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34 lines
783 B
34 lines
783 B
2 years ago
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using System.Collections;
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using UnityEngine;
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public class CamSlowMotionDelay : MonoBehaviour {
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public float slowMotionTimeScale = .2f;
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public void StartSlowMotionDelay(float duration){
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StopAllCoroutines();
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StartCoroutine(SlowMotionRoutine(duration));
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}
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//slow motion delay
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IEnumerator SlowMotionRoutine(float duration) {
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//set timescale
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Time.timeScale = slowMotionTimeScale;
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//wait a moment...
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float startTime = Time.realtimeSinceStartup;
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while (Time.realtimeSinceStartup < (startTime + duration)) {
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yield return null;
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}
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//reset timescale
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GameSettings settings = Resources.Load("GameSettings", typeof(GameSettings)) as GameSettings;
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if (settings != null) {
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Time.timeScale = settings.timeScale;
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} else {
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Time.timeScale = 1;
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}
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}
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}
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