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11 lines
369 B
11 lines
369 B
using UnityEngine;
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public class StateMachineFunctions : StateMachineBehaviour {
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public bool NotifyAnimatorOnFinish;
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//notify on animation finish
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override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
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if(NotifyAnimatorOnFinish) animator.gameObject.SendMessage ("Ready", SendMessageOptions.DontRequireReceiver);
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}
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}
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