Josh
2 years ago
3 changed files with 46 additions and 2 deletions
@ -0,0 +1,22 @@ |
|||||
|
using System.Collections; |
||||
|
using System.Collections.Generic; |
||||
|
using UnityEngine; |
||||
|
using UnityEngine.SceneManagement; |
||||
|
|
||||
|
public class Game : MonoBehaviour |
||||
|
{ |
||||
|
// Start is called before the first frame update
|
||||
|
void Start() |
||||
|
{ |
||||
|
|
||||
|
} |
||||
|
|
||||
|
// Update is called once per frame
|
||||
|
void Update() |
||||
|
{ |
||||
|
if (Input.GetKeyDown(KeyCode.R)) |
||||
|
{ |
||||
|
SceneManager.LoadScene(SceneManager.GetActiveScene().name); |
||||
|
} |
||||
|
} |
||||
|
} |
@ -0,0 +1,11 @@ |
|||||
|
fileFormatVersion: 2 |
||||
|
guid: ae6e336b628b3624eab0909498a43f51 |
||||
|
MonoImporter: |
||||
|
externalObjects: {} |
||||
|
serializedVersion: 2 |
||||
|
defaultReferences: [] |
||||
|
executionOrder: 0 |
||||
|
icon: {instanceID: 0} |
||||
|
userData: |
||||
|
assetBundleName: |
||||
|
assetBundleVariant: |
Loading…
Reference in new issue