diff --git a/namedropper/Assets/Scenes/LevelSelectScene.unity b/namedropper/Assets/Scenes/LevelSelectScene.unity
new file mode 100644
index 0000000..e18b4c6
--- /dev/null
+++ b/namedropper/Assets/Scenes/LevelSelectScene.unity
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diff --git a/namedropper/Assets/Scenes/LevelSelectScene.unity.meta b/namedropper/Assets/Scenes/LevelSelectScene.unity.meta
new file mode 100644
index 0000000..0423873
--- /dev/null
+++ b/namedropper/Assets/Scenes/LevelSelectScene.unity.meta
@@ -0,0 +1,8 @@
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diff --git a/namedropper/Assets/Spinner.cs b/namedropper/Assets/Spinner.cs
new file mode 100644
index 0000000..3c50676
--- /dev/null
+++ b/namedropper/Assets/Spinner.cs
@@ -0,0 +1,154 @@
+using System.Collections;
+using System.Collections.Generic;
+using TMPro;
+using UnityEditor.Experimental.GraphView;
+using UnityEngine;
+using UnityEngine.Profiling;
+using UnityEngine.Rendering;
+using UnityEngine.SceneManagement;
+
+public class Spinner : MonoBehaviour
+{
+ [SerializeField] TextMeshPro _topText;
+ [SerializeField] TextMeshPro _mainText;
+ [SerializeField] TextMeshPro _bottomText;
+ [SerializeField] TextMeshPro _instructions;
+ List _gameList = new List();
+ int _targetGameIndex = 0;
+ // Start is called before the first frame update
+ void Start()
+ {
+ _gameList.Add("Popstar Pursuit");
+ _gameList.Add("Bumper Budz 500");
+ _gameList.Add("Ontology: The Game");
+ _gameList.Add("TV Party");
+ _gameList.Add("Gold Digger");
+ _gameList.Add("Netflix & Skill");
+ _gameList.Add("Pixel Prodigies");
+ _gameList.Add("Let's Get Tipsy");
+ _gameList.Add("Record Scratch");
+ _gameList.Add("49er");
+ _gameList.Add("Crazy Kart");
+
+ Spin();
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+
+ public void Spin()
+ {
+ StartCoroutine(SpinCoroutine());
+ }
+
+ IEnumerator SpinCoroutine()
+ {
+ _instructions.gameObject.SetActive(false);
+ _targetGameIndex = Random.Range(0, _gameList.Count);
+ int currentGameIndex = _targetGameIndex + 1;
+ float delay = .01f;
+ do
+ {
+ currentGameIndex++;
+ if (currentGameIndex > _gameList.Count)
+ currentGameIndex = 0;
+
+ _topText.text = GetGameName(currentGameIndex - 1);
+ _mainText.text = GetGameName(currentGameIndex);
+ _bottomText.text = GetGameName(currentGameIndex + 1);
+
+ delay *= 1.1f;
+ Debug.Log("delay: " + delay);
+ yield return new WaitForSeconds(delay);
+ }
+ while (delay < .5f);
+
+ _mainText.color = Color.cyan;
+ yield return new WaitForSeconds(1.0f);
+ LoadScene(_mainText.text);
+
+ }
+
+ void LoadScene(string gameName)
+ {
+ string sceneName = "";
+
+ if (gameName.Contains("Dropper"))
+ {
+ sceneName = "TopicSelect";
+ }
+ else if (gameName.Contains("Popstar Pursuit"))
+ {
+ LoadNameDropper("Contemporary Pop Music");
+ }
+ else if (gameName.Contains("TV Party"))
+ {
+ LoadNameDropper("Contemporary TV");
+
+ }
+ else if (gameName.Contains("Netflix")) // & Skill
+ {
+ LoadNameDropper("Netflix Shows");
+
+ }
+ else if (gameName.Contains("Pixel")) // Pixel Prodigies
+ {
+ LoadNameDropper("Videogame Characters");
+ }
+ else if (gameName.Contains("Nik's Ark"))
+ {
+ LoadNameDropper("Animals");
+ }
+ else if (gameName.Contains("Tipsy")) //Let's Get Tipsy
+ {
+ LoadNameDropper("Alcohol");
+ }
+ else if (gameName.Contains("Record Scratch"))
+ {
+ LoadNameDropper("Music Genres");
+ }
+ else if (gameName == "Gold Digger" || gameName == "Gold Miner" || gameName.Contains("49er"))
+ {
+ sceneName = "GoldMiner";
+ }
+ else if (gameName == "Indie 500" || gameName.Contains("Bumper") || gameName.Contains("Crazy Kart"))
+ {
+ sceneName = "RaceGame";
+ }
+ else if (gameName == "Sumo")
+ {
+ sceneName = "RaceGame";
+ }
+ else if (gameName.Contains("Ontology"))
+ {
+ sceneName = "Ontology";
+ }
+ else
+ {
+ Debug.LogError("unknown game name: " + gameName);
+ }
+
+ if (sceneName != "")
+ SceneManager.LoadScene(sceneName);
+
+ }
+ void LoadNameDropper(string topicName)
+ {
+ GameDataManager.Instance.CurrentTopic = GameDataManager.Instance.GetTopic(topicName);
+ SceneManager.LoadScene("Game");
+ }
+
+ string GetGameName(int gameIndex)
+ {
+ if (gameIndex < 0)
+ gameIndex += _gameList.Count;
+
+ if (gameIndex >= _gameList.Count)
+ gameIndex -= _gameList.Count;
+
+ return _gameList[gameIndex];
+ }
+}
diff --git a/namedropper/Assets/Spinner.cs.meta b/namedropper/Assets/Spinner.cs.meta
new file mode 100644
index 0000000..0e704b8
--- /dev/null
+++ b/namedropper/Assets/Spinner.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 905cc1ea5304df0449cf502a894c81ce
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant: