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13 lines
257 B
13 lines
257 B
using UnityEngine;
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[System.Serializable]
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public class AudioItem {
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public string name;
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public float volume = 1f;
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public float MinTimeBetweenCall = 0;
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public bool loop;
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public AudioClip[] clip;
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[HideInInspector]
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public float lastTimePlayed = 0;
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}
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