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36 lines
713 B
36 lines
713 B
2 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DragonMovement : MonoBehaviour
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{
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[SerializeField] KeyCode FlapKey;
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Rigidbody2D _rigidbody;
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float _flapTime = 0f;
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[SerializeField] float FlapForce = 300f;
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[SerializeField] float FlapLength = .25f;
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void Start()
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{
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_rigidbody = this.GetComponent<Rigidbody2D>();
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}
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private void Update()
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{
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if (Input.GetKeyDown(FlapKey))
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{
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_flapTime = FlapLength;
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}
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}
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void FixedUpdate()
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{
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if (_flapTime > 0f)
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{
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_rigidbody.AddForce(new Vector2(0f, FlapForce));
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}
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_flapTime -= Time.deltaTime;
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}
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}
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