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+ Title.gameObject.SetActive(true); + Subtitle.gameObject.SetActive(false); + yield return new WaitForSeconds(1f); + Subtitle.gameObject.SetActive(true); + yield return new WaitForSeconds(2f); + Subtitle.gameObject.SetActive(false); + Title.gameObject.SetActive(true); + Title.text = "GO!"; + ActivatePlayers(true); + yield return new WaitForSeconds(1f); + Title.gameObject.SetActive(false); + Subtitle.gameObject.SetActive(false); + StartCoroutine(Countdown()); + } + + // Update is called once per frame + void Update() + { + + } + IEnumerator Countdown() + { + while (_seconds > 0) + { + _seconds--; + Timer.text = _seconds.ToString(); + if (_seconds < 10) + { + Timer.color = Color.red; + Timer.fontSize = _originalFontSize + 50; + } + yield return new WaitForSeconds(1f); + } + + Timer.text = "TIME'S UP!"; + Timer.fontSize = _originalFontSize + 70; + Game.Paused = true; + yield return new WaitForSeconds(2.5f); + Game.Paused = false; + SceneManager.LoadScene("TopicSelect"); + + } + + void SpawnGummy() + { + GameObject powerup = Instantiate(_gummyPrefab); + powerup.transform.parent = _canvas.gameObject.transform; + powerup.transform.position = new Vector3(Random.Range(100f, 1920f-100f), Random.Range(100f, 1080f - 100f), powerup.transform.position.z); + + Invoke("SpawnGummy", Random.Range(0, 2f - (_seconds * .1f))); + } + +} diff --git a/namedropper/Assets/Scripts/ChallengingStage.cs.meta b/namedropper/Assets/Scripts/ChallengingStage.cs.meta new file mode 100644 index 0000000..85279c9 --- /dev/null +++ b/namedropper/Assets/Scripts/ChallengingStage.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 41ab2f3d89b1fa74d93e3d740bcb781b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/namedropper/Assets/Scripts/Game.cs b/namedropper/Assets/Scripts/Game.cs index bab1648..b7faba7 100644 --- a/namedropper/Assets/Scripts/Game.cs +++ b/namedropper/Assets/Scripts/Game.cs @@ -25,8 +25,7 @@ public class Game : Level - ScoreStack _blueScoreStack; - ScoreStack _redScoreStack; + Category[] _categories; int _originalFontSize; @@ -40,8 +39,8 @@ public class Game : Level // Start is called before the first frame update void Awake() { - _blueScoreStack = GameObject.Find("/ScoreStackBlue").GetComponent(); - _redScoreStack = GameObject.Find("/ScoreStackRed").GetComponent(); + base.Awake(); + if (GameManager.Instance.Round == 1) { CategoriesRound1.SetActive(true); @@ -194,6 +193,10 @@ public class Game : Level { SceneManager.LoadScene("GameOver"); } + else if (GameManager.Instance.Round == 3) + { + SceneManager.LoadScene("ChallengingStage"); + } else { SceneManager.LoadScene("TopicSelect"); @@ -205,42 +208,7 @@ public class Game : Level UpdateScores(); } - public void AddScore(int amount = 1, int player = 1) - { - if (player == 0) - { - if (GameManager.Instance.DoubleBlueScores) - amount *= 2; - - GameManager.Instance.Score1 += amount; - _blueScoreStack.AddChecker(amount/10, true); - } - else if (player == 1) - { - if (GameManager.Instance.DoubleBlueScores) - amount *= 2; - - _blueScoreStack.AddChecker(amount / 10, false); - GameManager.Instance.Score2 += amount; - } - else if (player == 2) - { - if (GameManager.Instance.DoubleRedScores) - amount *= 2; - - _redScoreStack.AddChecker(amount / 10, false); - GameManager.Instance.Score3 += amount; - } - else if (player == 3) - { - if (GameManager.Instance.DoubleRedScores) - amount *= 2; - _redScoreStack.AddChecker(amount / 10, true ); - GameManager.Instance.Score4 += amount; - } - - UpdateScores(); - } + public System.Tuple PickRandomWord() { @@ -265,7 +233,7 @@ public class Game : Level int score = GameManager.Instance.Score1 + GameManager.Instance.Score2 + GameManager.Instance.Score3 + GameManager.Instance.Score4; Score1.text = score.ToString(); } - else { //compometitive + else { //competitive if (GameManager.Instance.NumPlayers == 1) { Score1.text = GameManager.Instance.Score1.ToString(); diff --git a/namedropper/Assets/Scripts/GameOverScreen.cs b/namedropper/Assets/Scripts/GameOverScreen.cs index 6d8634a..71d34d5 100644 --- a/namedropper/Assets/Scripts/GameOverScreen.cs +++ b/namedropper/Assets/Scripts/GameOverScreen.cs @@ -65,7 +65,7 @@ public class GameOverScreen : Level } } - Invoke("Restart", 6); + Invoke("Restart", 5); } diff --git a/namedropper/Assets/Scripts/Level.cs b/namedropper/Assets/Scripts/Level.cs index 3333ff6..3fdcb62 100644 --- a/namedropper/Assets/Scripts/Level.cs +++ b/namedropper/Assets/Scripts/Level.cs @@ -6,6 +6,8 @@ using UnityEngine.SceneManagement; public class Level : MonoBehaviour { public List _players; + ScoreStack _blueScoreStack; + ScoreStack _redScoreStack; // Start is called before the first frame update void Start() @@ -13,6 +15,12 @@ public class Level : MonoBehaviour } + public void Awake() + { + _blueScoreStack = GameObject.Find("/ScoreStackBlue").GetComponent(); + _redScoreStack = GameObject.Find("/ScoreStackRed").GetComponent(); + } + // Update is called once per frame void Update() { @@ -43,4 +51,40 @@ public class Level : MonoBehaviour } } + public void AddScore(int amount = 1, int player = 1) + { + if (player == 0) + { + if (GameManager.Instance.DoubleBlueScores) + amount *= 2; + + GameManager.Instance.Score1 += amount; + _blueScoreStack.AddChecker(amount / 10, true); + } + else if (player == 1) + { + if (GameManager.Instance.DoubleBlueScores) + amount *= 2; + + _blueScoreStack.AddChecker(amount / 10, false); + GameManager.Instance.Score2 += amount; + } + else if (player == 2) + { + if (GameManager.Instance.DoubleRedScores) + amount *= 2; + + _redScoreStack.AddChecker(amount / 10, false); + GameManager.Instance.Score3 += amount; + } + else if (player == 3) + { + if (GameManager.Instance.DoubleRedScores) + amount *= 2; + _redScoreStack.AddChecker(amount / 10, true); + GameManager.Instance.Score4 += amount; + } + + //UpdateScores(); + } } diff --git a/namedropper/Assets/Scripts/Player.cs b/namedropper/Assets/Scripts/Player.cs index 22f6a68..ddf8f13 100644 --- a/namedropper/Assets/Scripts/Player.cs +++ b/namedropper/Assets/Scripts/Player.cs @@ -333,6 +333,14 @@ public class Player : MonoBehaviour _powerupTimeLeft = 10f; } + // gummy + Gummy gummy = collision.gameObject.GetComponent(); + if (gummy != null) + { + GameObject.Destroy(gummy.gameObject); + GameObject.FindObjectOfType().AddScore(1, _playerNumber); + } + } diff --git a/namedropper/Assets/Scripts/Wraparound.cs b/namedropper/Assets/Scripts/Wraparound.cs index df372f2..e2ec727 100644 --- a/namedropper/Assets/Scripts/Wraparound.cs +++ b/namedropper/Assets/Scripts/Wraparound.cs @@ -26,7 +26,7 @@ public class Wraparound : MonoBehaviour } - if (SceneManager.GetActiveScene().name == "TopicSelect" || SceneManager.GetActiveScene().name == "Calibration" || SceneManager.GetActiveScene().name == "Title" || SceneManager.GetActiveScene().name == "GameOver") + if (SceneManager.GetActiveScene().name == "TopicSelect" || SceneManager.GetActiveScene().name == "Calibration" || SceneManager.GetActiveScene().name == "Title" || SceneManager.GetActiveScene().name == "GameOver" || SceneManager.GetActiveScene().name == "ChallengingStage") { if (this.transform.position.x < 0) { diff --git a/namedropper/ProjectSettings/EditorBuildSettings.asset b/namedropper/ProjectSettings/EditorBuildSettings.asset index 656c59d..9967d19 100644 --- a/namedropper/ProjectSettings/EditorBuildSettings.asset +++ b/namedropper/ProjectSettings/EditorBuildSettings.asset @@ -20,6 +20,9 @@ EditorBuildSettings: - enabled: 1 path: Assets/Scenes/RoundOutro.unity guid: 3982c6ec82b64f343a20d6a1e9b6f32f + - enabled: 1 + path: Assets/Scenes/ChallengingStage.unity + guid: 874d922a3df5d554382cd48cecf69a47 - enabled: 1 path: Assets/Scenes/Title.unity guid: dec16e3b1be4d704a89f82efa59198e4