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m_RenderMode: 0 - m_Camera: {fileID: 0} + m_RenderMode: 1 + m_Camera: {fileID: 1439945301} m_PlaneDistance: 100 m_PixelPerfect: 0 m_ReceivesEvents: 1 @@ -839,7 +836,7 @@ Canvas: m_SortingBucketNormalizedSize: 0 m_AdditionalShaderChannelsFlag: 0 m_SortingLayerID: 0 - m_SortingOrder: 0 + m_SortingOrder: 1 m_TargetDisplay: 0 --- !u!1 &1682087379 GameObject: @@ -950,6 +947,10 @@ PrefabInstance: propertyPath: _team value: 1 objectReference: {fileID: 0} + - target: {fileID: 9049015333349338377, guid: 56b5ab1b6ee02794ab9664e282d1930a, type: 3} + propertyPath: _forTopicSelect + value: 1 + objectReference: {fileID: 0} - target: {fileID: 9049015333349338378, guid: 56b5ab1b6ee02794ab9664e282d1930a, type: 3} propertyPath: m_Mass value: 0.5 diff --git a/namedropper/Assets/Scenes/CategorySelect.unity.meta b/namedropper/Assets/Scenes/TopicSelect.unity.meta similarity index 100% rename from namedropper/Assets/Scenes/CategorySelect.unity.meta rename to namedropper/Assets/Scenes/TopicSelect.unity.meta diff --git a/namedropper/Assets/Scripts/Game.cs b/namedropper/Assets/Scripts/Game.cs index 185515d..d2297d7 100644 --- a/namedropper/Assets/Scripts/Game.cs +++ b/namedropper/Assets/Scripts/Game.cs @@ -1,15 +1,14 @@ using UnityEngine; +using System.Collections; using UnityEngine.UI; - using UnityEngine.SceneManagement; public class Game : MonoBehaviour { - int _blueScore = 0; - int _redScore = 0; + int _seconds = 60; - [SerializeField] Text BlueScoreCounter; - [SerializeField] Text RedScoreCounter; + [SerializeField] Text Score; + [SerializeField] Text Timer; Category[] _categories; // Start is called before the first frame update @@ -18,6 +17,12 @@ public class Game : MonoBehaviour _categories = FindObjectsOfType(); + //set the topic for testing purposes in case I start directly from this scene + if (GameDataManager.Instance.CurrentTopic == null) + { + GameDataManager.Instance.CurrentTopic = GameDataManager.Instance.GetRandomTopicData(); + } + foreach (Category category in _categories) { CategoryData categoryData = GameDataManager.Instance.GetRandomCategoryData(GameDataManager.Instance.CurrentTopic); @@ -25,24 +30,43 @@ public class Game : MonoBehaviour category.Name = categoryData.Category; category.Elements = categoryData.Elements; category.ResetElements(); - } + StartCoroutine(Countdown()); } - private void Start() + + IEnumerator Countdown() { - UpdateScores(); + while (_seconds > 0) + { + _seconds--; + Timer.text = _seconds.ToString(); + yield return new WaitForSeconds(1f); + } + NextRound(); } - public void AddScore(Player.Team team, int amount = 1) + void NextRound() { - if (team == Player.Team.RED) + GameManager.Instance.Round++; + + if (GameManager.Instance.Round > 3) { - _redScore += amount; + SceneManager.LoadScene("GameOver"); } - else if (team == Player.Team.BLUE) + else { - _blueScore += amount; + SceneManager.LoadScene("TopicSelect"); } + } + + private void Start() + { + UpdateScores(); + } + + public void AddScore(int amount = 1) + { + GameManager.Instance.Score += amount; UpdateScores(); } @@ -55,16 +79,15 @@ public class Game : MonoBehaviour public void UpdateScores() { - BlueScoreCounter.text = _blueScore.ToString(); - RedScoreCounter.text = _redScore.ToString(); + Score.text = GameManager.Instance.Score.ToString(); } // Update is called once per frame void Update() { - if (Input.GetKeyDown(KeyCode.R)) + if (Input.GetKeyDown(KeyCode.RightBracket)) { - SceneManager.LoadScene(SceneManager.GetActiveScene().name); + NextRound(); } } } diff --git a/namedropper/Assets/Scripts/GameDataManager.cs b/namedropper/Assets/Scripts/GameDataManager.cs index a305cad..d1e58f2 100644 --- a/namedropper/Assets/Scripts/GameDataManager.cs +++ b/namedropper/Assets/Scripts/GameDataManager.cs @@ -8,10 +8,15 @@ using System.IO; public class GameDataManager { private static GameDataManager _instance = null; - GameData _gameData = new GameData(); + GameData _gameData = null; TopicData _currentTopic = null; public GameDataManager() { + Reset(); + } + + public void Reset() + { Deserializer deserializer = new Deserializer(); string yamlText = File.ReadAllText(Application.dataPath + "/Resources/categories.yaml"); _gameData = deserializer.Deserialize(yamlText); diff --git a/namedropper/Assets/Scripts/GameManager.cs b/namedropper/Assets/Scripts/GameManager.cs new file mode 100644 index 0000000..651fdfe --- /dev/null +++ b/namedropper/Assets/Scripts/GameManager.cs @@ -0,0 +1,50 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; +using YamlDotNet.Serialization; +using YamlDotNet.Serialization.NamingConventions; +using System.IO; + +public class GameManager +{ + private static GameManager _instance = null; + + int _score = 0; + int _highScore = 0; + int _round = 1; + + public