Browse Source

added pterodactyl

master
Josh 2 years ago
parent
commit
6621a974cc
  1. 13
      unity/Assets/Game.cs
  2. 22
      unity/Assets/Prefabs/Fireball.prefab
  3. 124
      unity/Assets/Prefabs/Pterodactyl.prefab
  4. 7
      unity/Assets/Prefabs/Pterodactyl.prefab.meta
  5. 56
      unity/Assets/Pterodactyl.cs
  6. 11
      unity/Assets/Pterodactyl.cs.meta
  7. 15
      unity/Assets/Scenes/SampleScene.unity
  8. 9
      unity/Assets/Scripts/DragonMovement.cs
  9. BIN
      unity/Assets/Sprites/pterodactyl.png
  10. 109
      unity/Assets/Sprites/pterodactyl.png.meta
  11. 1
      unity/ProjectSettings/TagManager.asset

13
unity/Assets/Game.cs

@ -9,9 +9,11 @@ public class Game : MonoBehaviour
// Start is called before the first frame update // Start is called before the first frame update
[SerializeField] GameObject _cloudPrefab; [SerializeField] GameObject _cloudPrefab;
[SerializeField] GameObject _birdPrefab; [SerializeField] GameObject _birdPrefab;
[SerializeField] GameObject _pterodactylPrefab;
const int NUM_CLOUDS = 8; const int NUM_CLOUDS = 8;
const float START_X = 1300; const float START_X = 1300;
const float PTERODACTYL_CHANCE = .15f;
[SerializeField] Text _victoryMessage; [SerializeField] Text _victoryMessage;
[SerializeField] Text _restartMessage; [SerializeField] Text _restartMessage;
bool _victory = false; bool _victory = false;
@ -43,7 +45,16 @@ public class Game : MonoBehaviour
} }
void SpawnBird() void SpawnBird()
{ {
GameObject bird = GameObject.Instantiate(_birdPrefab); GameObject bird;
if (Random.Range(0f,1f)< PTERODACTYL_CHANCE)
{
bird = GameObject.Instantiate(_pterodactylPrefab);
}
else
{
bird = GameObject.Instantiate(_birdPrefab);
}
float y = Random.Range(0f, 1080f); float y = Random.Range(0f, 1080f);
bird.transform.position = new Vector3(2000f, y, 0f); bird.transform.position = new Vector3(2000f, y, 0f);

22
unity/Assets/Prefabs/Fireball.prefab

@ -12,6 +12,7 @@ GameObject:
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m_Layer: 0 m_Layer: 0
m_Name: Fireball m_Name: Fireball
m_TagString: Fireball m_TagString: Fireball
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m_CollisionDetection: 0
m_Constraints: 0

124
unity/Assets/Prefabs/Pterodactyl.prefab

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7
unity/Assets/Prefabs/Pterodactyl.prefab.meta

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56
unity/Assets/Pterodactyl.cs

@ -0,0 +1,56 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Pterodactyl : MonoBehaviour
{
const float horizontalSpeed = 300f;
const float verticalSpeed = 200f;
DragonMovement[] _dragons;
// Start is called before the first frame update
void Start()
{
_dragons = FindObjectsOfType<DragonMovement>();
}
// Update is called once per frame
void Update()
{
DragonMovement closestPlayerToMyLeft = null;
float closestDistance = float.MaxValue;
foreach (DragonMovement dragon in _dragons)
{
float distance = Vector3.Distance(gameObject.transform.position, dragon.transform.transform.position);
if (distance < closestDistance && dragon.transform.position.x < this.transform.position.x)
{
closestDistance = distance;
closestPlayerToMyLeft = dragon;
}
}
float verticalDirection = 1f;
if (closestPlayerToMyLeft != null && closestPlayerToMyLeft.transform.position.y < this.transform.position.y)
verticalDirection = -1f;
if (closestPlayerToMyLeft == null)
verticalDirection = 0;
transform.position = new Vector3(transform.position.x - Time.deltaTime * horizontalSpeed, transform.position.y + (Time.deltaTime * verticalSpeed * verticalDirection), transform.position.z);
if (transform.position.x < -100f)
{
GameObject.Destroy(this.gameObject);
}
}
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.CompareTag("Fireball"))
{
GameObject.Destroy(this.gameObject);
}
}
}

11
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15
unity/Assets/Scenes/SampleScene.unity

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9
unity/Assets/Scripts/DragonMovement.cs

@ -90,7 +90,7 @@ public class DragonMovement : MonoBehaviour
ColorizeAmmo(Color.green); ColorizeAmmo(Color.green);
} }
if (collision.CompareTag("FinishLine")) if (collision.CompareTag("FinishLine"))
{ {
Game game = FindObjectOfType<Game>(); Game game = FindObjectOfType<Game>();
@ -105,7 +105,7 @@ public class DragonMovement : MonoBehaviour
if (collision.CompareTag("Fireball")) if (collision.CompareTag("Fireball"))
{ {
Fireball fireball = collision.GetComponent<Fireball>(); Fireball fireball = collision.GetComponent<Fireball>();
if (fireball.transform.parent.gameObject == this.gameObject) if (fireball != null && fireball.transform.parent != null && fireball.transform.parent.gameObject == this.gameObject)
return; return;
if (fireball.AttackType == AttackType.CONE) if (fireball.AttackType == AttackType.CONE)
@ -117,6 +117,11 @@ public class DragonMovement : MonoBehaviour
Stun(.6f); Stun(.6f);
} }
} }
if (collision.CompareTag("Pterodactyl"))
{
Stun(.8f);
}
} }
void ColorizeAmmo(Color color) void ColorizeAmmo(Color color)

BIN
unity/Assets/Sprites/pterodactyl.png

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1
unity/ProjectSettings/TagManager.asset

@ -9,6 +9,7 @@ TagManager:
- Cloud - Cloud
- FinishLine - FinishLine
- Bird - Bird
- Pterodactyl
layers: layers:
- Default - Default
- TransparentFX - TransparentFX

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