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combinedRaceAndNameDropper
Josh 2 years ago
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commit
616d77467f
  1. 52
      namedropper/Assets/Prefabs/Player Prefab.prefab
  2. 64
      namedropper/Assets/Scenes/Game.unity
  3. 88
      namedropper/Assets/Scenes/TopicSelect.unity
  4. 2
      namedropper/Assets/Scripts/Player.cs
  5. 4
      namedropper/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset

52
namedropper/Assets/Prefabs/Player Prefab.prefab

@ -186,7 +186,6 @@ GameObject:
m_Component:
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@ -239,57 +238,6 @@ MonoBehaviour:
_forTopicSelect: 0
_playerNumber: 0
_spriteOptions: []
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m_ScaleInLightmap: 1
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m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
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m_SortingOrder: 2
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64
namedropper/Assets/Scenes/Game.unity

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value: 1

88
namedropper/Assets/Scenes/TopicSelect.unity

@ -184,7 +184,27 @@ PrefabInstance:
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propertyPath: m_text
value: "\t"
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objectReference: {fileID: 0}
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2
namedropper/Assets/Scripts/Player.cs

@ -32,7 +32,7 @@ public class Player : MonoBehaviour
private void Awake()
{
GetComponent<SpriteRenderer>().sprite = _spriteOptions[GameManager.PLAYER_SKIN];
//GetComponent<SpriteRenderer>().sprite = _spriteOptions[GameManager.PLAYER_SKIN];
_rigidbody = GetComponent<Rigidbody2D>();
_text = transform.GetChild(0).GetComponent<TMPro.TextMeshProUGUI>();
_game = FindObjectOfType<Game>();

4
namedropper/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset

@ -33,9 +33,9 @@ Material:
- _OutlineSoftness: 0
- _OutlineWidth: 0
- _PerspectiveFilter: 0.875
- _ScaleRatioA: 1
- _ScaleRatioA: 0.9
- _ScaleRatioB: 1
- _ScaleRatioC: 1
- _ScaleRatioC: 0.73125
- _ScaleX: 1
- _ScaleY: 1
- _ShaderFlags: 0

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