Browse Source

lightning

master
Josh 2 years ago
parent
commit
ea81a478cc
  1. 1838
      unity/Assets/Scenes/SampleScene.unity
  2. 46
      unity/Assets/Scripts/Cloud.cs
  3. 38
      unity/Assets/Scripts/DragonMovement.cs
  4. BIN
      unity/Assets/Sprites/lightning.jpg
  5. 109
      unity/Assets/Sprites/lightning.jpg.meta
  6. BIN
      unity/Assets/Sprites/lightning1.png
  7. 109
      unity/Assets/Sprites/lightning1.png.meta
  8. BIN
      unity/Assets/Sprites/lightning1_short.png
  9. 109
      unity/Assets/Sprites/lightning1_short.png.meta
  10. BIN
      unity/Assets/Sprites/lightning2.png
  11. 109
      unity/Assets/Sprites/lightning2.png.meta
  12. BIN
      unity/Assets/Sprites/lightning2_short.png
  13. 16
      unity/Packages/manifest.json
  14. 36
      unity/Packages/packages-lock.json
  15. 2
      unity/ProjectSettings/TagManager.asset

1838
unity/Assets/Scenes/SampleScene.unity

File diff suppressed because it is too large

46
unity/Assets/Scripts/Cloud.cs

@ -4,10 +4,19 @@ using UnityEngine;
public class Cloud : MonoBehaviour public class Cloud : MonoBehaviour
{ {
[SerializeField] GameObject _lightning;
float _timeToHideLightning = 0f;
float _lightningTimeout = 0f;
float _timeToRandomStrike;
const bool DO_RANDOM_STRIKES = true;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
ReInit(); ReInit();
HideLightning();
SetTimeForNextRandomStrike();
} }
// Update is called once per frame // Update is called once per frame
@ -15,6 +24,32 @@ public class Cloud : MonoBehaviour
{ {
const float SPEED = 1f; const float SPEED = 1f;
this.transform.position = new Vector3(transform.position.x - SPEED, transform.position.y, transform.position.z); this.transform.position = new Vector3(transform.position.x - SPEED, transform.position.y, transform.position.z);
_lightningTimeout -= Time.deltaTime;
_timeToHideLightning -= Time.deltaTime;
_timeToRandomStrike -= Time.deltaTime;
if (_timeToHideLightning < 0f)
{
HideLightning();
}
if (_timeToRandomStrike < 0f && DO_RANDOM_STRIKES)
{
TriggerLighting(_lightning.transform.position.x);
SetTimeForNextRandomStrike();
}
}
void SetTimeForNextRandomStrike()
{
_timeToRandomStrike = Random.Range(4f, 10f);
}
private void HideLightning()
{
_lightning.SetActive(false);
_timeToHideLightning = float.MaxValue;
} }
public void ReInit() public void ReInit()
@ -25,4 +60,15 @@ public class Cloud : MonoBehaviour
transform.localScale = new Vector3(scale, scale, 2f); transform.localScale = new Vector3(scale, scale, 2f);
transform.position = new Vector3(transform.position.x + x, y, transform.position.z); transform.position = new Vector3(transform.position.x + x, y, transform.position.z);
} }
public void TriggerLighting(float x)
{
if (_lightningTimeout > 0)
return;
_lightning.SetActive(true);
_lightning.transform.position = new Vector3(x, _lightning.transform.position.y, _lightning.transform.position.z);
_timeToHideLightning = .2f;
_lightningTimeout = 2.0f;
}
} }

38
unity/Assets/Scripts/DragonMovement.cs

@ -29,31 +29,55 @@ public class DragonMovement : MonoBehaviour
const string CONE_NAME = "cone"; const string CONE_NAME = "cone";
private void OnTriggerEnter2D(Collider2D collision) private void OnTriggerEnter2D(Collider2D collision)
{ {
//Debug.Log("ontriggerenter");
_inCloud = true;
Flash();
GameObject cone = transform.Find(CONE_NAME)?.gameObject; GameObject cone = transform.Find(CONE_NAME)?.gameObject;
if (cone) if (cone)
{ {
GameObject.Destroy(cone); GameObject.Destroy(cone);
} }
CheckCloudCollision(collision);
if (collision.CompareTag("Lightning"))
{
Stun(.2f);
}
if (collision.CompareTag("Fireball")) if (collision.CompareTag("Fireball"))
{ {
Fireball fireball = collision.GetComponent<Fireball>(); Fireball fireball = collision.GetComponent<Fireball>();
if (fireball.AttackType == AttackType.CONE) if (fireball.AttackType == AttackType.CONE)
{ {
_stunTime = .4f; Stun(.4f);
} }
else else
{ {
_stunTime = .2f; Stun(.2f);
} }
_animator.Play("fall");
} }
} }
private void OnTriggerStay2D(Collider2D collision)
{
CheckCloudCollision(collision);
}
private void CheckCloudCollision(Collider2D collision)
{
if (collision.CompareTag("Cloud"))
{
Cloud cloud = collision.GetComponent<Cloud>();
cloud.TriggerLighting(transform.position.x);
}
}
void Stun(float length)
{
_stunTime = length;
_animator.Play("fall");
}
private void OnTriggerExit2D(Collider2D collision) private void OnTriggerExit2D(Collider2D collision)
{ {
_inCloud = false; _inCloud = false;
@ -128,6 +152,7 @@ public class DragonMovement : MonoBehaviour
} }
/* //old cloud behavior
if (_inCloud) if (_inCloud)
{ {
if (_flapTime < 0) if (_flapTime < 0)
@ -145,6 +170,7 @@ public class DragonMovement : MonoBehaviour
else if (_rigidbody.velocity.y < 0) else if (_rigidbody.velocity.y < 0)
verticalSpeed = 2f; verticalSpeed = 2f;
} }
*/
if (_stunTime > 0f) if (_stunTime > 0f)

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16
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@ -1,16 +1,16 @@
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36
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@ -1,11 +1,11 @@
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@ -14,7 +14,7 @@
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@ -38,12 +38,12 @@
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@ -55,12 +55,12 @@
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@ -73,11 +73,10 @@
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@ -90,16 +89,16 @@
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@ -108,7 +107,7 @@
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@ -138,7 +130,7 @@
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2
unity/ProjectSettings/TagManager.asset

@ -5,6 +5,8 @@ TagManager:
serializedVersion: 2 serializedVersion: 2
tags: tags:
- Fireball - Fireball
- Lightning
- Cloud
layers: layers:
- Default - Default
- TransparentFX - TransparentFX

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