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build from after playtest Thursday

master
Josh 2 years ago
parent
commit
93c2f2906c
  1. 2
      unity/Assets/Game.cs
  2. 10
      unity/Assets/Scenes/SampleScene.unity

2
unity/Assets/Game.cs

@ -11,7 +11,7 @@ public class Game : MonoBehaviour
[SerializeField] GameObject _birdPrefab;
[SerializeField] GameObject _pterodactylPrefab;
const int NUM_CLOUDS = 8;
const int NUM_CLOUDS = 6;
const float START_X = 1300;
const float PTERODACTYL_CHANCE = .15f;
[SerializeField] Text _victoryMessage;

10
unity/Assets/Scenes/SampleScene.unity

@ -1568,7 +1568,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!212 &480143054
SpriteRenderer:
m_ObjectHideFlags: 0
@ -1628,7 +1628,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 480143053}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 180, y: 966, z: 0}
m_LocalPosition: {x: 41.5, y: 966, z: 0}
m_LocalScale: {x: 1.2226, y: 1.2226, z: 1.2226}
m_Children:
- {fileID: 1850103815}
@ -2530,7 +2530,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 629347643}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 180, y: 663.9, z: 0.001}
m_LocalPosition: {x: 41.5, y: 883.77, z: 0.001}
m_LocalScale: {x: 1.2226, y: 1.2226, z: 1.2226}
m_Children:
- {fileID: 702048808}
@ -4678,7 +4678,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1208042745}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 180, y: 396.3, z: 0.002}
m_LocalPosition: {x: 41.5, y: 511.7, z: 0.002}
m_LocalScale: {x: 1.2226, y: 1.2226, z: 1.2226}
m_Children:
- {fileID: 833231469}
@ -5751,7 +5751,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1588360791}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 180, y: 154.9, z: 0.003}
m_LocalPosition: {x: 41.5, y: 154.9, z: 0.003}
m_LocalScale: {x: 1.2226, y: 1.2226, z: 1.2226}
m_Children:
- {fileID: 1779421299}

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