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m_text: ICON + m_text: Bumpin' the action trivia game m_isRightToLeft: 0 m_fontAsset: {fileID: 11400000, guid: 4fe6d5308385b4341885d0d510c8e2aa, type: 2} m_sharedMaterial: {fileID: 1001970574707011636, guid: 4fe6d5308385b4341885d0d510c8e2aa, type: 2} @@ -923,8 +923,8 @@ MonoBehaviour: m_faceColor: serializedVersion: 2 rgba: 4294967295 - m_fontSize: 479.7 - m_fontSizeBase: 479.7 + m_fontSize: 256 + m_fontSizeBase: 256 m_fontWeight: 400 m_enableAutoSizing: 0 m_fontSizeMin: 18 diff --git a/namedropper/Assets/Scripts/GameOverScreen.cs b/namedropper/Assets/Scripts/GameOverScreen.cs index 71be9bc..ef30768 100644 --- a/namedropper/Assets/Scripts/GameOverScreen.cs +++ b/namedropper/Assets/Scripts/GameOverScreen.cs @@ -4,7 +4,7 @@ using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; -public class GameOverScreen : MonoBehaviour +public class GameOverScreen : Level { [SerializeField] Text _gameOverMessage; @@ -40,15 +40,64 @@ public class GameOverScreen : MonoBehaviour if (Game.USE_MVP) { - _gameOverMessage.text += "\nMVP: Player 3!\nEarned unlock token for next game\n\nPlay again?"; - GameManager.MVP = 3; + string mvpName = ""; + int mvpPlayer = GetMVP(out mvpName); + + for (int i=0; i<4; i++) + { + if (i != mvpPlayer) + { + _players[i].SetActive(false); + } + else + { + _players[i].GetComponent().SetName("MVP"); + } + } + + GameManager.MVP = mvpPlayer; + _gameOverMessage.text += "\n\nPlay again?"; + } } - Invoke("Restart", 10); + Invoke("Restart", 6); } + int GetMVP(out string mvpName) + { + mvpName = ""; + int bestScore = int.MinValue; + int bestPlayerNumber = 0; + + if (GameManager.Instance.Score1 > bestScore) + { + bestScore = GameManager.Instance.Score1; + mvpName = "light blue"; + bestPlayerNumber = 0; + } + if (GameManager.Instance.Score2 > bestScore) + { + bestScore = GameManager.Instance.Score2; + mvpName = "dark blue"; + bestPlayerNumber = 1; + } + if (GameManager.Instance.Score3 > bestScore) + { + bestScore = GameManager.Instance.Score3; + mvpName = "dark red"; + bestPlayerNumber = 2; + } + if (GameManager.Instance.Score4 > bestScore) + { + bestScore = GameManager.Instance.Score4; + mvpName = "light red"; + bestPlayerNumber = 3; + } + + return bestPlayerNumber; + } private void Restart() { GameManager.Instance.RestartGame(); diff --git a/namedropper/Assets/Scripts/TrackballInputManager.cs b/namedropper/Assets/Scripts/TrackballInputManager.cs index ed6e6a3..f7620d7 100644 --- a/namedropper/Assets/Scripts/TrackballInputManager.cs +++ b/namedropper/Assets/Scripts/TrackballInputManager.cs @@ -104,7 +104,9 @@ public class TrackballInputManager : MonoBehaviour _ignoredDevices.Add(65595); _ignoredDevices.Add(65599); _ignoredDevices.Add(1250497353); - 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