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15 lines
195 B
15 lines
195 B
2 years ago
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using UnityEngine;
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public class TimeToLive : MonoBehaviour {
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public float LifeTime = 1;
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void Start(){
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Invoke("DestroyGO", LifeTime);
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}
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void DestroyGO(){
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Destroy(gameObject);
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}
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}
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