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variation where you have to pick up resources first

shapesWithPickups
Josh 1 year ago
parent
commit
4541d80a62
  1. 22
      namedropper/Assets/CardDataDrawer.cs
  2. 1
      namedropper/Assets/Prefabs/Category Prefab.prefab
  3. 8
      namedropper/Assets/Prefabs/Player Prefab.prefab
  4. 208
      namedropper/Assets/Prefabs/ShapePickupPrefab.prefab
  5. 7
      namedropper/Assets/Prefabs/ShapePickupPrefab.prefab.meta
  6. 14
      namedropper/Assets/Scenes/Game.unity
  7. 14
      namedropper/Assets/Scripts/CardData.cs
  8. 6
      namedropper/Assets/Scripts/Category.cs
  9. 28
      namedropper/Assets/Scripts/Game.cs
  10. 1
      namedropper/Assets/Scripts/GameManager.cs
  11. 2
      namedropper/Assets/Scripts/Level.cs
  12. 14
      namedropper/Assets/Scripts/Player.cs
  13. 10
      namedropper/Assets/Scripts/Wraparound.cs
  14. 18
      namedropper/Assets/ShapePickup.cs
  15. 11
      namedropper/Assets/ShapePickup.cs.meta

22
namedropper/Assets/CardDataDrawer.cs

@ -9,13 +9,33 @@ public class CardDataDrawer : MonoBehaviour
public CardData _cardData; public CardData _cardData;
[SerializeField] bool _generateStars = false; [SerializeField] bool _generateStars = false;
public int _numStarGenerators; public int _numStarGenerators;
[SerializeField] bool _randomizeAtStart = false;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
Randomize(); if (_randomizeAtStart)
Randomize();
else
InitEmpty();
} }
public void InitEmpty()
{
_cardData = new CardData();
_cardData._shapes = new CardData.Shape[4];
for (int i = 0; i < _cardData._shapes.Length; i++) {
_cardData._shapes[i] = CardData.Shape.NONE;
}
Redraw();
}
public void AddShape(CardData.Shape shape)
{
_cardData.AddShape(shape);
Redraw();
}
public void Randomize() public void Randomize()
{ {
_cardData = new CardData(); _cardData = new CardData();

1
namedropper/Assets/Prefabs/Category Prefab.prefab

@ -272,6 +272,7 @@ MonoBehaviour:
- {fileID: 7294958316878599169} - {fileID: 7294958316878599169}
_generateStars: 0 _generateStars: 0
_numStarGenerators: 0 _numStarGenerators: 0
_randomizeAtStart: 1
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GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

8
namedropper/Assets/Prefabs/Player Prefab.prefab

@ -17,7 +17,7 @@ GameObject:
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 0 m_IsActive: 1
--- !u!224 &482762097022507376 --- !u!224 &482762097022507376
RectTransform: RectTransform:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -627,7 +627,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -6.4, y: 29.900024} m_AnchoredPosition: {x: 29.9, y: 29.900024}
m_SizeDelta: {x: 50, y: 50} m_SizeDelta: {x: 50, y: 50}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &7158204951566801307 --- !u!222 &7158204951566801307
@ -902,3 +902,7 @@ MonoBehaviour:
- {fileID: 8283750470600269748} - {fileID: 8283750470600269748}
- {fileID: 9032701300591666026} - {fileID: 9032701300591666026}
- {fileID: 1933936841026696079} - {fileID: 1933936841026696079}
- {fileID: 482245573507682842}
_generateStars: 0
_numStarGenerators: 0
_randomizeAtStart: 0

208
namedropper/Assets/Prefabs/ShapePickupPrefab.prefab

@ -0,0 +1,208 @@
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7
namedropper/Assets/Prefabs/ShapePickupPrefab.prefab.meta

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14
namedropper/Assets/Scenes/Game.unity

