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30 lines
688 B
30 lines
688 B
2 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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//fades a sprite until it becomes invisible
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[RequireComponent(typeof(Sprite))]
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public class UISpriteFade : MonoBehaviour {
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private float Delay = .5f;
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private float fadeTime = 2f;
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private bool destroyAtFadeEnd = true;
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private Image image;
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IEnumerator Start(){
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yield return new WaitForSeconds(Delay);
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image = GetComponent<Image>();
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float t = 1;
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while(t > 0) {
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if(image) image.color = new Color(1f, 1f, 1f, t);
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t -= Time.deltaTime / fadeTime;
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yield return null;
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}
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image.color = new Color(1f, 1f, 1f, 0);
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if(destroyAtFadeEnd) Destroy(gameObject);
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}
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}
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