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+ ReInit(); } // Update is called once per frame @@ -16,4 +16,13 @@ public class Cloud : MonoBehaviour const float SPEED = 1f; this.transform.position = new Vector3(transform.position.x - SPEED, transform.position.y, transform.position.z); } + + public void ReInit() + { + float scale = Random.Range(1.5f, 2.5f); + float x = Random.Range(-100f, 100f); + float y = Random.Range(95f, 975f); + transform.localScale = new Vector3(scale, scale, 2f); + transform.position = new Vector3(transform.position.x + x, y, transform.position.z); + } } diff --git a/unity/Assets/Scripts/CloudWraparound.cs b/unity/Assets/Scripts/CloudWraparound.cs new file mode 100644 index 0000000..d05290a --- /dev/null +++ b/unity/Assets/Scripts/CloudWraparound.cs @@ -0,0 +1,40 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class CloudWraparound : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + public const int SCREEN_HEIGHT = 1080; + public const int SCREEN_WIDTH = 1920; + + // Update is called once per frame + void Update() + { + + if (this.transform.position.y < 0) + { + this.transform.position = new Vector3(transform.position.x, transform.position.y + SCREEN_HEIGHT, transform.position.z); + } + + if (this.transform.position.y > SCREEN_HEIGHT) + { + this.transform.position = new Vector3(transform.position.x, transform.position.y - SCREEN_HEIGHT, transform.position.z); + } + float DISTANCE_OFF_LEFT_EDGE = -500f; + if (this.transform.position.x < DISTANCE_OFF_LEFT_EDGE) + { + this.transform.position = new Vector3(this.transform.position.x + SCREEN_WIDTH + (DISTANCE_OFF_LEFT_EDGE*-1) + 250f, transform.position.y, transform.position.z); + GetComponent().ReInit(); + } + + if (this.transform.position.y > SCREEN_WIDTH) + { + this.transform.position = new Vector3(transform.position.x - SCREEN_WIDTH, transform.position.y, transform.position.z); + } + } +} diff --git a/unity/Assets/Scripts/CloudWraparound.cs.meta b/unity/Assets/Scripts/CloudWraparound.cs.meta new file mode 100644 index 0000000..4f12e2b --- /dev/null +++ b/unity/Assets/Scripts/CloudWraparound.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0688d5c8286e7bf46981061fd36ed817 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/unity/Assets/Scripts/DragonMovement.cs b/unity/Assets/Scripts/DragonMovement.cs index 27b8c32..706aad3 100644 --- a/unity/Assets/Scripts/DragonMovement.cs +++ b/unity/Assets/Scripts/DragonMovement.cs @@ -13,12 +13,36 @@ public class DragonMovement : MonoBehaviour bool _inCloud; [SerializeField] GameObject _fireballPrefab; [SerializeField] GameObject _fireballSpawnPoint; + [SerializeField] GameObject _coneSpawnPoint; + float _stunTime = 0f; + public enum AttackType + { + FIREBALL, + CONE + } + + [SerializeField] AttackType _attackType = AttackType.FIREBALL; private void OnTriggerEnter2D(Collider2D collision) { Debug.Log("ontriggerenter"); _inCloud = true; + + if (collision.CompareTag("Fireball")) + { + Fireball fireball = collision.GetComponent(); + + if (fireball.AttackType == AttackType.CONE) + { + _stunTime = .6666f; + } + else + { + _stunTime = .3333f; + } + _animator.Play("fall"); + } } private void OnTriggerExit2D(Collider2D collision) @@ -33,7 +57,7 @@ public class DragonMovement : MonoBehaviour private void Update() { - if (Input.GetKeyDown(FlapKey)) + if (Input.GetKeyDown(FlapKey) && _stunTime <0f) { Flap(); Shoot(); @@ -48,24 +72,56 @@ public class DragonMovement : MonoBehaviour void Shoot() { - GameObject.Instantiate(_fireballPrefab, _fireballSpawnPoint.transform.position, Quaternion.identity); + if (_attackType == AttackType.FIREBALL) + { + GameObject.Instantiate(_fireballPrefab, _fireballSpawnPoint.transform.position, Quaternion.identity); + } + else if (_attackType == AttackType.CONE) + { + GameObject fireball = GameObject.Instantiate(_fireballPrefab, _coneSpawnPoint.transform.position, Quaternion.identity); + fireball.GetComponent().AttackType = AttackType.CONE; + fireball.transform.parent = this.transform; + } } void FixedUpdate() { - if (_flapTime > 0f) + if (_flapTime > 0f && _stunTime < 0f) { _rigidbody.AddForce(new Vector2(0f, FlapForce)); } + if (_stunTime > 0f) + { + _rigidbody.AddForce(new Vector2(0f, FlapForce * -.5f)); + } _flapTime -= Time.deltaTime; + _stunTime -= Time.deltaTime; + + float horizontalSpeed = .8f; + float verticalSpeed = 0f; + - float horizontalSpeed = .4f; if (_inCloud) { - horizontalSpeed = -1f; + horizontalSpeed = -2f; + + if (_rigidbody.velocity.y > 0) + verticalSpeed = -2f; + else if (_rigidbody.velocity.y < 0) + verticalSpeed = 2f; + } + + if (_flapTime > 0f) + { + horizontalSpeed = -1.5f; + } + + if (_stunTime > 0f) + { + horizontalSpeed = -2f; } - transform.position = new Vector3(transform.position.x + horizontalSpeed, transform.position.y, transform.position.z); + transform.position = new Vector3(transform.position.x + horizontalSpeed, transform.position.y+ verticalSpeed, transform.position.z); } } diff --git a/unity/Assets/Scripts/Fireball.cs b/unity/Assets/Scripts/Fireball.cs index b8343df..f109d21 100644 --- a/unity/Assets/Scripts/Fireball.cs +++ b/unity/Assets/Scripts/Fireball.cs @@ -4,6 +4,10 @@ using UnityEngine; public class Fireball : MonoBehaviour { + DragonMovement.AttackType _attackType = DragonMovement.AttackType.FIREBALL; + + public DragonMovement.AttackType AttackType { get => _attackType; set => _attackType = value; } + // Start is called before the first frame update void Start() { @@ -13,8 +17,20 @@ public class Fireball : MonoBehaviour // Update is called once per frame void Update() { - const float SPEED = 5f; - this.transform.position = new Vector3(transform.position.x + SPEED, transform.position.y, transform.position.z); + float speed = 1000f; //fireball + if (_attackType == DragonMovement.AttackType.CONE) + { + speed = 600f; + float growth = 8f * Time.deltaTime; + transform.localScale = transform.localScale + new Vector3(growth, growth, 0f); + if (transform.localPosition.x > 250f) + { + GameObject.Destroy(this.gameObject); + } + } + + transform.position = new Vector3(transform.position.x + speed * Time.deltaTime, transform.position.y, transform.position.z); + if (transform.position.x > 2110f) { diff --git a/unity/Assets/Scripts/Wraparound.cs b/unity/Assets/Scripts/Wraparound.cs index efeb8f6..3f81e33 100644 --- a/unity/Assets/Scripts/Wraparound.cs +++ b/unity/Assets/Scripts/Wraparound.cs @@ -33,7 +33,7 @@ public class Wraparound : MonoBehaviour this.transform.position = new Vector3(transform.position.x + SCREEN_WIDTH, transform.position.y, transform.position.z); } - 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