Josh
1 year ago
16 changed files with 7160 additions and 15 deletions
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class Ouija : Level |
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{ |
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// Start is called before the first frame update
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void Start() |
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{ |
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for (int i = 0; i < 3; ++i) |
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{ |
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_players[i].GetComponent<Player>().BecomeInvisible(); |
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_players[i].GetComponent<Player>().PassInputOnto = _players[3].GetComponent<Player>(); |
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} |
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} |
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// Update is called once per frame
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void Update() |
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{ |
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} |
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} |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class Planchette : MonoBehaviour |
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{ |
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// Start is called before the first frame update
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void Start() |
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{ |
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} |
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// Update is called once per frame
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void Update() |
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{ |
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} |
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private void OnTriggerEnter2D(Collider2D other) |
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{ |
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if (other.gameObject.CompareTag("Letter")) |
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{ |
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Debug.Log(other.gameObject.name); |
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} |
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} |
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} |
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