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@ -1589,7 +1589,7 @@ GameObject:
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@ -2422,7 +2422,7 @@ GameObject:
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--- !u!4 &1200810652 --- !u!4 &1200810652
Transform: Transform:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -3656,7 +3656,7 @@ MonoBehaviour:
CategoriesRound2: {fileID: 1146299634} CategoriesRound2: {fileID: 1146299634}
CategoriesRound3: {fileID: 1391939818} CategoriesRound3: {fileID: 1391939818}
_canvas: {fileID: 1666960091} _canvas: {fileID: 1666960091}
_powerupPrefab: {fileID: 2355887706657292512, guid: fe820c2aff8b39b4e9017b4b0e042dae, type: 3} _powerupPrefab: {fileID: 5771291237398470923, guid: 01a391ee37d75bf4ebff52cec3205edf, type: 3}
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14
namedropper/Assets/Scripts/CardData.cs

@ -43,7 +43,7 @@ public class CardData
break; break;
} }
if (_shapes[i] == tempOtherShapes[j]) if (_shapes[i] == tempOtherShapes[j] && _shapes[i] != Shape.NONE)
{ {
score++; score++;
tempOtherShapes[j] = Shape.NONE; tempOtherShapes[j] = Shape.NONE;
@ -55,6 +55,18 @@ public class CardData
return score; return score;
} }
public void AddShape(Shape shape)
{
for (int i=0; i < _shapes.Length; ++i)
{
if (_shapes[i] == Shape.NONE)
{
_shapes[i] = shape;
return;
}
}
}
public void Randomize(int count) public void Randomize(int count)
{ {

6
namedropper/Assets/Scripts/Category.cs

@ -1,4 +1,4 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.SocialPlatforms.Impl; using UnityEngine.SocialPlatforms.Impl;
@ -89,7 +89,7 @@ public class Category : MonoBehaviour
for (int i=0; i < _shields; i++) for (int i=0; i < _shields; i++)
{ {
_shieldsText.text += "O"; _shieldsText.text += "⬤";
} }
if (IsStarGenerator()) if (IsStarGenerator())
@ -98,7 +98,7 @@ public class Category : MonoBehaviour
for (int i = 0; i < _shields - NUM_SHIELDS_FOR_GENERATOR; i++) for (int i = 0; i < _shields - NUM_SHIELDS_FOR_GENERATOR; i++)
{ {
_shieldsText.text += "O"; _shieldsText.text += "";
} }
} }

28
namedropper/Assets/Scripts/Game.cs

@ -33,6 +33,7 @@ public class Game : Level
// Start is called before the first frame update // Start is called before the first frame update
void Awake() void Awake()
{ {
SpawnPowerup();
GameManager.TurnOnGravity(); GameManager.TurnOnGravity();
base.Awake(); base.Awake();
@ -57,6 +58,7 @@ public class Game : Level
GameDataManager.Instance.CurrentTopic = GameDataManager.Instance.GetRandomTopicData(); GameDataManager.Instance.CurrentTopic = GameDataManager.Instance.GetRandomTopicData();
} }
/*
foreach (Category category in _categories) foreach (Category category in _categories)
{ {
CategoryData categoryData = GameDataManager.Instance.GetRandomCategoryData(GameDataManager.Instance.CurrentTopic); CategoryData categoryData = GameDataManager.Instance.GetRandomCategoryData(GameDataManager.Instance.CurrentTopic);
@ -65,6 +67,7 @@ public class Game : Level
category.Elements = categoryData.Elements; category.Elements = categoryData.Elements;
category.ResetElements(); category.ResetElements();
} }
*/
if (GameManager.Instance.NumTeams == 1) if (GameManager.Instance.NumTeams == 1)
@ -111,23 +114,20 @@ public class Game : Level
} }
float _maxTime = 1.0f;
const float MINTIME = .5f;
void SpawnPowerup() void SpawnPowerup()
{ {
/* print("spawning powerup");
if (GameManager.Instance.Round >= 2) GameObject powerup = Instantiate(_powerupPrefab);
{ powerup.transform.parent = _canvas.gameObject.transform;
GameObject powerup = Instantiate(_powerupPrefab); powerup.transform.position = new Vector3(Random.Range(0f, 1920f), Random.Range(0f, 1080f), powerup.transform.position.z);
powerup.transform.parent = _canvas.gameObject.transform; _maxTime -= 0.01f;
powerup.transform.position = new Vector3(Random.Range(100f, 1080f-100f), Random.Range(225f, 820f), powerup.transform.position.z); if (_maxTime < MINTIME)
_maxTime = MINTIME;
if (GameManager.Instance.Round == 3)
Invoke("SpawnPowerup", Random.Range(7f, 16f)); Invoke("SpawnPowerup", Random.Range(MINTIME, _maxTime));
else
Invoke("SpawnPowerup", Random.Range(10f, 20f));
}
*/
} }
void StartGame() void StartGame()

