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100644 --- a/namedropper/Assets/Scripts/Game.cs +++ b/namedropper/Assets/Scripts/Game.cs @@ -9,14 +9,12 @@ public class Game : Level public const bool USE_MVP = true; public const bool USE_UNLOCK = true; const bool HIDE_SCORES = true; - int _seconds = 70; + [SerializeField] Text Score1; [SerializeField] Text Score2; [SerializeField] Text Score3; [SerializeField] Text Score4; - [SerializeField] Text Timer; - [SerializeField] Text RoundNumber; [SerializeField] Text Topic; [SerializeField] GameObject CategoriesRound1; @@ -28,36 +26,30 @@ public class Game : Level Category[] _categories; - int _originalFontSize; - static bool _paused = false; [SerializeField] Canvas _canvas; [SerializeField] GameObject _powerupPrefab; - public static bool Paused { get => _paused; set => _paused = value; } // Start is called before the first frame update void Awake() { + Physics2D.gravity = new Vector2(0f, -4f); base.Awake(); if (GameManager.Instance.Round == 1) { CategoriesRound1.SetActive(true); - _seconds = 35; } else if (GameManager.Instance.Round == 2) { CategoriesRound2.SetActive(true); - _seconds = 40; } else if (GameManager.Instance.Round == 3) { CategoriesRound3.SetActive(true); - _seconds = 45; } - _originalFontSize = Timer.fontSize; _categories = FindObjectsOfType(); //set the topic for testing purposes in case I start directly from this scene @@ -74,7 +66,6 @@ public class Game : Level category.Elements = categoryData.Elements; category.ResetElements(); } - StartCoroutine(Countdown()); if (GameManager.Instance.NumTeams == 1) @@ -116,7 +107,7 @@ public class Game : Level } } - RoundNumber.text = GameManager.Instance.GetRoundName(); + Topic.text = GameDataManager.Instance.CurrentTopic.Topic; StartCoroutine("StartupProcess"); @@ -162,46 +153,7 @@ public class Game : Level } - IEnumerator Countdown() - { - while (_seconds > 0) - { - _seconds--; - Timer.text = _seconds.ToString(); - if (_seconds < 10) - { - Timer.color = Color.red; - Timer.fontSize = _originalFontSize + 50; - } - yield return new WaitForSeconds(1f); - } - - Timer.text = "TIME'S UP!"; - Timer.fontSize = _originalFontSize + 70; - Paused = true; - yield return new WaitForSeconds(2.5f); - Paused = false; - NextRound(); - - } - - void NextRound() - { - GameManager.Instance.Round++; - - if (GameManager.Instance.Round > 3) - { - SceneManager.LoadScene("GameOver"); - } - else if (GameManager.Instance.Round == 3) - { - SceneManager.LoadScene("ChallengingStage"); - } - else - { - SceneManager.LoadScene("TopicSelect"); - } - } + private void Start() { @@ -261,14 +213,8 @@ public class Game : Level // Update is called once per frame void Update() { - if (Input.GetKeyDown(KeyCode.F10)) - { - _seconds-=5; - } - if (Input.GetKeyDown(KeyCode.F12)) - { - NextRound(); - } + base.Update(); + /* if (Input.GetKeyDown(KeyCode.F11)) { GameManager.PLAYER_SKIN++; @@ -278,5 +224,6 @@ public class Game : Level } GameManager.Instance.RestartGame(); } + */ } } diff --git a/namedropper/Assets/Scripts/Level.cs b/namedropper/Assets/Scripts/Level.cs index 3fdcb62..ea75e3f 100644 --- a/namedropper/Assets/Scripts/Level.cs +++ b/namedropper/Assets/Scripts/Level.cs @@ -2,29 +2,62 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; +using UnityEngine.UI; public class Level : MonoBehaviour { public List _players; ScoreStack _blueScoreStack; ScoreStack _redScoreStack; + [SerializeField] protected Text Timer; + [SerializeField] protected Text RoundNumber; + int _originalFontSize; + int _seconds = 70; + static bool _paused = false; + + public static bool Paused { get => _paused; set => _paused = value; } // Start is called before the first frame update - void Start() + public void Start() { } public void Awake() { - _blueScoreStack = GameObject.Find("/ScoreStackBlue").GetComponent(); - _redScoreStack = GameObject.Find("/ScoreStackRed").GetComponent(); + RoundNumber.text = GameManager.Instance.GetRoundName(); + _blueScoreStack = GameObject.Find("/ScoreStackBlue")?.GetComponent(); + _redScoreStack = GameObject.Find("/ScoreStackRed")?.GetComponent(); + _originalFontSize = Timer.fontSize; + + if (GameManager.Instance.Round == 1) + { + _seconds = 35; + } + else if (GameManager.Instance.Round == 2) + { + _seconds = 40; + } + else if (GameManager.Instance.Round == 3) + { + _seconds = 45; + } + + StartCoroutine(Countdown()); + } // Update is called once per frame - void Update() + public void Update() { - + if (Input.GetKeyDown(KeyCode.F10)) + { + _seconds -= 5; + } + if (Input.GetKeyDown(KeyCode.F12)) + { + NextRound(); + } } protected void ActivatePlayers(bool value) @@ -87,4 +120,45 @@ public class Level : MonoBehaviour //UpdateScores(); } + + IEnumerator Countdown() + { + while (_seconds > 0) + { + _seconds--; + Timer.text = _seconds.ToString(); + if (_seconds < 10) + { + Timer.color = Color.red; + Timer.fontSize = _originalFontSize + 50; + } + yield return new WaitForSeconds(1f); + } + + Timer.text = "TIME'S UP!"; + Timer.fontSize = _originalFontSize + 70; + Paused = true; + yield return new WaitForSeconds(2.5f); + Paused = false; + NextRound(); + + } + + void NextRound() + { + GameManager.Instance.Round++; + + if (GameManager.Instance.Round > 3) + { + SceneManager.LoadScene("GameOver"); + } + else if (GameManager.Instance.Round == 3) + { + SceneManager.LoadScene("ChallengingStage"); + } + else + { + SceneManager.LoadScene("TopicSelect"); + } + } } diff --git a/namedropper/Assets/Scripts/Player.cs b/namedropper/Assets/Scripts/Player.cs index cfaa888..2dc551c 100644 --- a/namedropper/Assets/Scripts/Player.cs +++ b/namedropper/Assets/Scripts/Player.cs @@ -47,6 +47,8 @@ public class Player : MonoBehaviour } public Rigidbody2D _rigidbody; + private bool _touchedMidpoint; + private RaceGame _raceGame; private void Awake() { @@ -65,6 +67,7 @@ public class Player : MonoBehaviour _text = transform.GetChild(0).GetComponent(); _originalTextScale = _text.transform.localScale; _game = FindObjectOfType(); + _raceGame = FindObjectOfType(); _originalPosition = transform.position; @@ -346,6 +349,23 @@ public class Player : MonoBehaviour } + //RACE GAME + //midpoint + if (collision.gameObject.CompareTag("Midpoint")) + { + _touchedMidpoint = true; + } + + //finish line + if (collision.gameObject.CompareTag("FinishLine")) + { + if (_touchedMidpoint) + { + Debug.Log("scored!"); + _raceGame.AddScore(1, _playerNumber); + } + _touchedMidpoint = false; + } } diff --git a/namedropper/Assets/Scripts/Wraparound.cs b/namedropper/Assets/Scripts/Wraparound.cs index e2ec727..8849ae3 100644 --- a/namedropper/Assets/Scripts/Wraparound.cs +++ b/namedropper/Assets/Scripts/Wraparound.cs @@ -26,6 +26,11 @@ public class Wraparound : MonoBehaviour } + if (SceneManager.GetActiveScene().name == "RaceGame") + { + return; + } + if (SceneManager.GetActiveScene().name == "TopicSelect" || SceneManager.GetActiveScene().name == "Calibration" || SceneManager.GetActiveScene().name == "Title" || 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serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/namedropper/Assets/_FortuneWheel/Scripts/FortuneWheel.cs b/namedropper/Assets/_FortuneWheel/Scripts/FortuneWheel.cs index 031f8e6..217ad45 100644 --- a/namedropper/Assets/_FortuneWheel/Scripts/FortuneWheel.cs +++ b/namedropper/Assets/_FortuneWheel/Scripts/FortuneWheel.cs @@ -160,7 +160,7 @@ } else if (_gameName == "Sumo") { - sceneName = "Sumo"; + sceneName = "RoundIntro"; } else { diff --git a/namedropper/ProjectSettings/TagManager.asset b/namedropper/ProjectSettings/TagManager.asset index 60292e2..1055523 100644 --- a/namedropper/ProjectSettings/TagManager.asset +++ b/namedropper/ProjectSettings/TagManager.asset @@ 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