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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CloudWraparound : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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public const int SCREEN_HEIGHT = 1080;
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public const int SCREEN_WIDTH = 1920;
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public const float DISTANCE_OFF_LEFT_EDGE = 500f;
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// Update is called once per frame
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void Update()
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{
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if (this.transform.position.y < 0)
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{
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this.transform.position = new Vector3(transform.position.x, transform.position.y + SCREEN_HEIGHT, transform.position.z);
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}
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if (this.transform.position.y > SCREEN_HEIGHT)
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{
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this.transform.position = new Vector3(transform.position.x, transform.position.y - SCREEN_HEIGHT, transform.position.z);
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}
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if (this.transform.position.x < DISTANCE_OFF_LEFT_EDGE * -1f)
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{
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this.transform.position = new Vector3(this.transform.position.x + SCREEN_WIDTH + (DISTANCE_OFF_LEFT_EDGE) + 250f, transform.position.y, transform.position.z);
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GetComponent<Cloud>().ReInit();
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}
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if (this.transform.position.y > SCREEN_WIDTH)
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{
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this.transform.position = new Vector3(transform.position.x - SCREEN_WIDTH, transform.position.y, transform.position.z);
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}
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}
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}
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