From 5eac2e4c5001b62fddf627873d850915c06a1ffb Mon Sep 17 00:00:00 2001 From: Josh Date: Sun, 5 Feb 2023 13:12:57 -0500 Subject: [PATCH] 2 types of lightning and clouds generated at start --- unity/Assets/Game.cs | 11 +- unity/Assets/Prefabs/Cloud.prefab | 188 ++- unity/Assets/Scenes/SampleScene.unity | 1392 +---------------- unity/Assets/Scripts/Cloud.cs | 3 +- .../Assets/Sprites/lightning2_short.png.meta | 109 ++ 5 files changed, 335 insertions(+), 1368 deletions(-) create mode 100644 unity/Assets/Sprites/lightning2_short.png.meta diff --git a/unity/Assets/Game.cs b/unity/Assets/Game.cs index 647bd03..5c4fec2 100644 --- a/unity/Assets/Game.cs +++ b/unity/Assets/Game.cs @@ -6,9 +6,18 @@ using UnityEngine.SceneManagement; public class Game : MonoBehaviour { // Start is called before the first frame update + [SerializeField] GameObject _cloudPrefab; + + const int NUM_CLOUDS = 6; + const float START_X = 1300; + void Start() { - + for (int i = 0; i < NUM_CLOUDS; ++i) + { + GameObject cloud = GameObject.Instantiate(_cloudPrefab); + cloud.transform.position = new Vector3(Random.Range(START_X, START_X + 1920), cloud.transform.position.y, cloud.transform.position.z); + } } // Update is called once per frame diff --git a/unity/Assets/Prefabs/Cloud.prefab b/unity/Assets/Prefabs/Cloud.prefab index 36a03cb..b94488b 100644 --- a/unity/Assets/Prefabs/Cloud.prefab +++ b/unity/Assets/Prefabs/Cloud.prefab @@ -1,5 +1,145 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!1 &1043090684 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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