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81 lines
2.4 KiB
81 lines
2.4 KiB
2 years ago
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using System;
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[RequireComponent(typeof(RectTransform))]
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public class UIJoystick : MonoBehaviour, IPointerDownHandler, IDragHandler, IPointerUpHandler {
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public RectTransform handle;
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public float radius = 40f;
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public float autoReturnSpeed = 8f;
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private bool returnToStartPos;
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private RectTransform parentRect;
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private InputManager inputmanager;
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void OnEnable(){
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returnToStartPos = true;
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handle.transform.SetParent(transform);
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parentRect = GetComponent<RectTransform>();
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}
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void Update() {
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if(inputmanager == null) inputmanager = GameObject.FindObjectOfType<InputManager>();
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//return to start position
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if (returnToStartPos) {
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if (handle.anchoredPosition.magnitude > Mathf.Epsilon) {
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handle.anchoredPosition -= new Vector2 (handle.anchoredPosition.x * autoReturnSpeed, handle.anchoredPosition.y * autoReturnSpeed) * Time.deltaTime;
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inputmanager.OnTouchScreenJoystickEvent(Vector2.zero);
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} else {
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returnToStartPos = false;
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}
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}
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}
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//return coordinates
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public Vector2 Coordinates {
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get {
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if (handle.anchoredPosition.magnitude < radius){
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return handle.anchoredPosition / radius;
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}
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return handle.anchoredPosition.normalized;
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}
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}
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//touch down
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void IPointerDownHandler.OnPointerDown(PointerEventData eventData) {
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returnToStartPos = false;
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var handleOffset = GetJoystickOffset(eventData);
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handle.anchoredPosition = handleOffset;
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if(inputmanager != null) inputmanager.OnTouchScreenJoystickEvent(handleOffset.normalized);
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}
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//touch drag
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void IDragHandler.OnDrag(PointerEventData eventData) {
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var handleOffset = GetJoystickOffset(eventData);
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handle.anchoredPosition = handleOffset;
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if(inputmanager != null) inputmanager.OnTouchScreenJoystickEvent(handleOffset.normalized);
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}
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//touch up
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void IPointerUpHandler.OnPointerUp(PointerEventData eventData) {
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returnToStartPos = true;
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}
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//get offset
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private Vector2 GetJoystickOffset(PointerEventData eventData) {
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Vector3 globalHandle;
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if (RectTransformUtility.ScreenPointToWorldPointInRectangle (parentRect, eventData.position, eventData.pressEventCamera, out globalHandle)) {
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handle.position = globalHandle;
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}
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var handleOffset = handle.anchoredPosition;
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if (handleOffset.magnitude > radius) {
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handleOffset = handleOffset.normalized * radius;
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handle.anchoredPosition = handleOffset;
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}
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return handleOffset;
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}
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}
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