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20 lines
470 B
20 lines
470 B
2 years ago
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using UnityEngine;
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using System.Collections.Generic;
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[System.Serializable]
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public class EnemyWave {
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public string WaveName = "Wave";
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public BoxCollider AreaCollider; //a collider that keeps the player from leaving an area
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public List<GameObject> EnemyList = new List<GameObject> ();
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public bool waveComplete() {
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return EnemyList.Count == 0;
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}
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public void RemoveEnemyFromWave(GameObject g) {
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if (EnemyList.Contains(g)) {
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EnemyList.Remove(g);
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}
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}
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}
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