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spinning is basically working

master
Josh 2 days ago
parent
commit
9d7f99c3fe
  1. BIN
      .vs/slots/DesignTimeBuild/.dtbcache.v2
  2. BIN
      .vs/slots/FileContentIndex/2c1cb54c-884e-46af-88be-dbb8b2b2cd87.vsidx
  3. BIN
      .vs/slots/FileContentIndex/6af12eb4-b31e-4107-84ad-4cdf8492e115.vsidx
  4. BIN
      .vs/slots/FileContentIndex/e07062da-369f-4b06-ac47-2208fc8c53f6.vsidx
  5. 0
      .vs/slots/FileContentIndex/read.lock
  6. BIN
      .vs/slots/v17/.suo
  7. 31
      SlotMachine.cs
  8. 36
      SlotSymbol.cs
  9. 61
      Wheel.cs
  10. 110
      game.tscn
  11. 2
      project.godot

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.vs/slots/DesignTimeBuild/.dtbcache.v2

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.vs/slots/FileContentIndex/2c1cb54c-884e-46af-88be-dbb8b2b2cd87.vsidx

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.vs/slots/FileContentIndex/6af12eb4-b31e-4107-84ad-4cdf8492e115.vsidx

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.vs/slots/FileContentIndex/e07062da-369f-4b06-ac47-2208fc8c53f6.vsidx

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.vs/slots/FileContentIndex/read.lock

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.vs/slots/v17/.suo

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31
SlotMachine.cs

@ -0,0 +1,31 @@
using Godot;
using System;
public partial class SlotMachine : Sprite2D
{
[Export] public Wheel[] Wheels;
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
public override void _Input(InputEvent @event)
{
if (@event is InputEventKey keyEvent && keyEvent.Pressed)
{
if (keyEvent.Keycode == Key.Enter || keyEvent.Keycode == Key.KpEnter)
{
float extraLength = 0f;
foreach (Wheel wheel in Wheels)
{
wheel.Spin(extraLength);
extraLength += 1f;
}
}
}
}
}

36
SlotSymbol.cs

@ -0,0 +1,36 @@
using Godot;
using System;
public partial class SlotSymbol : Sprite2D
{
public enum Type
{
BELL,
BAR,
SEVEN,
CHERRY,
BLANK
}
[Export] public Type SlotType;
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
const float WRAPAROUND_DISTANCE = 109 * 5;
if (GlobalPosition.Y < 320 - 184)
{
Position = new Vector2(Position.X, Position.Y + WRAPAROUND_DISTANCE);
}
if (GlobalPosition.Y > 320 + 218)
{
Position = new Vector2(Position.X, Position.Y - WRAPAROUND_DISTANCE);
}
}
}

61
Wheel.cs

@ -1,33 +1,74 @@
using Godot;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
public partial class Wheel : Sprite2D
{
float _speed;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
public float Speed;
bool _spinning = false;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
_speed = 1000f;
}
public async void Spin(float extraLength)
{
_spinning = true;
Speed = (float)GD.RandRange(1200f, 2000f);
await ToSignal(GetTree().CreateTimer(2.0f + extraLength), SceneTreeTimer.SignalName.Timeout);
Tween tween = GetTree().CreateTween();
tween.TweenProperty(this, "Speed", 0, 1.0f);
}
//Export] public Godot.Collections.Array Symbols;
[Export] public SlotSymbol[] SlotSymbols;
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
{
if (_spinning == false)
return;
float dt = (float)delta;
_speed -= dt * 250f;
float minSpeed = 100f;
const float SPACING = 109f;
if (_speed <= 0)
return;
float originalMod = this.Position.Y % SPACING;
if (Speed <= minSpeed) {
Speed = minSpeed;
this.Position += new Vector2(0f, _speed * dt);
if (originalMod < 2)
{
_spinning = false;
Speed = 0;
}
}
if (Speed <= 0)
return;
this.Position += new Vector2(0f, Speed * dt);
/*
//check if we overshot the target
if (Speed <= minSpeed && this.Position.Y % SPACING > originalMod)
{
_spinning = false;
Speed = 0f;
}
*/
/*
const float Y_WRAPAROUND = 464;
if (Position.Y > Y_WRAPAROUND)
{
Position -= new Vector2(0f, Y_WRAPAROUND);
}
}
*/
}
}

