From 2a75bbb8c339a677fe64c61f8e62eebfe937c82d Mon Sep 17 00:00:00 2001 From: Josh Date: Tue, 3 Jan 2023 15:18:21 -0500 Subject: [PATCH] shooting --- unity/Assets/Prefabs/Fireball.prefab | 114 ++++++++++++++++++ unity/Assets/Prefabs/Fireball.prefab.meta | 7 ++ unity/Assets/Scenes/SampleScene.unity | 96 ++++++++++++++- unity/Assets/Scripts/DragonMovement.cs | 17 ++- unity/Assets/Scripts/Fireball.cs | 26 ++++ unity/Assets/Scripts/Fireball.cs.meta | 11 ++ unity/Assets/Sprites/red.meta | 8 ++ unity/Assets/Sprites/red/fire_bolt_small.meta | 8 ++ .../fire_bolt_small/fire_bolt_small_1_1.png | Bin 0 -> 350 bytes .../fire_bolt_small_1_1.png.meta | 108 +++++++++++++++++ .../fire_bolt_small/fire_bolt_small_1_2.png | Bin 0 -> 369 bytes .../fire_bolt_small_1_2.png.meta | 108 +++++++++++++++++ .../fire_bolt_small/fire_bolt_small_1_3.png | Bin 0 -> 400 bytes .../fire_bolt_small_1_3.png.meta | 108 +++++++++++++++++ .../fire_bolt_small/fire_bolt_small_1_4.png | Bin 0 -> 328 bytes 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[SerializeField] float FlapLength = .25f; Animator _animator; bool _inCloud; + [SerializeField] GameObject _fireballPrefab; + [SerializeField] GameObject _fireballSpawnPoint; private void OnTriggerEnter2D(Collider2D collision) @@ -33,11 +35,22 @@ public class DragonMovement : MonoBehaviour { if (Input.GetKeyDown(FlapKey)) { - _flapTime = FlapLength; - _animator.Play("fly"); + Flap(); + Shoot(); } } + void Flap() + { + _flapTime = FlapLength; + _animator.Play("fly"); + } + + void Shoot() + { + GameObject.Instantiate(_fireballPrefab, _fireballSpawnPoint.transform.position, Quaternion.identity); + } + void FixedUpdate() { if (_flapTime > 0f) diff --git a/unity/Assets/Scripts/Fireball.cs b/unity/Assets/Scripts/Fireball.cs new file mode 100644 index 0000000..b8343df --- /dev/null +++ b/unity/Assets/Scripts/Fireball.cs @@ -0,0 +1,26 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Fireball : MonoBehaviour +{ + // Start is called before the 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