Josh
2 years ago
11 changed files with 357 additions and 10 deletions
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class Pterodactyl : MonoBehaviour |
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{ |
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const float horizontalSpeed = 300f; |
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const float verticalSpeed = 200f; |
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DragonMovement[] _dragons; |
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// Start is called before the first frame update
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void Start() |
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{ |
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_dragons = FindObjectsOfType<DragonMovement>(); |
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} |
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// Update is called once per frame
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void Update() |
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{ |
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DragonMovement closestPlayerToMyLeft = null; |
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float closestDistance = float.MaxValue; |
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foreach (DragonMovement dragon in _dragons) |
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{ |
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float distance = Vector3.Distance(gameObject.transform.position, dragon.transform.transform.position); |
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if (distance < closestDistance && dragon.transform.position.x < this.transform.position.x) |
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{ |
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closestDistance = distance; |
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closestPlayerToMyLeft = dragon; |
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} |
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} |
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float verticalDirection = 1f; |
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if (closestPlayerToMyLeft != null && closestPlayerToMyLeft.transform.position.y < this.transform.position.y) |
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verticalDirection = -1f; |
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if (closestPlayerToMyLeft == null) |
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verticalDirection = 0; |
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transform.position = new Vector3(transform.position.x - Time.deltaTime * horizontalSpeed, transform.position.y + (Time.deltaTime * verticalSpeed * verticalDirection), transform.position.z); |
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if (transform.position.x < -100f) |
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{ |
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GameObject.Destroy(this.gameObject); |
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} |
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} |
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private void OnTriggerEnter2D(Collider2D collision) |
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{ |
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if (collision.CompareTag("Fireball")) |
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{ |
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GameObject.Destroy(this.gameObject); |
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} |
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} |
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} |
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