From 413e1d95e646b6b37ae54336a0677e45150149a2 Mon Sep 17 00:00:00 2001 From: Josh Date: Wed, 22 Feb 2023 23:34:36 -0500 Subject: [PATCH] some mild pacing --- namedropper/Assets/RoundIntro.cs | 15 +- namedropper/Assets/RoundOutro.cs | 29 + namedropper/Assets/RoundOutro.cs.meta | 11 + namedropper/Assets/Scenes/RoundIntro.unity | 4 +- namedropper/Assets/Scenes/RoundOutro.unity | 1047 +++++++++++++++++ .../Assets/Scenes/RoundOutro.unity.meta | 7 + .../Assets/Scenes/TopicSelect.unity.meta | 2 +- namedropper/Assets/Scripts/Game.cs | 16 + namedropper/Assets/Scripts/Player.cs | 8 +- .../ProjectSettings/EditorBuildSettings.asset | 14 +- 10 files changed, 1144 insertions(+), 9 deletions(-) create mode 100644 namedropper/Assets/RoundOutro.cs create mode 100644 namedropper/Assets/RoundOutro.cs.meta create mode 100644 namedropper/Assets/Scenes/RoundOutro.unity create mode 100644 namedropper/Assets/Scenes/RoundOutro.unity.meta diff --git a/namedropper/Assets/RoundIntro.cs b/namedropper/Assets/RoundIntro.cs index d7356bf..3e02e2d 100644 --- a/namedropper/Assets/RoundIntro.cs +++ b/namedropper/Assets/RoundIntro.cs @@ -1,14 +1,25 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using UnityEngine.SceneManagement; public class RoundIntro : MonoBehaviour { - //[SerializeField] TMPro.TMP_Text _ + [SerializeField] TMPro.TMP_Text _roundNumber; + [SerializeField] TMPro.TMP_Text _topic; + // Start is called before the first frame update void Start() { - + _roundNumber.text = "Round " + GameManager.Instance.Round.ToString(); + _topic.text = GameDataManager.Instance.CurrentTopic.Topic; + + Invoke("StartGame", 3f); + } + + void StartGame() + { + SceneManager.LoadScene("Game"); } // Update is called once per frame diff --git a/namedropper/Assets/RoundOutro.cs b/namedropper/Assets/RoundOutro.cs new file mode 100644 index 0000000..e9d5acf --- /dev/null +++ b/namedropper/Assets/RoundOutro.cs @@ -0,0 +1,29 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; + +public class RoundOutro : MonoBehaviour +{ + [SerializeField] TMPro.TMP_Text _title; + [SerializeField] TMPro.TMP_Text _subtitle; + + // Start is called before the first frame update + void Start() + { + _subtitle.text = "light blue" + " player may\nchoose the topic"; + + Invoke("Advance", 3f); + } + + void Advance() + { + SceneManager.LoadScene("TopicSelect"); + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/namedropper/Assets/RoundOutro.cs.meta b/namedropper/Assets/RoundOutro.cs.meta new file mode 100644 index 0000000..f8acc57 --- /dev/null +++ b/namedropper/Assets/RoundOutro.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 232fe45a665e70b4eaa053db797206c9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git 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1 diff --git a/namedropper/Assets/Scenes/RoundOutro.unity.meta b/namedropper/Assets/Scenes/RoundOutro.unity.meta new file mode 100644 index 0000000..4ebae2e --- /dev/null +++ b/namedropper/Assets/Scenes/RoundOutro.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 3982c6ec82b64f343a20d6a1e9b6f32f +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/namedropper/Assets/Scenes/TopicSelect.unity.meta b/namedropper/Assets/Scenes/TopicSelect.unity.meta index 25e8ec7..4115230 100644 --- a/namedropper/Assets/Scenes/TopicSelect.unity.meta +++ b/namedropper/Assets/Scenes/TopicSelect.unity.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 91a4af9a6af9fc840b522128085513da +guid: a657dedad7b62af40a8121078bc5d04e DefaultImporter: externalObjects: {} userData: diff --git a/namedropper/Assets/Scripts/Game.cs b/namedropper/Assets/Scripts/Game.cs index b138a01..d314c1a 100644 --- a/namedropper/Assets/Scripts/Game.cs +++ b/namedropper/Assets/Scripts/Game.cs @@ -19,6 +19,11 @@ public class Game : MonoBehaviour Category[] _categories; int _originalFontSize; + + static bool _paused = false; + + public static bool Paused { get => _paused; set => _paused = value; } + // Start is called before the first frame update void Awake() { @@ -111,7 +116,14 @@ public class Game : MonoBehaviour } yield return new WaitForSeconds(1f); } + + Timer.text = "TIME'S UP!"; + Timer.fontSize = _originalFontSize + 70; + Paused = true; + yield return new WaitForSeconds(5f); + Paused = false; NextRound(); + } void NextRound() @@ -187,6 +199,10 @@ public class Game : MonoBehaviour // Update is called once per frame void Update() { + if (Input.GetKeyDown(KeyCode.F10)) + { + _seconds-=5; + } if (Input.GetKeyDown(KeyCode.F12)) { NextRound(); diff --git a/namedropper/Assets/Scripts/Player.cs b/namedropper/Assets/Scripts/Player.cs index 3483110..3d2fb47 100644 --- a/namedropper/Assets/Scripts/Player.cs +++ b/namedropper/Assets/Scripts/Player.cs @@ -205,13 +205,19 @@ public class Player : MonoBehaviour if (topicBox != null) { GameDataManager.Instance.CurrentTopic = topicBox.TopicData; - SceneManager.LoadScene("Game"); + SceneManager.LoadScene("RoundIntro"); } } // Update is called once per frame void Update() { + if (Game.Paused) + { + GameObject.Destroy(this.gameObject); + return; + } + _timeToFlip -= Time.deltaTime; diff --git a/namedropper/ProjectSettings/EditorBuildSettings.asset b/namedropper/ProjectSettings/EditorBuildSettings.asset index deb2a86..c620db5 100644 --- a/namedropper/ProjectSettings/EditorBuildSettings.asset +++ b/namedropper/ProjectSettings/EditorBuildSettings.asset @@ -5,15 +5,21 @@ EditorBuildSettings: m_ObjectHideFlags: 0 serializedVersion: 2 m_Scenes: - - enabled: 0 - path: - guid: 00000000000000000000000000000000 - enabled: 1 path: Assets/Scenes/Title.unity guid: 6ee247bbdb0f38647998cd2523f264c7 - enabled: 1 path: Assets/Scenes/TopicSelect.unity - guid: 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