using Godot; using Godot.NativeInterop; using System; using System.Collections.Generic; using System.Numerics; public partial class SlotMachine : Sprite2D { [Export] public Wheel[] Wheels; int _spins; int _points; bool _isSpinning = false; public int Spins { get { return _spins; } set { _spins = value; GetNode("%Spins").Text = _spins + " spins"; } } public int Points { get { return _points; } set { _points = value; GetNode