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public void ShowFeedbackGood() + public void ShowFeedbackGood(int streak) { ShowFeedback(_feedbackGood); + + _streak.SetActive(true); + _streak.GetComponent().text = "10"; + if (streak > 1) + { + _streak.GetComponent().text += " x " + streak; + } } public void ShowFeedbackBad() @@ -42,6 +50,7 @@ public class Category : MonoBehaviour { ShowFeedback(_feedbackGood, false); ShowFeedback(_feedbackBad, false); + _streak.SetActive(false); } public void ResetElements() diff --git a/namedropper/Assets/Scripts/Player.cs b/namedropper/Assets/Scripts/Player.cs index 30bc53f..a392d14 100644 --- a/namedropper/Assets/Scripts/Player.cs +++ b/namedropper/Assets/Scripts/Player.cs @@ -19,6 +19,7 @@ public class Player : MonoBehaviour [SerializeField] int _playerNumber; bool _dropping = false; Vector3 _originalPosition; + int _streak = 0; public enum Team { RED, @@ -132,15 +133,20 @@ public class Player : MonoBehaviour if (category.Elements.Contains(_text.text)) { - _game.AddScore(1, _playerNumber); - category.ShowFeedbackGood(); + _streak++; + int score = 10 * _streak; + _game.AddScore(score, _playerNumber); + + category.ShowFeedbackGood(_streak); Respawn(); } else { + _streak = 0; category.ShowFeedbackBad(); this.gameObject.SetActive(false); - Invoke("Respawn", 2f); + Respawn(); + //Invoke("Respawn", 2f); } }