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17 lines
371 B
17 lines
371 B
2 years ago
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using System;
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public class GameSettings : ScriptableObject {
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[Header ("Application Settings")]
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public float timeScale = 1f;
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public int framerate = 60;
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public bool showFPSCounter = false;
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[Header ("Audio Settings")]
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public float MusicVolume = .7f;
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public float SFXVolume = .9f;
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}
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