From 8925227abb9f981448d60b40965d8e86245fcb68 Mon Sep 17 00:00:00 2001 From: Josh Date: Tue, 11 Jul 2023 17:48:20 -0400 Subject: [PATCH] added redlight greenlight and tuned that and gold miner with Nik --- namedropper/Assets/GoldMiner.cs | 21 +- namedropper/Assets/GoldMinerTarget.cs | 12 +- namedropper/Assets/Scenes/GoldMiner.unity | 114 - namedropper/Assets/Scenes/RedLight.unity | 5874 +++++++++++++++++ namedropper/Assets/Scenes/RedLight.unity.meta | 7 + namedropper/Assets/Scripts/Player.cs | 54 +- .../Assets/Scripts/RedLightGreenLight.cs | 74 + .../Assets/Scripts/RedLightGreenLight.cs.meta | 11 + namedropper/Assets/Scripts/ScoreStack.cs | 3 + .../Assets/Scripts/TrackballInputManager.cs | 5 + namedropper/Assets/Spinner.cs | 28 +- namedropper/Assets/Sprites/finishline.jpg | Bin 0 -> 32637 bytes .../Assets/Sprites/finishline.jpg.meta | 123 + .../ProjectSettings/EditorBuildSettings.asset | 3 + namedropper/ProjectSettings/TagManager.asset | 1 + 15 files changed, 6188 insertions(+), 142 deletions(-) create mode 100644 namedropper/Assets/Scenes/RedLight.unity create mode 100644 namedropper/Assets/Scenes/RedLight.unity.meta create mode 100644 namedropper/Assets/Scripts/RedLightGreenLight.cs create mode 100644 namedropper/Assets/Scripts/RedLightGreenLight.cs.meta create mode 100644 namedropper/Assets/Sprites/finishline.jpg create mode 100644 namedropper/Assets/Sprites/finishline.jpg.meta diff --git a/namedropper/Assets/GoldMiner.cs b/namedropper/Assets/GoldMiner.cs index 58ab6fd..03202cd 100644 --- a/namedropper/Assets/GoldMiner.cs +++ b/namedropper/Assets/GoldMiner.cs @@ -10,12 +10,25 @@ public class GoldMiner : Level // Start is called before the first frame update void Start() { - for (int i = 0; i < 35; ++i) + for (int i = 0; i < 100; ++i) { - GameObject target = Instantiate(_goldMinerTargetPrefab); - target.transform.parent = _canvas.gameObject.transform; - target.transform.localPosition = new Vector3(Random.Range(-928, 928), Random.Range(-256f, 490f), target.transform.position.z); + SpawnGold(); } + + //Invoke("SpawnMoreGold", 3f); + } + + void SpawnMoreGold() + { + SpawnGold(); + Invoke("SpawnMoreGold", 2f); + } + + private void SpawnGold() + { + GameObject target = Instantiate(_goldMinerTargetPrefab); + target.transform.parent = _canvas.gameObject.transform; + target.transform.localPosition = new Vector3(Random.Range(-928, 928), Random.Range(-256f, 490f), target.transform.position.z); } // Update is called once per frame diff --git a/namedropper/Assets/GoldMinerTarget.cs b/namedropper/Assets/GoldMinerTarget.cs index e85779c..0c1e0b3 100644 --- a/namedropper/Assets/GoldMinerTarget.cs +++ b/namedropper/Assets/GoldMinerTarget.cs @@ -7,18 +7,24 @@ public class GoldMinerTarget : MonoBehaviour { [SerializeField] TMPro.TMP_Text _text; public int _value; - public const float MIN_SCALE = .3f; + public const float MIN_SCALE = .2f; // Start is called before the first frame update void Start() { - _value = Random.Range(-1, 4); + _value = 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b/namedropper/Assets/Scenes/RedLight.unity.meta new file mode 100644 index 0000000..4710ce6 --- /dev/null +++ b/namedropper/Assets/Scenes/RedLight.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: c47ffd3450f93bd488df38f9f870218d +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/namedropper/Assets/Scripts/Player.cs b/namedropper/Assets/Scripts/Player.cs index c224fcb..01628fc 100644 --- a/namedropper/Assets/Scripts/Player.cs +++ b/namedropper/Assets/Scripts/Player.cs @@ -47,6 +47,7 @@ public class Player : MonoBehaviour public bool _goldMinerReturning = false; GameObject _carrying = null; float _carriedWeight = 1f; + public float _lastVelocityMagnitudeAdded = 0f; public float StunTime{ get { @@ -64,6 +65,7 @@ public class Player : MonoBehaviour private bool _touchedMidpoint; private RaceGame _raceGame; private GoldMiner _goldMinerGame; + private RedLightGreenLight _redlightGreenlightGame; private void Awake() { @@ -84,6 +86,9 @@ public class Player : MonoBehaviour _game = FindObjectOfType(); _raceGame = FindObjectOfType(); _goldMinerGame = FindObjectOfType(); + _redlightGreenlightGame = FindObjectOfType(); + if (_redlightGreenlightGame != null) + _curSpeed *= 5f; _originalPosition = transform.position; @@ -165,7 +170,8 @@ public class Player : MonoBehaviour public void SetName(string name) { - _text.text = name; + if (_text!