Browse Source

alternate sprites

A
Josh 2 years ago
parent
commit
d990f1f75a
  1. 2685
      namedropper/Assets/Fonts/IMPACT SDF.asset
  2. 8
      namedropper/Assets/Fonts/IMPACT SDF.asset.meta
  3. 5
      namedropper/Assets/Join.cs
  4. 165
      namedropper/Assets/Prefabs/Player Prefab.prefab
  5. 98
      namedropper/Assets/Scenes/Game.unity
  6. 118
      namedropper/Assets/Scenes/TopicSelect.unity
  7. 3
      namedropper/Assets/Scripts/GameManager.cs
  8. 10
      namedropper/Assets/Scripts/Player.cs
  9. 8
      namedropper/Assets/Sprites/balls.meta
  10. BIN
      namedropper/Assets/Sprites/balls/blue_ball.png
  11. 109
      namedropper/Assets/Sprites/balls/blue_ball.png.meta
  12. BIN
      namedropper/Assets/Sprites/balls/darkblue_ball.png
  13. 109
      namedropper/Assets/Sprites/balls/darkblue_ball.png.meta
  14. BIN
      namedropper/Assets/Sprites/balls/lightred_ball.png
  15. 109
      namedropper/Assets/Sprites/balls/lightred_ball.png.meta
  16. BIN
      namedropper/Assets/Sprites/balls/red_ball.png
  17. 109
      namedropper/Assets/Sprites/balls/red_ball.png.meta
  18. 8
      namedropper/Assets/Sprites/bears.meta
  19. BIN
      namedropper/Assets/Sprites/bears/blue_bear.png
  20. 109
      namedropper/Assets/Sprites/bears/blue_bear.png.meta
  21. BIN
      namedropper/Assets/Sprites/bears/lightblue_bear.png
  22. 109
      namedropper/Assets/Sprites/bears/lightblue_bear.png.meta
  23. BIN
      namedropper/Assets/Sprites/bears/lightred_bear.png
  24. 109
      namedropper/Assets/Sprites/bears/lightred_bear.png.meta
  25. BIN
      namedropper/Assets/Sprites/bears/red_bear.png
  26. 109
      namedropper/Assets/Sprites/bears/red_bear.png.meta
  27. 8
      namedropper/Assets/Sprites/pancakes.meta
  28. BIN
      namedropper/Assets/Sprites/pancakes/blue_pancake.png
  29. 109
      namedropper/Assets/Sprites/pancakes/blue_pancake.png.meta
  30. BIN
      namedropper/Assets/Sprites/pancakes/lightblue_pancake.png
  31. 109
      namedropper/Assets/Sprites/pancakes/lightblue_pancake.png.meta
  32. BIN
      namedropper/Assets/Sprites/pancakes/lightred_pancake.png
  33. 109
      namedropper/Assets/Sprites/pancakes/lightred_pancake.png.meta
  34. BIN
      namedropper/Assets/Sprites/pancakes/red_pancake.png
  35. 109
      namedropper/Assets/Sprites/pancakes/red_pancake.png.meta
  36. 8
      namedropper/Assets/Sprites/pigs.meta
  37. BIN
      namedropper/Assets/Sprites/pigs/pig_blue.png
  38. 109
      namedropper/Assets/Sprites/pigs/pig_blue.png.meta
  39. BIN
      namedropper/Assets/Sprites/pigs/pig_darkblue.png
  40. 109
      namedropper/Assets/Sprites/pigs/pig_darkblue.png.meta
  41. BIN
      namedropper/Assets/Sprites/pigs/pig_darkred.png
  42. 109
      namedropper/Assets/Sprites/pigs/pig_darkred.png.meta
  43. BIN
      namedropper/Assets/Sprites/pigs/pig_red.png
  44. 109
      namedropper/Assets/Sprites/pigs/pig_red.png.meta
  45. 21
      namedropper/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset

2685
namedropper/Assets/Fonts/IMPACT SDF.asset

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5
namedropper/Assets/Join.cs

@ -49,6 +49,11 @@ public class Join : MonoBehaviour
GameManager.Instance.Competitive = true;
StartGame();
}
if (Input.GetKeyDown(KeyCode.Alpha4))
{
_numPlayersReady = 4;
}
}
void StartGame()

165
namedropper/Assets/Prefabs/Player Prefab.prefab

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118
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3
namedropper/Assets/Scripts/GameManager.cs

@ -17,8 +17,9 @@ public class GameManager
int _highScore = 0;
int _round = 1;
int _numPlayers;
bool _competitive;
bool _competitive = true;
public const int PLAYER_SKIN = 4; //0 == puck, 1 == pancake, 2 == gummybear, 3==pig, 4==ball w/ bear
public GameManager()
{

10
namedropper/Assets/Scripts/Player.cs

@ -13,13 +13,15 @@ public class Player : MonoBehaviour
[SerializeField] KeyCode _keyDown;
[SerializeField] KeyCode _keyDrop;
[SerializeField] Team _team;
[SerializeField] Text _text;
[SerializeField] TMPro.TextMeshProUGUI _text;
[SerializeField] bool _forTopicSelect = false;
Game _game;
[SerializeField] int _playerNumber;
bool _dropping = false;
Vector3 _originalPosition;
int _streak = 0;
public List<Sprite> _spriteOptions = new List<Sprite>();
public enum Team
{
RED,
@ -30,8 +32,9 @@ public class Player : MonoBehaviour
private void Awake()
{
GetComponent<SpriteRenderer>().sprite = _spriteOptions[GameManager.PLAYER_SKIN];
_rigidbody = GetComponent<Rigidbody2D>();
_text = transform.GetChild(0).GetComponent<Text>();
_text = transform.GetChild(0).GetComponent<TMPro.TextMeshProUGUI>();
_game = FindObjectOfType<Game>();
_originalPosition = transform.position;
@ -100,7 +103,8 @@ public class Player : MonoBehaviour
void PickNewWord()
{
_text.text = _game.PickRandomWord();
if (_game != null)
_text.text = _game.PickRandomWord();
}
private void OnCollisionEnter2D(Collision2D collision)

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