using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpawnItemOnDestroy : MonoBehaviour { public GameObject itemToSpawn; #if UNITY_EDITOR [HelpAttribute("The position offset where this object will spawn in relation to this character's position.", UnityEditor.MessageType.Info)] #endif [Space(15f)] public Vector3 SpawnOffset = new Vector3(0f, 1.5f, 0f); [Space(15f)] #if UNITY_EDITOR [HelpAttribute("The power at which this object is moved up before falling down", UnityEditor.MessageType.Info)] #endif public float spawnUpForce = 5f; public void Death(){ if(!itemToSpawn) return; StartCoroutine(spawnItem()); } IEnumerator spawnItem(){ //spawn an item GameObject item = GameObject.Instantiate(itemToSpawn) as GameObject; item.transform.position = transform.position + SpawnOffset; yield return new WaitForFixedUpdate(); //add an up force to this item Rigidbody rb = item.GetComponent(); if(rb) rb.velocity = new Vector3(0, spawnUpForce, 0); } }