= null) + _text.text = name; } public void BecomeInvisible() @@ -218,10 +224,15 @@ public class Player : MonoBehaviour } } + public void ResetToOriginalPosition() + { + transform.position = _originalPosition; + } + void Respawn() { this.gameObject.SetActive(true); - transform.position = _originalPosition; + ResetToOriginalPosition(); _dropping = false; _rigidbody.velocity = Vector3.zero; PickNewWord(); @@ -358,7 +369,7 @@ public class Player : MonoBehaviour // gold miner target GoldMinerTarget goldMinerTarget = collision.gameObject.GetComponent(); - if (goldMinerTarget != null && _goldMinerLaunched) + if (goldMinerTarget != null && _goldMinerLaunched && _carrying == null) { this._rigidbody.velocity = Vector3.zero; goldMinerTarget.transform.parent = this.transform; @@ -385,6 +396,21 @@ public class Player : MonoBehaviour _touchedMidpoint = true; } + //redlight greenlight finish line + if (collision.gameObject.CompareTag("RedlightGreenlightFinishLine")) + { + Debug.Log("scored!"); + int score = 10; + if (GameManager.Instance.Round == 3) + score *= 2; + _redlightGreenlightGame.AddScore(score, _playerNumber); + _laps++; + _text.text = _laps + " point"; + if (_laps > 1) + _text.text += "s"; + ResetToOriginalPosition(); + } + //finish line if (collision.gameObject.CompareTag("FinishLine")) { @@ -454,14 +480,21 @@ public class Player : MonoBehaviour { SceneManager.LoadScene("TopicSelect"); } - + float _goldMinerInputTimeout = 0f; public void AddVelocity(Vector2 velocity) { + _lastVelocityMagnitudeAdded = velocity.magnitude; + if (_goldMiner) { - if (_goldMinerLaunched == false && velocity.y > 0f) + //SetName(velocity.y.ToString()); + if ((_goldMinerLaunched == false || _goldMinerInputTimeout > 0) && _carrying == false && velocity.y > 10.02f ) { - _rigidbody.velocity += velocity * 5000f; + _rigidbody.velocity += velocity * 1000f * Time.deltaTime; + + if (_goldMinerLaunched == false) + _goldMinerInputTimeout = .2f; + _goldMinerLaunched = true; } } @@ -477,6 +510,7 @@ public class Player : MonoBehaviour // Update is called once per frame void Update() { + _goldMinerInputTimeout -= Time.deltaTime; _stunTime -= Time.deltaTime; if (Game.Paused) { @@ -486,19 +520,19 @@ public class Player : MonoBehaviour if (_goldMinerLaunched && _goldMinerReturning == false) { - if (this._rigidbody.velocity.magnitude <= 0f) + if (this._rigidbody.velocity.magnitude <= 10f) { _goldMinerReturning = true; _carriedWeight = 1f; } } - const float RETURN_SPEED = 500f; + const float RETURN_SPEED = 125f; if (_goldMinerReturning) { - transform.position = Vector3.MoveTowards(transform.position, _originalPosition, RETURN_SPEED * Time.deltaTime * _carriedWeight); + transform.position = Vector3.MoveTowards(transform.position, _originalPosition, RETURN_SPEED * Time.deltaTime * _carriedWeight* _carriedWeight * 171f); - if ((transform.position - _originalPosition).magnitude <= .1f) + if ((transform.position - _originalPosition).magnitude <= .2f) { _goldMinerLaunched = false; _goldMinerReturning = false; diff --git a/namedropper/Assets/Scripts/RedLightGreenLight.cs b/namedropper/Assets/Scripts/RedLightGreenLight.cs new file mode 100644 index 0000000..666c2f9 --- /dev/null +++ b/namedropper/Assets/Scripts/RedLightGreenLight.cs @@ -0,0 +1,74 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class RedLightGreenLight : Level +{ + [SerializeField] SpriteRenderer _background; + [SerializeField] UnityEngine.UI.Text _redLightGreenLightText; + enum StopLight + { + GREEN, + YELLOW, + RED + } + StopLight _stopLight; + + // Start is called before the first frame update + void Start() + { + _stopLight = StopLight.YELLOW; + ToggleColor(); + } + + // Update is called once per frame + void Update() + { + foreach (GameObject player in _players) + { + //player.GetComponent().SetName(Mathf.Round(player.GetComponent()._lastVelocityMagnitudeAdded).ToString()); + if (_stopLight == StopLight.RED) + { + if (player.GetComponent()._lastVelocityMagnitudeAdded > 10.0f) + { + player.GetComponent().ResetToOriginalPosition(); + _redLightGreenLightText.text = "RED LIGHT\nBUSTED!"; + //player.GetComponent().SetName(player.GetComponent().velocity.magnitude.ToString()); + } + } + } + } + + void ToggleColor() + { + if (_stopLight == StopLight.GREEN) + _stopLight = StopLight.YELLOW; + else if (_stopLight == StopLight.YELLOW) + _stopLight = StopLight.RED; + else if (_stopLight == StopLight.RED) + _stopLight = StopLight.GREEN; + + float length; + + if (_stopLight == StopLight.RED) + { + _redLightGreenLightText.text = "RED LIGHT"; + _background.color = Color.red; + length = Random.Range(0.5f, 5f); + } + else if (_stopLight == StopLight.GREEN) + { + _redLightGreenLightText.text = "GREEN LIGHT"; + _background.color = Color.green; + length = Random.Range(0.5f, 3f); + } + else // (_stopLight == StopLight.YELLOW) + { + _redLightGreenLightText.text = ""; + _background.color = Color.yellow; + length = Random.Range(0.5f, 1f); + } + + Invoke("ToggleColor", length); + } +} diff --git a/namedropper/Assets/Scripts/RedLightGreenLight.cs.meta b/namedropper/Assets/Scripts/RedLightGreenLight.cs.meta new file mode 100644 index 0000000..eeb949c --- /dev/null +++ b/namedropper/Assets/Scripts/RedLightGreenLight.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4385003586d735f459725f86bc206410 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/namedropper/Assets/Scripts/ScoreStack.cs b/namedropper/Assets/Scripts/ScoreStack.cs index 33b9a39..16d4aa9 100644 --- a/namedropper/Assets/Scripts/ScoreStack.cs +++ b/namedropper/Assets/Scripts/ScoreStack.cs @@ -28,6 +28,9 @@ public class ScoreStack : MonoBehaviour public void AddChecker(int amount, bool dark) { + if (amount <= 0) + return; + GameObject checker = new GameObject("checker"); checker.transform.parent = this.transform; checker.transform.localScale = new Vector3(2.5f, 2.5f, 1f); diff --git a/namedropper/Assets/Scripts/TrackballInputManager.cs b/namedropper/Assets/Scripts/TrackballInputManager.cs index 5cbd67b..ecfcd4d 100644 --- a/namedropper/Assets/Scripts/TrackballInputManager.cs +++ b/namedropper/Assets/Scripts/TrackballInputManager.cs @@ -108,6 +108,11 @@ public class TrackballInputManager : MonoBehaviour _ignoredDevices.Add(65628); _ignoredDevices.Add(131158); _ignoredDevices.Add(0); + _ignoredDevices.Add(10033557); + _ignoredDevices.Add(42076147); + _ignoredDevices.Add(1512667); + _ignoredDevices.Add(104598561); + _ignoredDevices.Add(296553843); diff --git a/namedropper/Assets/Spinner.cs b/namedropper/Assets/Spinner.cs index fe1eb2f..4e97d5f 100644 --- a/namedropper/Assets/Spinner.cs +++ b/namedropper/Assets/Spinner.cs @@ -27,17 +27,19 @@ public class Spinner : MonoBehaviour { InitAudioSources(); - _gameList.Add("Popstar Pursuit"); - _gameList.Add("Bumper Budz 500"); - _gameList.Add("Ontology: The Game"); - _gameList.Add("TV Party"); - _gameList.Add("Gold Digger"); - _gameList.Add("Netflix & Skill"); - _gameList.Add("Pixel Prodigies"); - _gameList.Add("Let's Get Tipsy"); - _gameList.Add("Record Scratch"); - _gameList.Add("49er"); - _gameList.Add("Crazy Kart"); + _gameList.Add("Redlight Greenlight"); //r + //_gameList.Add("Popstar Pursuit"); //n + _gameList.Add("Bumper Budz 500"); //z + _gameList.Add("Ontology: The Game"); //o + _gameList.Add("TV Party"); //n + _gameList.Add("Gold Digger"); //g + _gameList.Add("Squid Game"); //r + 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serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Server + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/namedropper/ProjectSettings/EditorBuildSettings.asset b/namedropper/ProjectSettings/EditorBuildSettings.asset index 17cf9d2..2c16941 100644 --- a/namedropper/ProjectSettings/EditorBuildSettings.asset +++ b/namedropper/ProjectSettings/EditorBuildSettings.asset @@ -44,6 +44,9 @@ EditorBuildSettings: - enabled: 1 path: Assets/Scenes/RaceGame.unity guid: 4b27426029785474c988419c9328a8ba + - enabled: 1 + path: Assets/Scenes/RedLight.unity + guid: c47ffd3450f93bd488df38f9f870218d - enabled: 1 path: Assets/Scenes/LevelSelectScene.unity guid: 7477ac64c25d07743a1fe5ca97591ca0 diff --git a/namedropper/ProjectSettings/TagManager.asset b/namedropper/ProjectSettings/TagManager.asset index 1055523..80d0ddd 100644 --- a/namedropper/ProjectSettings/TagManager.asset +++ b/namedropper/ProjectSettings/TagManager.asset @@ -6,6 +6,7 @@ TagManager: tags: - FinishLine - Midpoint + - RedlightGreenlightFinishLine layers: - Default - TransparentFX