From fa834cdac28309eddcbe72c194f4807ea330fda3 Mon Sep 17 00:00:00 2001 From: Josh Date: Mon, 6 Feb 2023 14:54:10 -0500 Subject: [PATCH] ammo gui --- unity/Assets/Prefabs/Cloud.prefab | 91 +- unity/Assets/Scenes/SampleScene.unity | 5620 ++++++++++++----- unity/Assets/Scripts/DragonMovement.cs | 33 +- unity/Assets/Sprites/ammo.png | Bin 0 -> 115 bytes unity/Assets/Sprites/ammo.png.meta | 109 + unity/Assets/Sprites/rain.png | Bin 0 -> 32461 bytes unity/Assets/Sprites/rain.png.meta | 109 + unity/ProjectSettings/Physics2DSettings.asset | 2 +- 8 files changed, 4454 insertions(+), 1510 deletions(-) create mode 100644 unity/Assets/Sprites/ammo.png create mode 100644 unity/Assets/Sprites/ammo.png.meta create mode 100644 unity/Assets/Sprites/rain.png create mode 100644 unity/Assets/Sprites/rain.png.meta diff --git a/unity/Assets/Prefabs/Cloud.prefab b/unity/Assets/Prefabs/Cloud.prefab index b94488b..b6700dc 100644 --- a/unity/Assets/Prefabs/Cloud.prefab +++ b/unity/Assets/Prefabs/Cloud.prefab @@ 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0f; float _debugCurSpeed; @@ -46,10 +50,12 @@ public class DragonMovement : MonoBehaviour if (i < _ammo) { _ammoGui[i].enabled = true; + _ammoGui2[i].enabled = true; } else { _ammoGui[i].enabled = false; + _ammoGui2[i].enabled = false; } } @@ -71,9 +77,15 @@ public class DragonMovement : MonoBehaviour { Bird bird = collision.GetComponent(); bird.Eat(); - Ammo = 3; + Ammo = 5; _speedBoostTime = 1f; _attackType = bird.AttackType; + + if (_attackType == AttackType.FIREBALL) + ColorizeAmmo(Color.red); + else + ColorizeAmmo(Color.green); + } if (collision.CompareTag("FinishLine")) @@ -102,6 +114,15 @@ public class DragonMovement : MonoBehaviour } } + void ColorizeAmmo(Color color) + { + for (int i = 0; i < _ammoGui.Count; ++i) + { + _ammoGui[i].color = color; + _ammoGui2[i].color = color; + } + } + private void OnTriggerStay2D(Collider2D collision) { CheckCloudCollision(collision); @@ -120,6 +141,7 @@ public class DragonMovement : MonoBehaviour { _stunTime = length; _animator.Play("fall"); 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