
{
worstScore = GameManager.Instance.Score1;
worstPlayerName = "light blue";
worstPlayerName = "light green";
worstPlayerNumber = 0;
}
if (GameManager.Instance.Score2 < worstScore)
{
worstScore = GameManager.Instance.Score2;
worstPlayerName = "dark blue";
worstPlayerName = "dark green";
worstPlayerNumber = 1;
}
if (GameManager.Instance.Score3 < worstScore)

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