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b/namedropper/Assets/Scenes/PlayerSelectJoin.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: dec16e3b1be4d704a89f82efa59198e4 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/namedropper/Assets/Scripts/Game.cs b/namedropper/Assets/Scripts/Game.cs index 1a5d7fe..f0f10b9 100644 --- a/namedropper/Assets/Scripts/Game.cs +++ b/namedropper/Assets/Scripts/Game.cs @@ -142,7 +142,7 @@ public class Game : Level { GameObject powerup = Instantiate(_powerupPrefab); powerup.transform.parent = _canvas.gameObject.transform; - powerup.transform.position = new Vector3(0, Random.Range(225f, 820f), powerup.transform.position.z); + powerup.transform.position = new Vector3(Random.Range(100f, 1080f-100f), Random.Range(225f, 820f), powerup.transform.position.z); if (GameManager.Instance.Round == 3) Invoke("SpawnPowerup", Random.Range(7f, 16f)); @@ -182,7 +182,7 @@ public class Game : Level Timer.text = "TIME'S UP!"; Timer.fontSize = _originalFontSize + 70; Paused = true; - yield return new WaitForSeconds(5f); + yield return new WaitForSeconds(2.5f); Paused = false; NextRound(); diff --git a/namedropper/Assets/Scripts/Player.cs b/namedropper/Assets/Scripts/Player.cs index 25428f2..8b499b0 100644 --- a/namedropper/Assets/Scripts/Player.cs +++ b/namedropper/Assets/Scripts/Player.cs @@ -8,7 +8,7 @@ using UnityEngine.UIElements; public class Player : MonoBehaviour { const bool ALLOW_DROP = false; - const float SPEED = 3000f; + const float SPEED = 2000f; [SerializeField] KeyCode _keyLeft; [SerializeField] KeyCode _keyRight; [SerializeField] KeyCode _keyDown; @@ -230,10 +230,69 @@ public class Player : MonoBehaviour else { GameDataManager.Instance.CurrentTopic = topicBox.TopicData; - SceneManager.LoadScene("Game"); + DisableAllPlayers(); + + //destroy the other topics + TopicBox[] topicBoxes = GameObject.FindObjectsOfType(); + foreach (TopicBox tb in topicBoxes) + { + if (tb != topicBox) + { + GameObject.Destroy(tb.gameObject); + } + } + + Invoke("LoadGame", 2f); } } + //num players + NumPlayerPicker numPlayerPicker = collision.gameObject.GetComponent(); + if (numPlayerPicker != null) + { + //destroy the other player picker + NumPlayerPicker[] playerPickers = GameObject.FindObjectsOfType(); + foreach (NumPlayerPicker pp in playerPickers) + { + if (pp != numPlayerPicker) + { + GameObject.Destroy(pp.gameObject); + } + } + + DisableAllPlayers(); + Invoke("LoadTopicSelect", 2f); + //LoadGame(); + //Invoke("LoadGame", 1f); + } + + //join + PlayerJoin playerJoin = collision.gameObject.GetComponent(); + if (playerJoin != null) + { + /* + //destroy the other player picker + NumPlayerPicker[] playerPickers = GameObject.FindObjectsOfType(); + foreach (NumPlayerPicker pp in playerPickers) + { + if (pp != numPlayerPicker) + { + GameObject.Destroy(pp.gameObject); + } + } + */ + JoinPlayer jp = GameObject.FindObjectOfType(); + jp.Join(); + + this.gameObject.SetActive(false); + //StartCountdown(); + + //if (_joinedPlayers) + //Invoke("LoadTopicSelect", 2f); + //LoadGame(); + //Invoke("LoadGame", 1f); + } + //calibration box CalibrationBox calibrationBox = collision.gameObject.GetComponent(); if (calibrationBox != null) @@ -253,6 +312,29 @@ public class Player : MonoBehaviour _poweredUp = true; _powerupTimeLeft = 10f; } + + + } + + + + void DisableAllPlayers() + { + Player[] players = GameObject.FindObjectsOfType(); + foreach (Player p in players) + { + p.gameObject.SetActive(false); + } + } + + void LoadGame() + { + SceneManager.LoadScene("Game"); + } + + void LoadTopicSelect() + { + SceneManager.LoadScene("TopicSelect"); } // Update is called once per frame diff --git a/namedropper/Assets/Scripts/Powerup.cs b/namedropper/Assets/Scripts/Powerup.cs index f84ec41..1a3d790 100644 --- a/namedropper/Assets/Scripts/Powerup.cs +++ b/namedropper/Assets/Scripts/Powerup.cs @@ -7,6 +7,7 @@ public class Powerup : MonoBehaviour const float SPEED = 200f; List _players = new List(); float _direction = 1f; + float _timeToFlip = 0f; // Start is called before the first frame update void Start() { @@ -19,6 +20,17 @@ public class Powerup : MonoBehaviour // Update is called once per frame void Update() { + _timeToFlip -= Time.deltaTime; + + + if (_timeToFlip < 0f) + { + transform.localScale = new Vector3(transform.localScale.x * -1f, transform.localScale.y, transform.localScale.z); + _timeToFlip = .1f; + + } + + /* Player closestPlayer = null; float closestDistance = 9999999f; foreach (Player player in _players) @@ -39,10 +51,9 @@ public class Powerup : MonoBehaviour direction.Normalize(); direction.z = 0f; - + transform.position += direction * Time.deltaTime * -1 * SPEED; } - - transform.position += direction * Time.deltaTime * -1 * SPEED; - + + */ } } diff --git a/namedropper/Assets/Scripts/TopicSelect.cs b/namedropper/Assets/Scripts/TopicSelect.cs index f4e166f..1aef841 100644 --- a/namedropper/Assets/Scripts/TopicSelect.cs +++ b/namedropper/Assets/Scripts/TopicSelect.cs @@ -17,7 +17,7 @@ public class TopicSelect : Level [SerializeField] GameObject _player3; [SerializeField] GameObject _player4; - public const bool WORST_PLAYER_PICKS = false; + public const bool WORST_PLAYER_PICKS = true; public const bool VOTE_ON_TOPIC = false; diff --git a/namedropper/Assets/TrackballInputManager.cs b/namedropper/Assets/TrackballInputManager.cs index cd9f99f..4a36bcd 100644 --- a/namedropper/Assets/TrackballInputManager.cs +++ b/namedropper/Assets/TrackballInputManager.cs @@ -8,7 +8,7 @@ using UnityEditor; public class TrackballInputManager : MonoBehaviour { - const float defaultMiceSensitivity = 2.5f; + const float defaultMiceSensitivity = 1.5f; const float upMultiplier = .5f; const float accelerationThreshold = 120; const float accelerationMultiplier = .5f; diff --git a/namedropper/ProjectSettings/EditorBuildSettings.asset b/namedropper/ProjectSettings/EditorBuildSettings.asset index 0b28908..18f865b 100644 --- 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