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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DragonMovement : MonoBehaviour
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{
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[SerializeField] KeyCode FlapKey;
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Rigidbody2D _rigidbody;
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float _flapTime = 0f;
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[SerializeField] float FlapForce = 300f;
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[SerializeField] float FlapLength = .25f;
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Animator _animator;
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bool _inCloud;
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[SerializeField] GameObject _fireballPrefab;
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[SerializeField] GameObject _fireballSpawnPoint;
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[SerializeField] GameObject _coneSpawnPoint;
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float _stunTime = 0f;
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public enum AttackType
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{
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FIREBALL,
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CONE
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}
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[SerializeField] AttackType _attackType = AttackType.FIREBALL;
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private void OnTriggerEnter2D(Collider2D collision)
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{
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Debug.Log("ontriggerenter");
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_inCloud = true;
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if (collision.CompareTag("Fireball"))
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{
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Fireball fireball = collision.GetComponent<Fireball>();
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if (fireball.AttackType == AttackType.CONE)
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{
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_stunTime = .6666f;
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}
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else
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{
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_stunTime = .3333f;
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}
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_animator.Play("fall");
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}
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}
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private void OnTriggerExit2D(Collider2D collision)
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{
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_inCloud = false;
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}
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void Start()
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{
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_rigidbody = this.GetComponent<Rigidbody2D>();
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_animator = this.GetComponent<Animator>();
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}
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private void Update()
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{
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if (Input.GetKeyDown(FlapKey) && _stunTime <0f)
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{
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Flap();
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Shoot();
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}
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}
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void Flap()
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{
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_flapTime = FlapLength;
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_animator.Play("fly");
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}
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void Shoot()
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{
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if (_attackType == AttackType.FIREBALL)
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{
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GameObject.Instantiate(_fireballPrefab, _fireballSpawnPoint.transform.position, Quaternion.identity);
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}
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else if (_attackType == AttackType.CONE)
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{
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GameObject fireball = GameObject.Instantiate(_fireballPrefab, _coneSpawnPoint.transform.position, Quaternion.identity);
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fireball.GetComponent<Fireball>().AttackType = AttackType.CONE;
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fireball.transform.parent = this.transform;
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}
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}
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void FixedUpdate()
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{
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if (_flapTime > 0f && _stunTime < 0f)
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{
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_rigidbody.AddForce(new Vector2(0f, FlapForce));
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}
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if (_stunTime > 0f)
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{
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_rigidbody.AddForce(new Vector2(0f, FlapForce * -.5f));
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}
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_flapTime -= Time.deltaTime;
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_stunTime -= Time.deltaTime;
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float horizontalSpeed = .4f;
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float verticalSpeed = 0f;
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const float GLIDE_TIME = 2f;
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if (_flapTime < - GLIDE_TIME)
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{
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_animator.Play("speedup");
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horizontalSpeed += (_flapTime + GLIDE_TIME) * -1f;
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}
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if (_inCloud)
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{
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if (_flapTime < 0)
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_flapTime = 0;
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if (_animator.GetCurrentAnimatorStateInfo(0).IsName("speedup"))
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{
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_animator.Play("glide");
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}
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horizontalSpeed = -2f;
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if (_rigidbody.velocity.y > 0)
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verticalSpeed = -2f;
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else if (_rigidbody.velocity.y < 0)
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verticalSpeed = 2f;
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}
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if (_stunTime > 0f)
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{
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horizontalSpeed = -2f;
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}
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transform.position = new Vector3(transform.position.x + horizontalSpeed, transform.position.y+ verticalSpeed, transform.position.z);
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}
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}
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