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30 lines
599 B
30 lines
599 B
2 years ago
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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public class ButtonFlicker : MonoBehaviour {
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public Text buttonText;
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public float flickerSpeed = 40f;
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public float flickerDuration = 1f;
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void OnDisable(){
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buttonText.enabled = true;
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}
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public void StartButtonFlicker () {
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StartCoroutine(ButtonFlickerCoroutine());
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}
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IEnumerator ButtonFlickerCoroutine(){
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float t =0;
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while(t < flickerDuration){
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float i = Mathf.Sin(Time.time * flickerSpeed);
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buttonText.enabled = (i>0);
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t += Time.deltaTime;
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yield return null;
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}
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buttonText.enabled = true;
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}
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}
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