GameManager() + { + Reset(); + } + + void Reset() + { + Score = 0; + Round = 1; + } + + public void RestartGame() + { + Reset(); + GameDataManager.Instance.Reset(); + SceneManager.LoadScene("TopicSelect"); + } + + public static GameManager Instance + { + get + { + if (_instance == null) + { + _instance = new GameManager(); + } + return _instance; + } + } + + public int Score { get => _score; set => _score = value; } + public int Round { get => _round; set => _round = value; } + public int HighScore { get => _highScore; set => _highScore = value; } +} \ No newline at end of file diff --git a/namedropper/Assets/Scripts/GameManager.cs.meta b/namedropper/Assets/Scripts/GameManager.cs.meta new file mode 100644 index 0000000..4240005 --- /dev/null +++ b/namedropper/Assets/Scripts/GameManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b800293dfcdfcca4e8aec93973cca5ec +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/namedropper/Assets/Scripts/Player.cs b/namedropper/Assets/Scripts/Player.cs index 3e0e018..9d832f2 100644 --- a/namedropper/Assets/Scripts/Player.cs +++ b/namedropper/Assets/Scripts/Player.cs @@ -11,6 +11,7 @@ public class Player : MonoBehaviour [SerializeField] KeyCode _keyDown; [SerializeField] Team _team; [SerializeField] Text _text; + [SerializeField] bool _forTopicSelect = false; Game _game; Vector3 _originalPosition; public enum Team @@ -32,7 +33,8 @@ public class Player : MonoBehaviour void Start() { - PickNewWord(); + if (_forTopicSelect == false) + PickNewWord(); } void PickNewWord() @@ -40,6 +42,17 @@ public class Player : MonoBehaviour _text.text = _game.PickRandomWord(); } + private void OnCollisionEnter2D(Collision2D collision) + { + GameObject other = collision.gameObject; + if (other.GetComponent()) + { + const float BOUNCE_AMOUNT = 60f; + other.GetComponent().AddForce((other.transform.position - transform.position) * BOUNCE_AMOUNT); + GetComponent().AddForce((transform.position - other.transform.position) * BOUNCE_AMOUNT); + + } + } private void OnTriggerEnter2D(Collider2D collision) { Category category = collision.gameObject.GetComponent(); @@ -49,7 +62,7 @@ public class Player : MonoBehaviour if (category.Elements.Contains(_text.text)) { - _game.AddScore(_team); + _game.AddScore(); category.ShowFeedbackGood(); } else diff --git a/namedropper/Assets/Scripts/TopicSelect.cs b/namedropper/Assets/Scripts/TopicSelect.cs index 1366011..711ba61 100644 --- a/namedropper/Assets/Scripts/TopicSelect.cs +++ b/namedropper/Assets/Scripts/TopicSelect.cs @@ -9,7 +9,6 @@ public class TopicSelect : MonoBehaviour [SerializeField] TopicBox _topic2Box; [SerializeField] Text _title; - int round = 1; // Start is called before the first frame update void Awake() { @@ -18,7 +17,7 @@ public class TopicSelect : MonoBehaviour void InitRound() { - _title.text = "Round " + round + "\nPick a Topic!"; + _title.text = "Round " + GameManager.Instance.Round + "\nPick a Topic!"; _topic1Box.TopicData = GameDataManager.Instance.GetRandomTopicData(); _topic2Box.TopicData = GameDataManager.Instance.GetRandomTopicData(); _topic1Box.Name = _topic1Box.TopicData.Topic; @@ -28,10 +27,5 @@ public class TopicSelect : MonoBehaviour // Update is called once per frame void Update() { - if (Input.GetKeyDown(KeyCode.R)) - { - SceneManager.LoadScene(SceneManager.GetActiveScene().name); - } - } } diff --git a/namedropper/Packages/manifest.json b/namedropper/Packages/manifest.json index 89ebb8f..b7e1b8c 100644 --- a/namedropper/Packages/manifest.json +++ b/namedropper/Packages/manifest.json @@ -8,7 +8,7 @@ "com.unity.2d.tilemap": "1.0.0", "com.unity.collab-proxy": "1.15.7", "com.unity.ide.rider": "2.0.7", - "com.unity.ide.visualstudio": "2.0.12", + "com.unity.ide.visualstudio": "2.0.17", "com.unity.ide.vscode": "1.2.4", "com.unity.test-framework": "1.1.29", "com.unity.textmeshpro": "3.0.6", diff --git a/namedropper/Packages/packages-lock.json b/namedropper/Packages/packages-lock.json index 9c31022..ae8d313 100644 --- a/namedropper/Packages/packages-lock.json +++ b/namedropper/Packages/packages-lock.json @@ -99,7 +99,7 @@ "url": "https://packages.unity.com" }, "com.unity.ide.visualstudio": { - "version": "2.0.12", + "version": "2.0.17", "depth": 0, "source": "registry", "dependencies": { diff --git a/namedropper/ProjectSettings/EditorBuildSettings.asset b/namedropper/ProjectSettings/EditorBuildSettings.asset index ec08eb4..10176f1 100644 --- a/namedropper/ProjectSettings/EditorBuildSettings.asset +++ b/namedropper/ProjectSettings/EditorBuildSettings.asset @@ -9,9 +9,12 @@ EditorBuildSettings: path: guid: 00000000000000000000000000000000 - enabled: 1 - path: Assets/Scenes/CategorySelect.unity + path: Assets/Scenes/TopicSelect.unity guid: 91a4af9a6af9fc840b522128085513da - 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