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15 lines
293 B
15 lines
293 B
2 years ago
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using UnityEngine;
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public class AreaColliderTrigger : MonoBehaviour {
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public EnemyWaveSystem EnemyWaveSystem;
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void OnTriggerEnter(Collider coll){
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if (coll.CompareTag ("Player")) {
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if (EnemyWaveSystem != null)
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EnemyWaveSystem.StartNewWave ();
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Destroy (gameObject);
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}
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}
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}
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