110
game.tscn

@ -1,50 +1,124 @@
[gd_scene load_steps=8 format=3 uid="uid://bxnxpcc3hwrrf"]
[gd_scene load_steps=10 format=3 uid="uid://bxnxpcc3hwrrf"]
[ext_resource type="Texture2D" uid="uid://45e6o8fnn5g6" path="res://sprites/slot-machine1.png" id="1_67gbi"]
[ext_resource type="Texture2D" uid="uid://cl1qwesnw8di7" path="res://sprites/slot-symbol2.png" id="2_epvcj"]
[ext_resource type="Script" path="res://SlotMachine.cs" id="2_fbgsk"]
[ext_resource type="Script" path="res://Wheel.cs" id="2_p4s0j"]
[ext_resource type="Texture2D" uid="uid://bqupkucthyf6k" path="res://sprites/slot-symbol1.png" id="3_mqf40"]
[ext_resource type="Texture2D" uid="uid://b7512aakq5qsn" path="res://sprites/slot-symbol3.png" id="4_cdn8h"]
[ext_resource type="Script" path="res://SlotSymbol.cs" id="5_3my0i"]
[ext_resource type="Texture2D" uid="uid://b746l2ipvabqy" path="res://sprites/slot-symbol4.png" id="5_gusk3"]
[ext_resource type="Texture2D" uid="uid://dhid2cal2tbv2" path="res://sprites/slot-machine4.png" id="6_u8o3a"]
[node name="Game" type="Node2D"]
[node name="slot-reference" type="Sprite2D" parent="."]
[node name="slot machine" type="Sprite2D" parent="." node_paths=PackedStringArray("Wheels")]
position = Vector2(288, 320)
texture = ExtResource("1_67gbi")
script = ExtResource("2_fbgsk")
Wheels = [NodePath("wheel"), NodePath("wheel2"), NodePath("wheel3")]
[node name="wheel" type="Sprite2D" parent="slot-reference"]
[node name="wheel" type="Sprite2D" parent="slot machine" node_paths=PackedStringArray("SlotSymbols")]
script = ExtResource("2_p4s0j")
SlotSymbols = [NodePath("Slot-symbol1"), NodePath("Slot-symbol2"), NodePath("Slot-symbol3"), NodePath("Slot-symbol4"), NodePath("Slot-symbol5")]
[node name="top repeat" type="Sprite2D" parent="slot-reference/wheel"]
position = Vector2(-120, -422)
[node name="Slot-symbol1" type="Sprite2D" parent="slot machine/wheel"]
position = Vector2(-126, -293)
texture = ExtResource("3_mqf40")
script = ExtResource("5_3my0i")
SlotType = 2
[node name="Slot-symbol2" type="Sprite2D" parent="slot machine/wheel"]
position = Vector2(-130, -184)
texture = ExtResource("2_epvcj")
script = ExtResource("5_3my0i")
SlotType = 3
[node name="Slot-symbol3" type="Sprite2D" parent="slot machine/wheel"]
position = Vector2(-123, -75)
texture = ExtResource("4_cdn8h")
script = ExtResource("5_3my0i")
[node name="Slot-symbol4" type="Sprite2D" parent="slot machine/wheel"]
position = Vector2(-120, 34)
texture = ExtResource("5_gusk3")
script = ExtResource("5_3my0i")
SlotType = 1
[node name="Slot-symbol5" type="Sprite2D" parent="slot machine/wheel"]
position = Vector2(-120, 143)
texture = ExtResource("2_epvcj")
script = ExtResource("5_3my0i")
SlotType = 1
[node name="Slot-symbol1" type="Sprite2D" parent="slot-reference/wheel"]
position = Vector2(-126, -304)
[node name="wheel2" type="Sprite2D" parent="slot machine" node_paths=PackedStringArray("SlotSymbols")]
position = Vector2(127, 0)
script = ExtResource("2_p4s0j")
SlotSymbols = [NodePath("Slot-symbol1"), NodePath("Slot-symbol2"), NodePath("Slot-symbol3"), NodePath("Slot-symbol4"), NodePath("Slot-symbol5")]
