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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Wraparound : MonoBehaviour
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{
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[SerializeField] bool _justVertical = false;
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// Start is called before the first frame update
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void Start()
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{
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}
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void ClearTrail()
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{
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DragonMovement dragonMovement = GetComponent<DragonMovement>();
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if (dragonMovement)
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{
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dragonMovement.ClearTrail();
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}
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}
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// Update is called once per frame
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void Update()
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{
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const int SCREEN_HEIGHT = 1080;
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const int SCREEN_WIDTH = 1920;
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if (this.transform.position.y < 0)
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{
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this.transform.position = new Vector3(transform.position.x, transform.position.y + SCREEN_HEIGHT, transform.position.z);
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ClearTrail();
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}
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if (this.transform.position.y > SCREEN_HEIGHT)
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{
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this.transform.position = new Vector3(transform.position.x, transform.position.y - SCREEN_HEIGHT, transform.position.z);
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ClearTrail();
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}
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if (_justVertical == false)
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{
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if (this.transform.position.x < 0)
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{
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this.transform.position = new Vector3(transform.position.x + SCREEN_WIDTH, transform.position.y, transform.position.z);
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}
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if (this.transform.position.x > SCREEN_WIDTH)
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{
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this.transform.position = new Vector3(transform.position.x - SCREEN_WIDTH, transform.position.y, transform.position.z);
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}
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}
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}
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}
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