1
namedropper/Assets/Scripts/GameManager.cs

@ -50,6 +50,7 @@ public class GameManager
Reset(); Reset();
} }
void Reset() void Reset()
{ {
Score1 = 0; Score1 = 0;

2
namedropper/Assets/Scripts/Level.cs

@ -116,7 +116,7 @@ public class Level : MonoBehaviour
if (GameManager.Instance.PlayerJoined[player.GetComponent<Player>()._playerNumber] == true || if (GameManager.Instance.PlayerJoined[player.GetComponent<Player>()._playerNumber] == true ||
SceneManager.GetActiveScene().name == "Title" || SceneManager.GetActiveScene().name == "Title" ||
SceneManager.GetActiveScene().name == "Ontology" || SceneManager.GetActiveScene().name == "Ontology" ||
SceneManager.GetActiveScene().name == "GameX" SceneManager.GetActiveScene().name == "Game"
) )
{ {
player.SetActive(true); player.SetActive(true);

14
namedropper/Assets/Scripts/Player.cs

@ -220,11 +220,21 @@ public class Player : MonoBehaviour
_dropping = false; _dropping = false;
_rigidbody.velocity = Vector3.zero; _rigidbody.velocity = Vector3.zero;
PickNewWord(); PickNewWord();
GetComponent<CardDataDrawer>().Randomize(); GetComponent<CardDataDrawer>().InitEmpty();
} }
private void OnTriggerEnter2D(Collider2D collision) private void OnTriggerEnter2D(Collider2D collision)
{ {
// shape pickup
ShapePickup shapePickup = collision.gameObject.GetComponent<ShapePickup>();
if (shapePickup != null)
{
GetComponent<CardDataDrawer>().AddShape(shapePickup.GetComponent<CardDataDrawer>()._cardData._shapes[0]);
GameObject.Destroy(shapePickup.gameObject);
GameObject.Destroy(shapePickup);
return;
}
//join //join
JoinGameBox joinGameBox = collision.gameObject.GetComponent<JoinGameBox>(); JoinGameBox joinGameBox = collision.gameObject.GetComponent<JoinGameBox>();
if (joinGameBox != null) if (joinGameBox != null)
@ -402,6 +412,8 @@ public class Player : MonoBehaviour
} }
//RACE GAME //RACE GAME
//midpoint //midpoint
if (collision.gameObject.CompareTag("Midpoint")) if (collision.gameObject.CompareTag("Midpoint"))

10
namedropper/Assets/Scripts/Wraparound.cs

@ -48,17 +48,17 @@ public class Wraparound : MonoBehaviour
} }
//game scene //game scene
if (GameManager.Instance.Round == 3) if (true)
{ {
if (this.transform.localPosition.x < -782) if (this.transform.localPosition.x < -960)
{ {
this.transform.localPosition = new Vector3(782, transform.localPosition.y, transform.localPosition.z); this.transform.localPosition = new Vector3(960, transform.localPosition.y, transform.localPosition.z);
} }
if (this.transform.localPosition.x > 782) if (this.transform.localPosition.x > 960)
{ {
this.transform.localPosition = new Vector3(-782, transform.localPosition.y, transform.localPosition.z); this.transform.localPosition = new Vector3(-960, transform.localPosition.y, transform.localPosition.z);
} }
} }
else if (GameManager.Instance.Round == 2) else if (GameManager.Instance.Round == 2)

18
namedropper/Assets/ShapePickup.cs

@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ShapePickup : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

11
namedropper/Assets/ShapePickup.cs.meta

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