Josh
1 year ago
17 changed files with 7717 additions and 195 deletions
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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|
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public class GoldMiner : Level |
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{ |
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[SerializeField] GameObject _goldMinerTargetPrefab; |
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[SerializeField] Canvas _canvas; |
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// Start is called before the first frame update
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void Start() |
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{ |
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for (int i = 0; i < 35; ++i) |
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{ |
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GameObject target = Instantiate(_goldMinerTargetPrefab); |
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target.transform.parent = _canvas.gameObject.transform; |
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target.transform.localPosition = new Vector3(Random.Range(-928, 928), Random.Range(-256f, 490f), target.transform.position.z); |
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} |
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} |
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// Update is called once per frame
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void Update() |
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{ |
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} |
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} |
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@ -0,0 +1,30 @@ |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using YamlDotNet.Core.Tokens; |
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|
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public class GoldMinerTarget : MonoBehaviour |
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{ |
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[SerializeField] TMPro.TMP_Text _text; |
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public int _value; |
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public const float MIN_SCALE = .3f; |
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// Start is called before the first frame update
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void Start() |
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{ |
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_value = Random.Range(-1, 4); |
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if (_value < 0) |
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_value = 0; |
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_text.text = _value.ToString(); |
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float scale = Random.Range(MIN_SCALE, 1.25f); |
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transform.localScale = new Vector3(scale, scale, transform.localScale.z); |
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} |
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// Update is called once per frame
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void Update() |
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{ |
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} |
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} |
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Loading…
Reference in new issue