[node name="Slot-symbol1" type="Sprite2D" parent="slot machine/wheel2"]
position = Vector2(-126, -293)
texture = ExtResource("3_mqf40")
script = ExtResource("5_3my0i")
SlotType = 2
[node name="Slot-symbol2" type="Sprite2D" parent="slot-reference/wheel"]
position = Vector2(-130, -190)
[node name="Slot-symbol2" type="Sprite2D" parent="slot machine/wheel2"]
position = Vector2(-130, -184)
texture = ExtResource("2_epvcj")
script = ExtResource("5_3my0i")
SlotType = 3
[node name="Slot-symbol3" type="Sprite2D" parent="slot-reference/wheel"]
position = Vector2(-123, -76)
[node name="Slot-symbol3" type="Sprite2D" parent="slot machine/wheel2"]
position = Vector2(-123, -75)
texture = ExtResource("4_cdn8h")
script = ExtResource("5_3my0i")
[node name="Slot-symbol4" type="Sprite2D" parent="slot machine/wheel2"]
position = Vector2(-120, 34)
texture = ExtResource("5_gusk3")
script = ExtResource("5_3my0i")
SlotType = 1
[node name="Slot-symbol5" type="Sprite2D" parent="slot machine/wheel2"]
position = Vector2(-120, 143)
texture = ExtResource("2_epvcj")
script = ExtResource("5_3my0i")
SlotType = 1
[node name="wheel3" type="Sprite2D" parent="slot machine" node_paths=PackedStringArray("SlotSymbols")]
position = Vector2(259, 0)
script = ExtResource("2_p4s0j")
SlotSymbols = [NodePath("Slot-symbol1"), NodePath("Slot-symbol2"), NodePath("Slot-symbol3"), NodePath("Slot-symbol4"), NodePath("Slot-symbol5")]
[node name="top repeat2" type="Sprite2D" parent="slot-reference/wheel"]
position = Vector2(-123, -537)
[node name="Slot-symbol1" type="Sprite2D" parent="slot machine/wheel3"]
position = Vector2(-126, -293)
texture = ExtResource("3_mqf40")
script = ExtResource("5_3my0i")
SlotType = 2
[node name="Slot-symbol2" type="Sprite2D" parent="slot machine/wheel3"]
position = Vector2(-130, -184)
texture = ExtResource("2_epvcj")
script = ExtResource("5_3my0i")
SlotType = 3
[node name="Slot-symbol3" type="Sprite2D" parent="slot machine/wheel3"]
position = Vector2(-123, -75)
texture = ExtResource("4_cdn8h")
script = ExtResource("5_3my0i")
[node name="Slot-symbol5" type="Sprite2D" parent="slot-reference/wheel"]
[node name="Slot-symbol4" type="Sprite2D" parent="slot machine/wheel3"]
position = Vector2(-120, 34)
texture = ExtResource("5_gusk3")
script = ExtResource("5_3my0i")
SlotType = 1
[node name="bottom repeat" type="Sprite2D" parent="slot-reference/wheel"]
position = Vector2(-126, 143)
texture = ExtResource("3_mqf40")
[node name="Slot-symbol5" type="Sprite2D" parent="slot machine/wheel3"]
position = Vector2(-120, 143)
texture = ExtResource("2_epvcj")
script = ExtResource("5_3my0i")
SlotType = 1
[node name="slot-front" type="Sprite2D" parent="slot-reference"]
[node name="slot-front" type="Sprite2D" parent="slot machine"]
position = Vector2(2, -3)
texture = ExtResource("6_u8o3a")

2
project.godot

@ -12,7 +12,7 @@ config_version=5
config/name="slots"
run/main_scene="res://game.tscn"
config/features=PackedStringArray("4.3", "Forward Plus")
config/features=PackedStringArray("4.3", "C#", "Forward Plus")
config/icon="res://icon.svg"
[dotnet]

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