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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class Game : MonoBehaviour
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{
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// Start is called before the first frame update
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[SerializeField] GameObject _cloudPrefab;
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const int NUM_CLOUDS = 6;
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const float START_X = 1300;
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void Start()
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{
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for (int i = 0; i < NUM_CLOUDS; ++i)
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{
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GameObject cloud = GameObject.Instantiate(_cloudPrefab);
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cloud.transform.position = new Vector3(Random.Range(START_X, START_X + 1920), cloud.transform.position.y, cloud.transform.position.z);
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}
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}
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// Update is called once per frame
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.R))
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{
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SceneManager.LoadScene(SceneManager.GetActiveScene().name);
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}
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}
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}
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